Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Heidi Craig
Hello,
Marill 1.5/5
Modified
For two energy with the attack being flip based not really
reliable. I am not a big fan of cards that rely 100% on flips. If
the flips went well you can paralyze your opponent helping to
stall but with evolution running ramped it may not stop your
opponent from attacking next turn. I like the fact it has free
retreat that seems to be rare these days and for that purpose it
may have it's uses in some water decks.
Unlimited 1/5
I wouldn't use this card. In this format strong basics rule the
game and this card simply couldn't compete. The weakness poses a
problem with lightning being used in many unlimited decks.
Draft 2/5
With free retreat and the ability to paralyze if the flips go
right might be useful in this format. It would depend on the other
Pokemon you drafted. This card could be a good back to do some
damage and hopefully paralyze your opponent but with a flip attack
it isn't reliable enough to depend on it.
Heidi
Bullados
Strategy for Marill (Sandstorm)
Attributes:
Not all that bad for a Basic that can evolve. 50 HP is fairly
standard for this type of Pokemon. Lightning weakness is not all
that bad. There are not many pure Lightning decks out there, and
most of them would KO Marill without the help of the weakness. No
resistance, no mention. The retreat cost on this card is somewhat
of an enigma, and has the entire Pokemon community baffled. Some
versions of this card have no retreat, others have [C] retreat.
Obviously, the one with no retreat is better. Free retreat is
extremely rare in the Modified format, so use it well.
Attack #1: "Double Bubble"
There is no strategy behind this attack. 75% of the time, your
opponent is completely helpless, while you're dealing a decent
amount of damage. This is virtually the same as auto-paralysis.
This is also the only real stall card in Modified today (forget
about the Babies, they don't have free retreat). The damage isn't
all that much, but it's enough to make this card playable in
almost any deck. Because of this, this card's main strengths are
speed and stalling power.
Ratings:
Unlimited:
Worthless, unless you play an Azumarill deck. There are better
stalling cards *cough*chansey*cough*, and the attack doesn't do
enough damage for the amount of energy that you put into it.
Nothing doing here. 1/5
Modified:
Better, but still not great. This card is more TecH for Big Fire
and an occasional staller while you work up something bigger and
badder. Splashable and mobile, it's good, but not great. 2.75/5
Limited:
Do not pass this guy up, especially if he has free retreat. This
attack alone will net you at least one, if not two prizes. Also,
it will take a long period of time to get those prizes, allowing
you to build up something better, then you just retreat for
nothing and wax your opponent. Again, splashable and mobile make
this card more than worth its weight in cardboard. 4.5/5 (take
Zangoose, Lunatone, or Solrock if they're in the pack)
~Bullados
Patriarch
Woo-hoo! Today, we look at
arguably one of the best Water basics out there! Read on...read
on...
Hmmm...this guy's pretty neat! 50 HP is about average for a basic,
and for a Water and Colorless, you can for a 75% chance of
paralysis! This is very good, especially when we need some form of
efficient stall...however, the error version's free retreat cost
makes it an AWESOME card! Since our good POP pals ruled that you
can use him with no errata, this is a major boost for the somewhat
weak water decks out there. I personally think that he works best
with Kingdra ex.
Unlimited (1.5/5 non-error, 2/5 for error): Not very impressive
here. Although a good chance of paralysis is still awesome, your
opponent has more disruption at his/her disposal. To top it all
off, there are several better free-retreaters, like pure babies (ie
Cleffa, Tyrogue, Elekid, etc), and Sneasel...
Modified (3/5 N-E, 4/5 error): It has lots of potential here! Not
only can you paralyze and free retreat, but it also works well
with its counterpart Azurill! Basically, you use the attack of
Azurill once, and then throw down Marill! However, there's not
been an outstanding Azumarill for a while, so you're better off
playing this guy solo. He stalls a lot, and might even save you a
game or two. ^_-
Draft (3.25/5 N-E, 4.5/5 error): Basically, the same applies that
did in modified, only Azumarill will prove to be VERY useful. If I
were playing water, I doubt I'd ever pass this thing off (yes,
even the no-error one).
Otaku
Name:
Marill
Type:
Water
Stage:
Basic
HP:
50
Weakness:
Electric
Resistance:
None
Retreat:
None
Attack:
(WC) Double Bubble [10x]
Flip coins. This attack does 10
damage times the number of heads. If either of the coins is
heads, the Defending Pokémon is now Paralyzed.
Attributes:
Marill is a Basic Water Pokémon. When being used outside its
evolution line, it has mostly Aquapolis Suicune and Sandstorm
Wailmer for competition in Modified, and Articuno and Lapras (both
from Fossil) for Unlimited. There are other Marills, but this one
is the best, so I won’t mention them again. Marill has a
pre-Evolution available to it (Azurill) and an Evolution available
to it (Azumarill). Azurill can fetch a Trainer from the deck, so
it might see some use in Modified, but I would only do so with a
deck focused on the whole Azumarill line, but not Unlimited. The
Azumarill are a mixed bag in my opinion, though the most recent
shows promise. Let us go back to Marill, though. Its HP falls
short of all the others on the list, though all but Articuno have
the same Weakness: “Lightning” (Electric) types. In Unlimited,
this is more or less a kiss of death, what with Buzz and even
Rocket’s Zapdos still kicking around. In Modified, it can still
be pretty dangerous now that even the faint-hearted will likely
try Electric decks with Ampharos ex in them (I prefer AQ Zappy and
say Sceptile for some crafty Electric/Grass carnage). Sadly, like
so many others, it lacks a Resistance. =/ Of the others, only
Articuno has it, and Fighting at that. Last we come to retreat…
HELLO! This is the only true free retreating basic in Modified.
This is why I highlighted it: a free retreat is a precious thing
for Modified, and for many decks, this might be the best option.
This is half of why to use this card…
Abilities:
… and this is the rest of it. Double Bubble may look bad at a
glance: (WC) for an average of 10 damage… but you then notice
something quite rare: if at least one coin flip is heads, then you
get Paralysis. That gets really, really annoying. I mean
really annoying… when it’s the opponents Marill. -_-
Uses/Combinations:
First as a free retreater, then as semi-splashable Water. An
average of 10 damage is nothing much, with a 75% chance of
Paralysis makes it a decent counter to Water Weak Pokémon. While
not strong, that Paralysis can give you quite a few free turns.
Ratings
Unlimited:
2/5-This is the best Marill, and I think Sandstorm Azumarill could
be decent in a Raindance deck. That is reason for the score.
There are better Water Basics and free-retreaters.
Modified:
3/5-When I first proposed this, I had not realized that Xatu, a
free-reteater as well, makes a fair supporting Pokémon (major
healing with multiples). Still, good Water and all.
Limited:
4/5-It won’t win the game, but that 75% Paralysis will probably
net you 2 prizes for the cost of a Marill and 2 energy.
-Otaku
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