Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Heidi Craig
Hello,
Charizard
Modified 3.5/5
This card has great hit point for not being an EX Pokemon. It
does have a weakness to water which isn't to bad but KingdraEX
could pose a problem.
Collect Fire hits for 30 and a flip to get 2 energy from the
discard pile. This is a good attack for two energy and if the
flip goes right your probably ready to go next turn for the main
attack. Juggler and TV Reporter might be a good trainers to help
get fire in the discard early game if you get the flip.
Flame Pillar is a great attack for 60 damage to the active and
an option to hit the bench for 30 if you discard an energy.
Hitting bench and active at the same is a great combo. Hopefully
you can KO the weak Pokemon on the bench and take the active out
at the same time. You could run boost to maybe attack before
they expect it.
Unlimited-1/5
I wouldn't use this card. There are much better Pokemon in this
format to use.
Draft 5/5
If you are lucky and I mean lucky to draft the line, I would use
them in this format.
perfect0ne
Charizard
(dragons)
This charizard tree caught everyone by surprise. Where did it
come from? It wasn't in any spoilers anywhere... neither was
Levitate Vibrava Flare Shelgon and a few others. Nintendo likes
to make up cards as they go!
Unlimited- If losing is fun for you, you cant go wrong with
charizard! If you want to use fire, use blaines RK9 with
typhlosion.
rating--- 1
Modified- The worst thing that you can do here, is expect to
power up your first charizard to 4 energy. That will never
happen with Amphy ex, swamperts, and other fast powerhouses.
With your first charizard or two that you send out, you want to
use collect fire- hopefully you used a juggler and got rid of 2
fire energy and may be able to use flame pillar. With memory
berry, charizard can use charmanders rage after being attacked
by like a latias ex or swampert and rage for 110!!! Since
charizard does 30 to a benched pokemon with flame pillar, a good
supporting pokemon is electabuzz SS since he will finish off a
70 HP pokemon. Boost energy is also a nice idea for charizard.
He can even abuse Mr. Brineys Advice if you use a few fossils to
stall.
rating--- 3.25
Draft- ...seriously...will anyone even get one piece to the
charizard tree? ...its not possible...
rating--- 4 (i rate it by its usability, not rarity- since this
is assuming that you have it!)
2 vs. 2- Team him up with either something that can power stuff
up faster like maybe a roselia or something and he may show more
promise.
rating--- 3.5
Multiplayer- Just a tad too slow for being on the receiving end
of 2 powerhouses.
rating--- 3
Thundachu
Charizard
Overview: Ah yes, a new Charizard released in Dragons. Lets see
if it is better than Base and such. For 1 fire energy and 1
colorless energy, Collect Fire lets you flip a coin and if heads
take 2 fire energy from your discard and attack them to
Charizard. A nice attack to build up Charizard indeed and then
as well do 30 damage automaticly. Than for 1 fire energy and 3
colorless, Flame Pillar does 60 damage which is nice plus
another 30 to one of your opponent's benched pokemon if you
discard a fire attached. 4 energy for only 60 damage? Not that
good. 120HP for a stage 2 is nice to have plus a low retreat of
only 2 is not bad either. Like all Charizards, this one is weak
to water.
Unlimited: Typhlosion and Magcargo are good here, thanks. 1.5/5
Modified: 2/5
Draft: Being a stage 2 and having an all-rare evo line, odds of
drafting this baby and all of it's evos are slim to nothing, but
if you can pull it off, I suppose it is ok here. Quick powerup
and some pretty good damage(even though the energy cost doesn't
fit it at all..) 3/5
Hedge
Charizard (The Super Ultra
Secret Rare one)
Pretty nice card. A
BIG step up from
Base Charizard lol… It’s a stage two with 120 HP and no ex
status, only two retreat (pretty low for a stage two), and
with good attacks to boot. It should have resistance to
fighting, however the most commonly used Fighting Pokemon
(Solrock) has the ability to avoid resistance anyhow.. The
first attack is ok, but it would have been better on
Charmander and only do ten damage and for one energy, then
you could Juggler and go for a second turn one of these
babies lol! As it is, you can still go for a 2nd
turn one with Boost, but that’s only if you see your
opponent is really fast. Water weakness… Predictable, but
not nearly as damaging nowadays because of Amphy ex. Most
people will overlook this card and go for Blaziken (which is
a decision I agree with) and not sorely for it’s game
strength, but because this card has to be nearly 10 times as
rare as a normal holo. Since the average holo is one out of
three packs, this card is 1 out of 30 packs (roughly). But
then Charmander and Charmeleon are also just as rare, so
times 3, this card is one out of 90 booster packs. 0_0 I
opened two boxes, AND went to two different Drafts
and didn’t get a single one. Anyway, as for the second
attack, very economical it is. Flame Pillar is kind of like
a more concentrated Fire Stream (Blaziken), and that’s
pretty good. 90 dmg for four energy and one discard. Very
nice.
Modified: 4/5 – With
the power of this card, water’s banishment, and no one else
to counter it with itself because of it’s rarity, you might
have a force.
Unlimited: 1/5 – I
know some players that stopped buying the cards after Neo
Genesis, and they remain Old School Die Hards, and if they
ask what deck you’re playing in unlimited, and you reply
anything with “Char” in it’s name, they’ll laugh you out of
the tourney. -________________-
Draft:
.00000000000001/5 – Good luck getting one. -______-
Team: 3.5/5 – Little
faster here, watch out for Scizor/Starmie quickhit decks.
2 on 2: 3.8/5 – Only
four benched Pokemon to hit here makes it just a tad less
viable.
Mutant: 5/5 –
Hmmm… Anyone for Torkoal – Flareon- Charizard?? + A few
Juggler of course ~_^ .
Written by:
~Hedge
Written December
21st, 2003.
Thanks for posting Pojo!
Bullados
Strategy for Charizard (Dragons)
Attributes:
120 HP, the immortal number. This
alone makes this guy playable at the very least in Modified.
Water weakness is a problem, but it’s all fire types. Just be
careful around Water decks, especially Wailord, who’ll kill you
in one shot. Nice retreat for this guy. He used to have 3
retreat, and now it’s 2. I still say that you switch him out,
but that’s just my preference. BTW, where did his resistance
go? I thought all Pokes with wings had that resistance!!!
Attack #1: “Collect Fire”:
This is nice. 30 damage is about on
for that NRG requirement, but you ALSO get to power up his main
attack!!! This is HUGE, even compared to the world-renowned
Base set version. However, this is just a backup attack, and
should only be used as such.
Attack #2: “Flame Pillar”:
THIS is nice. 60/30 for [RCCC] with
a discard. This cost should make about 50 damage, but you come
away with 90!!! I don’t care who you are, this is huge. Use
this attack early and often, it will net you a couple of prizes
at the very least.
Ratings:
Unlimited:
Although this guy is good, he just
doesn’t compare to the original. Also, he’s ER prone and
difficult to maintain with that attack (at least with Base Zard,
you could re-power with Blastoise). Don’t use him here.
1.125/5
Modified:
Pretty nice. Not quite an
archetype, but pretty nice. There should be a way to build a
deck around him, even though his attacks are not as strong as
others in the format, and that he doesn’t have a gamebreaking
Pokemon Power. 3.75/5
Limited:
If you manage to get his entire tree
(which is extremely rare, there is only one of the three Char
Pokes in each box I’ve been told), he pwns all. However, due to
the fact that he IS so rare and so difficult to get out, his
rating is dropped severely. 2.5/5
~Bullados
Patriarch
Okay, before I get to the main
review, let's outline Charizard's rough history. I mean, come
on! This Pokemon rocks like no other, yet he gets shafted time
and time again!
-Base Set Charizard: Neat at the time (and highly
sought-out!!!), but, in all reality, it was bad, and got even
more dead-horrible by Jungle's release, and STAYED dead-horrible
through both Rocket-on and Ne-on.
-Dark Charizard: Neat card, and even got people playing it, but
mediocre during the day. Could be slightly good now...>_>""
(Then, for a long time, we don't see the big, fat guy's face)
-Expedition Foil: Terribly lame...now and then.
-Expedition Rare: The first fast, neat, and efficient Charizard.
It's tiny, but neat!
Now...how does the 'zard stack up in Dragons? Read on, kiddies,
read on...
Vital Stats: 120 HP is a force to be reckoned with, if you're
playing non-ex. The attack, collect fire, is quite nice!
Although it's flippy, you stand the chance of having a turn 3
heavy-hitter, thus shutting down your opponent for good. Oh yah,
that leads us on to the other neat attack, Flame Pillar! 60 for
4 is well...average. However, to discard so you may ping a
benched pokey for a mouthful is just too neat! Unfortunately, a
Water Pokey could make short work of the beast (ie water
weakness). But what makes this lug of meat neater is that his
retreat cost is actually that of two colorless!
Unlimited (2.25/5): I was about to send it straight into the
garbage can here, but its ability to pick off babies AND sneasel
at the same time make it worth looking at. It's dead-slow
though, so make sure you have some boosts to go with it.
Modified (3.75/5): Is this the big, new thing to play with? No,
unless you're dead-set on giving Charizard the credit he
deserves. If you go for it, then he'll prove to be quite neat.
Unfortunately, Ampharos hurts this dragon everytime you attach
energy, and Gardevoir ex will completely annihilate him, as
well. Good luck, but just make sure to tech out for safety.
Limited (4.75/5): WOW!!! Although your odds of getting the WHOLE
set of this guy are terribly slim, you may just do it! Anybody
who gets the line MUST, ABSOLUTELY play it, unless they just
don't have many other strong fires. May we all draft this holy
family...
"The Cabal is here, and everywhere."
Otaku
Today we
look at the “secret Rare” for EX Dragons, card #100/97,
Charizard!
Name:
Charizard
Set:
Dragons
Type:
Fire
Stage:
2 (Evolves from Charmeleon)
HP:
120
Weakness:
Water
Resistance:
None
Retreat:
CC
Attack#1:
(RC) Collect Fire [30]
Flip a coin. If heads, search your
discard pile for 2 (R) Energy cards and attach them to Charizard
(1 if there is only 1).
Attack#2:
(RCCC) Flame Pillar [60]
You may
discard a (R) Energy card attached to Charizard. If you do,
choose 1 of your opponent’s Benched Pokémon and do
30 damage to that Pokémon.
(Don’t apply Weakness and Resistance for Benched Pokémon.)
Name:
Charmeleon
Set:
Dragons
Type:
Fire
Stage:
1 (Evolves from Charmander)
HP:
70
Weakness:
Water
Resistance:
None
Retreat:
C
Attack#1:
(R) Smokescreen [10]
If the
Defending Pokémon tries to attack during your opponent’s next
turn, your opponent flips a coin. If tails, that attack does
nothing.
Attack#2:
(RC) Fireworks [40]
Flip a
coin. If tails, discard a (R) Energy card attached to
Charmeleon.
Name:
Charmander
Set:
Dragons
Type:
Fire
Stage:
Basic
HP:
50
Weakness:
Water
Resistance:
None
Retreat:
C
Attack#1:
(Flare)
Attack#2:
(CC) Rage [10+]
Does
10 damage plus 10 more damage for each damage counter of
Charmander.
Attributes:
Okay, as far as names, being a Charizard (as opposed to say a
Blaziken) since, particularly for Modified, the
Charizards have always been flashy
flops. Base Set was the first, and it had a fantastic Power but
chunky, clunky attack. The (relatively) recent Holo-Rare
Charizard from Expedition was basically a remix of Base
Charizard. There’s a Crystal-Type Charizard, which like all
crystal Pokémon has ridiculously over-priced attacks. Shining
Charizard was a joke. Dark Charizard would have been good… but
it only had 80 HP. They aren’t all bad though: the normal Rare
version from Expedition was actually pretty good (one incredibly
cheap attack, one good, solid attack, decent stats). So it’s
better to be a part of a weaker group than something that is
considered a staple: do we ever want to see a Sneasel or Murkrow
that can compete with the originals? o_O Next, we note the fairly
obvious-this is a Stage 2 Fire Pokémon. It’s competing against
both other Stage 2 Fire Pokémon, and several
Stage 1 Fire Pokémon. As a stage 2, it needs some
“bonuses” to compete against Stage 1 and basic Pokémon: given
the way the Pokémon TCG is set up, said bonuses will have to be
in the abilities section. It evolves from Charmeleon and before
that Charmander. The Dragon versions are pretty good-just one
or two minor things keep them from being best overall. For
Modified, definitely use the Charmander-the Charmeleon is good
for stall, but the Expedition version has better HP and strong
attacks. In either case, run Rare Candies as well.
Okay, back to
the card itself. The HP is perfect-a “plain” Stage 2 can’t get
any better. Water Weakness is expected and probably the most
appropriate: Charizard is Fire/Flying, and Fire is Weak to Water
while Flying is weak to Ice. Ice is
part of Water, so it covers two of its Weaknesses… except that
Fire is Resistant to Ice. Oh well. An Electric Weakness might
have been nice and made this card somewhat ground-breaking, but
could have made it too powerful too. No Resistance is the worst
Resistance. They probably should have given either Fighting
(old reliable) or Fire (new and accurate). Again, perhaps they
feared over-powering it (at least for Modified). Lat we come to
retreat, which is just two. This fair: it’s not so devastating
that we can never pay it, but neither is it so low you can pay
it without a thought.
Abilities:
Now here’s where Charizard starts cooking. Collect Fire is a
great attack. Not only does it do a little more damage than it
should (given the energy put into it), but it also has a 50%
chance of nabbing not one but two Fire Energy from the discard!
In addition to the obvious possible speed/recovery bonuses, it
makes retreating much easier. The second attack is also great.
For just (RCCC), you hit for 60! Looking at the energy, you
only paid for 45. Doesn’t sound so great? You have the option
of discarding a Fire Energy and doing 30 to a benched Pokémon.
As you know, I treat a discard as an extra energy requirement,
but R for 30 to the bench is pretty nice. More importantly,
it’s optional. Now, as a Stage 2, Charizard needed great
attacks, and it got them. Note that you’ll need a good deal of
Fire Energy to run this card, but the costs are mostly
colorless, so a few off color energy won’t slow you down too
much.
Uses/Combinations:
Given its status as a Stage 2 Pokémon, you’re going to have to
build you deck around it. On the bright side, it looks like it
might be worth it. One nice trick is to use Juggler with it-you
can Collect Fire to turn the cost into a bonus. With Rare
candy, you can be hitting for 60 a turn starting turn 3.
Doesn’t sound great, but any turn you want to, you can then slap
a Fire Energy on Charizard, and then discard it to nuke a
benched Pokémon. 30 is quite a bit, even for Evolved Pokémon.
In Unlimited, you could nuke a Sneasel and a Tyrogue at the same
time! You might consider tossing some Boost Energy into the
deck-you can drop it for an early Flame Pillar. Memory Berry is
excellent: the Charmander has Rage for just (CC). A half-dead
Charizard could then use it and do 70! Pokémon Nurse is also a
thought, given the tricks for re-powering at a decent pace.
Back it up with a Seviper (to smack around Grass Weak Water) and
Sandstorm Electabuzz (more bench damage and fry Electric Weak
Water). Lastly, you can try a couple of different Stadiums:
High Pressure lowers retreat for your Fire, but also for Water.
x_x
Mirage can help you stand something so you can kill it (and
maybe a benched Pokémon) with two Flame Pillars or just Collect
Fire for a while to re-charge. Most general use Stadiums still
work.
Ratings
Unlimited:
3.5/5-If you build a deck around Charizard in this format, this
and the Expedition normal rare version (in a swarming deck) are
your best bets. You’ll need Slowking to protect your Energies,
but if you can stay powered-up, Flame Pillar will wreak havoc
with the normal Sneasel/Baby decks. Watch out for Raindance
though. If the rating seems high, remember that most deck foci
in this format clock in at 4 or more. Fighting Resistance might
have pushed it a bit higher.
Modified:
4/5-I am going to go out on a limb here: I think this Charizard
could be the next big thing. I faced it last night in a few
games. I was unfortunately using the SS Steelix variant of my
Gojira deck series, and was at a natural disadvantage. Still,
my anti-Fire TecH, Aquapolis Suicune, couldn’t douse it fast
enough. It hit my Suicune on the bench, so Flame Pillar could
OHKO when it became active. Sleep helped slow it down, but the
real problem is that against other common “Big Fire”, I can OHKO
them on a “heads”. Now, some of the games were close, and my
deck had been proving pretty strong, but the person maid,
imo, some bad choices for his deck-Magmar
ex was one of his backers. Yuck. Still, he had some of the
power combos (like Memory Berry). I plan on sticking it into my
Gojira engine and taking it for a test drive.
Limited:
3.5/5-It may seem kind of low, but even I have to take into
account the difficulty of drafting all three of the Pokémon
necessary… unless you draft with another set containing
Charmander and Charmeleon, which case it’s a 4/5 at least.
Bench damage and Energy recycling are great.
2-on-2:
3.5/5-A cunning or daring opponent can keep just two Pokémon in
play-both their actives. They are still fairly safe from losing
due to running out of Pokémon, and Charizard loses its big
trick.
TMP:
4/5-Both players get more options, and the good and bad seem to
balance out (your partner can run a pure “anti-water” deck, but
your opponents could have a similar problem combo).
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