Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Heidi Craig
Mystery Plate Y
Modified 2/5
This trainer card is very situational. It does allow you to
shuffle your hand if they 5 or more prizes but that would only
work early game. If you needed some cards and managed to get it
early game it would be good since in modified there are few
cards that allow you draw power. In late game, if your opponent
has 2 prizes you can take the evolution and put it on the bottom
of their deck. This could come in handy if they didn't have
another evolution in their hand or a trainer to get the
evolution back. In the current modified format their are several
cards that help get evolution cards from your deck and most
evolution decks use trainers such as Elm's Training Method, Fast
Ball and Wally's Training which would make taking the evolution
weak. If they rely on Rare Candy to evolve you could cause some
disruption in their deck by taking the evolution away. However,
if the evolved Pokemon had enough damage on it when you took the
evolution away, it would be knocked out this could really mess
your opponent up. With Ex Pokemon having such high hit points
taking the evolution away for a knock out could be a great
surprise move against your opponent. Of course this only works
in late game when they have exactly 2 prizes GOOD LUCK!!!!!
Unlimited 1/5
I would not use this card. There is much better draw power to
use. There are other trainers to use to get rid of your
opponents evolution that aren't so situational.
Draft 1/5
In this format you only start with 4 prizes so you wouldn't be
able to use it for draw power. Taking the evolution part might
be nice since they probably wouldn't have to many of the
evolution in their deck but you would have to get the card at
the right time. With little draw power in draft you probably
wouldn't have it when you needed it.
Heidi
Thundachu
Mystery Plate Gamma
Overview: A prety nice TM to have in your deck. For one
colorless energy, you can use Retro Cave which can do one of two
things. If your opponent has 5 or more prizes, you get to
shuffle your hand into your deck and get outm 6 cards. If he or
she has 2 prizes EXACTLY, you get to de-evolve one of your
opponent's benched pokemon. Not very bad at all. Gets rid of
some of the heavy hitters building up on the bench or gets you a
new hand. This card comes in handy if you have a pokemon with an
attack costing more energy than you have on it but you do have
atleast one, so instead of doing absoulutley nothing, you can do
atleast somthing. A draw back is that it is usless unless your
opponent has 5-6 prizes or 2 prizes.
Unlimited: Devolution Spray, Professor Oak. 1/5
Modified: 1.5/5
Draft: Being as in draft you only get 4 prizes, the good part of
the card for an extra hand in draft, can't be used. Not
suggested here though it could be a good space-filler I suppose.
Being an uncommon, you will probably draft it. 2.5/5
Hedge
Mystery Plate Gamma
Yyyeeeeeeeyyyy!!!!!! My favourite
trainer card!
This is one very good,
very commonly overlooked card. Actually, it’s personally my
favorite eon trainer. Since I suggested this card, I’m going to
make this one extra-long. ^_^
I like this card. In the
early game, it functions as very good draw power. It gets one
more than Oak’s research, a normally good copycat, (and of
course sets you up for an opponent’s copycat next turn :/ ) but
it gets you a brand new hand, all for one energy.
Late game, this card
does actually come in handy. Let me tell you a little story, one
of many good battles from the Shack (see last review lol).
‘One day a few weeks ago
we was all hauled up in the Shack as the cold wind blew outside.
Matt started up the regular modified tourney, and everyone
pulled out their decks and started shuffling. This was the
weekend Dragons came out, and I was trying my luck with a kinky
Flygon design, and was doing good, until I came to my third
match, which we are here to discuss. This match was against
Zettle, and he had a Salamence deck, (the non-colorless weak one
-___- ) which I was weak to, and he got it up on third turn. I
had nothing but lame basics, which I used as dummies until I
managed to get out a Flygon with 4 different energies on it. Not
nearly enough. Now this was impromptu, but when he knocked out
my fourth Pokémon (two prizes left) I put in Flygon, and
topdecked one of these babies. I played it, put his Salamence on
the bottom of his deck (it had no damage on it), and ended my
turn. He drew (with no basics on the bench), didn’t get another
Salamence, Oak’s researched for one, didn’t get it another
basic, and then used Shelgon’s Rock Head attack. Next turn I
attached another different energy and used Rainbow burn for 80
damage and the k.o.’
I hope this demonstrates
the power of “Plate Gamma,” as I say. Just throwing three copies
of this card into any eon deck with a stage two line makes it
run so much smoother, and packs a little late game punch. Also
very nice to use when you get the“I’m sinking, crashing, and
finally burning,” feeling.
(Sorry everyone! I don’t
have a PPPR scale for trainers lol)
Modified: 4.5/5 – Would
get five, but it’s a little situational. Just trust me though;
try a few in your modified deck; it may not look like much but
it is truly a Hidden Tiger!
(Wait a sec…Hidden Tiger? I could
swear it was Hidden Tiger Crouching Dragon….)
2 on 2: 4.5/5 -- ……………
-______-
Team: ??? – Here we have
an anomaly; might want a ruling on the prize situation with this
card and your opponents.
Unlimited: 1/5 –
Sadly, no one here uses evolutions, except Slowking; which
in itself will probably block this card. Plus there’s a lot
of other draw power options, and you can’t waste attacks
here. (Not to mention that you’ll probably get instantly
Team Rocket’s Trapped…)
Wriiten by: ~Hedge
Written December 8th,
2003
Thanks for posting Pojo!
P.S.: Everyone! Please
try this card out! It rocks!!!!
Otaku
Name: Mystery Plate ã
Type: Trainer
Sub-Type: Technical Machine
Text: Attach this card to
1 of your Pokémon in play. That Pokémon may use this card’s
attack instead of its own. At the end of your turn, discard
Mystery Plate ã.
Retro Cave If your
opponent has 5 or more prizes, shuffle your hand into your
deck and then draw 6 cards. If your opponent has exactly 2
prizes, choose one of your opponent’s Evolved Pokémon. Your
opponent puts the top card on that Evolved Pokémon on the
bottom of his or her deck. (This counts as devolving that
Pokémon.)
This card has been getting some
attention lately: if it shows up at the right time, it’s
beautiful. Early game, you can essentially Eeeeek; late game
you might be able to cripple their offensive. The problem is,
even if you run 4 of each, it’s still might. First, you
they gotta have one of those prize counts. Second, you gotta
have this card. The second possible effect of Retro Cave even
has less of a chance of working: what if they actually are
harassing you with a basic (an almost certainty for Unlimited
and a possibility for Eon). In Limited, the first part would
never work unless they got a prize penalty! I just wish it had
options for every Prize count. Still, if you got room, go for
it: it could save your tail.
Ratings
Unlimited: 1.5/5-… but
probably not here. We got all the draw and search power we want
here.
Modified: 3/5-Here, Mystery
Plate ã could do wonders. If you can get it at the right time,
it’s a second POR, but +1! Late game, it could also be a life
savor-devolve something with a lot of HP that was Rare Candied
from a small basic for a prize. Gee, wonder where we’d see,
say, a 150 HP Pokémon Rare Candied from a 50 HP basic? *coughgexcough*
Limited: 2.5/5-Just because
Evolution cards are so strong that devolving when they have half
one is actually still useful.
-Otaku
perfect0ne
Mystery
Plate y (Gamma)
An alternative form of draw for some decks. A waste of room for
most.
Unlimited- We have Oak, Elm, CPS, Cleffa, and so on. Theres no
need for this at all- there are so many better options.
rating--- 1.5
Modified- Im sure that this will be played more after people
realize that this is a step up from POR in some cases- not to
mention it is not a supporter. This card does waste your attack
though...=/...well in some situations, your attack may provide
no effect at all anyway, like against attacks like Agility (kingdra
ex, etc.) and you get to use a supporter followed by this card!
Its not amazing, but fits into certain deck that can't deal very
well with Hit and Run decks (Ninjask) and Agility users.
rating--- 3.375
Draft- ...Getting a new hand in draft!? This really is amazing
for draft. I've always thought that Skyridge was the most fun
to draft, seeing as there are so many BBPs (ex. Girafarig,
Wobuffet, Gligar) and evolutions as Commons and Uncommons (ex.
ursaring, noctowl and forretress). Drawing a new hand is insane
in draft. If you get this, you better use it!
rating--- 4.475
2 vs. 2- I would have to rate it slightly lower here, than in
modified, since if you do use it, there wont be many Hit and Run
decks or Agility decks to abuse it against- AND your opponent
has two potential attackers and 2 potential pokemon to KO, while
you get a new hand.
rating--- 3
Multiplayer- Well In multiplayer, you CAN use this effect for
your allys benefit if you choose to do so. But this is a faster
paced, more dangerous kind of way to play the TCG, so I only
recommend using it early on in the game, before any big hitters
come out to play.
rating--- 2.675
Bullados
Strategy for MP Gamma
Advantages of MP Gamma:
At the beginning of the game, you get an almost-Cleffa,
something that is desperately missing in the Modified format. 6
cards isn’t QUITE Cleffa, but it’s better than Oak’s Research,
which only nets you 5. At the late game, you get to devolve one
of your opponent’s Pokemon, and prevent it from coming out for a
good amount of time (depending on your opponent’s deck size).
This is EXTREMELY good, considering that Modified is dominated
by either Evolution Pokemon or Wobbuffet, and Wobb is easily
countered by virtually anything.
Disadvantages of MP Gamma:
It takes up your attack. Most of the time, when you need this
thing, this won’t matter, as you don’t have a big attacker up
and ready to waste. Also, it’s a one-and-done thing, meaning
that you need to time the placement of this thing EXACTLY in
order for it to work. This is extremely bad, since you’ll most
likely need either or both effects at least twice during the
game, and you can only use him up to 4 times without the help of
Linoone.
Ratings:
Unlimited:
You’ve got Cleffa, and you don’t have very many evolutions. Not
a great combination for this card. IMO, this isn’t all that
great here. 1.125/5
Modified:
Much better. You don’t have Cleffa, and many of the Pokemon are
evolutions, which make this thing even better. However, don’t
build a deck with this card in mind. You either need to be
hugely up or hugely down in order for it to work properly. I
think that it’s worth 2 spots in your deck, but not more than
that. 3.5/5
Limited:
Not really worth it. you start out with 4 prizes, completely
negating its first effect, and evolutions are not all that great
here, negating the 2nd effect. In essence, this thing is a waste
of cardbord for this format. 1.5/5
~Bullados
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