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                             Pojo's
                            Pokemon Card of the Day
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                          Image from  
                          Wizards of the Coast  | 
                          
                             Espeon - 
                            Expedition 
                             
                             
                             
                            Ratings
                            & Reviews below 
                             
                            Ratings are based
                            on a 1 to 5 scale 
                            1 being the worst.  3 ... average.   
                            5 is the highest rating.  | 
                         
                       
          
            
              
          
            
          
          TwInSeN21 
             | 
              
              Espeon (Aqua.) 
               
              Okay, I squinted for like 5 long minutes to read the text... -_- 
               
              Here's what I got: 
               
              Espeon 80HP 
              Stage 1 
               
              Poke-POWER: Energy Return 
              As often as you like during your turn (before you attack), choose 
              an Energy card attached to 1 of your Pokemon and return it to your 
              hand. This power can't be used if Espeon is affected by a Special 
              Condition.  
               
              PCC: Damage Blast 30+ 
              Flip a number of coins equal to the number of damage counters on 
              the Defending Pokemon. This attack does 30 damage plus 10 more 
              damage for each Heads.  
               
              Weakness: Psychic 
              Resistance: - 
              Retreat: -  
               
              Interesting power. Energy Return works well with Pokemon 
              Center/Nurse and Scoop Up. Or, you can get back the Energies from 
              your Pokemon that is going to get KO-ed soon and recycle those 
              Energies. In Unlimited, you might find when you need cards to 
              discard to Computer Search or Item Finder so you can simply return 
              the Energies to your hand to discard... 
               
              Damage Blast is decent with a DCE. Reminds me of Genesis' 
              Feraligatr (not the Downpour/Riptide one).  
               
              In Unlimited, not that good. The Power won't be really good since 
              you don't usually have too many Energies out due to ER. Plus, 
              there are a LOT of Pokemon with Resistance to Psychic in this 
              format... Rating: 2/5 
               
              In Modified, it's more playable here. Already mentioned some 
              possible combos at the top. Get 2 Espeons out and swarm your 
              opponent. Heal with Pokemon Nurse and attack with the 2nd one 
              while you rebuild the 1st one. Might even work with Base/LC 
              Alakazam... Rating: 3.6/5 
               
              In Draft, the power can be really useful. It probably depends on 
              your style of playing in Draft. I like to draft hard hitting BBPs 
              and retreat them to avoid giving my opponent  prizes. With the 
              power, you can get back those Energies to power up your new and 
              healthy Pokemon. Free Retreat and high HP is also really good. 
              Attack is decent enough and quite splashable. Rating: 3.3/5  | 
             
            
              | 
          
          The Poke`mon Master 1110  
             | 
              
              Espeon: 
              This is pretty cool. I’ll say this, I like the 
              attack. Thirty first time to a clean poke, then another thirty and 
              the possibility of up to thirty more. Ninty in two turns. Oh yeah 
              baby! Of course it will only average 70 to 80. Wait a minute, 
              AVERAGE 70-80? IN MMF!? WHOOO HOOOO! The power is decent enough, 
              saving all those energies you pilled on to your big hitter that is 
              about to take the old dirt nap. Nice. 
              Unlimited: Not bad, but not great eather.he 
              can’t touch sneasle, which means he is basically toast. 2.5/5 
              MMF: Pretty good. I can see some people 
              using him, just not many. The Holo Discovery one will always be a 
              little better. 3.25/5 
              Limited: Get it out and it will basically 
              rip through your opponet. Sweet here. 3.75/5  | 
             
            
              | 
          X- Act | 
              
              Aquapolis Espeon 
               
              This card will surely see play, in my opinion. It has exactly the 
              same HP and the same retreat cost as its Holo Neo Discovery 
              cousin, for one thing. It's great. :) 
               
              Unlimited: Well, as soon as I saw this card, I thought of 
              Raindance. Raindance, Energy Return, Pokemon Center. I may be 
              mistaken, but I think there's also a new Stadium Card in Aquapolis 
              that lets you remove a damage counter from a Pokemon whenever you 
              attach an Energy to it. I hope it survives translation. ;x That 
              Stadium would add to the broken combo. Sure, lightning weakness is 
              a problem, and Muk is too, but I think it's worth a try. And yes, 
              Lass first turn is a weakness too (it will always be a weakness 
              for Raindance decks). I don't think this card can be played as an 
              attacker in this format. Unfortunately, Psychic resistance is 
              everywhere (Wigglytuff, Clefable, Chansey, Sneasel, Murkrow...), 
              and SER is a problem, especially if you attach a Psychic 
              Energy and a DCE to fulfil the energy requirements. 3/5 
               
              Modified: Here, besides having a useful Poke-Power, it can also 
              attack. Damage Blast is nice. It first does 30 damage, which can't 
              be healed by Gold Berry unless your opponent attaches a Rainbow 
              energy to his or her Active Pokemon. Then it does 40 or 50, which 
              can be enough to KO the opposing Pokemon. However, I think that 
              this Pokemon is better used for its Poke-Power. Its Poke-Power 
              allowed you to return ANY Energy to your hand. It can be a great 
              combo with Darkness Pokemon such as Umbreon, especially the new 
              Aquapolis Umbreon which, I think, abuses Darkness Energy attached 
              to it in order to make your opponent shuffle a number 
              of cards from his or her hand into his or her deck. It's also nice 
              to 
              detach the energy cards of your Active Pokemon if it is going to 
              be 
              knocked out before it dies, so that, at least, you could use them 
              on 
              some other Pokemon. Quite nice overall. 
              3.5/5 
               
              Draft: This is quite a nice Pokemon in Draft too, in my opinion, 
              even though it's a Rare. If you happen to get one, it's great, 
              even if you didn't draft any other Psychic Pokemon. You can use 
              the great 
              Poke-Power to stall, and an 80HP Pokemon with no retreat is too 
              good a card to miss. Its attack is quite splashable too, which is 
              an added bonus. If it weren't a rare, and if this set had less 
              rares, I'd give it a higher rating (although maybe Aquapolis 
              boosters will have more than one rare? :O). 
              2.5/5 | 
             
            
              | 
          TR Shadow | 
              
              Espeon 
              This is kinda weird. 30 and a flip for each damage counter on the 
              defending pokemon. The flips make it a little risky to play, but 
              the sure 30 damage is good. It would be better if it only cost 2 
              energy. The poke power helps a lot if your in an energy drought or 
              something. But otherwise, its pretty pointless unless you want to 
              get a dark off something. This could combo pretty well in TMP. 
              Player A does heavy damage with a Buzz (or any poke that can do a 
              lot of damage) while player B then finishes them off with Espy. 
              Just an idea. 
               
              Unlimited 3/5 
              Standard 3/5 
              Modified 3.5/5 
              Limited 2/5 
              TMP 4/5 | 
             
            
              | 
          Thundachu | 
              
              Espeon: 
               
              Pokepower: Good. Attack: Good. Card: Good. 
               
              HP is 80 witch is very good for a stage 1. The Poke Power is great 
              if your going through an energy crisis. I think we can see this 
              being used alot in the future. For 1 Psychic energy and 2 
              colorless does 30 automaticly and than flip a coin for each damage 
              counter on defending pokemon and fo 10 extra for each heads. 
              Kewlies. Weakness to psychic makes it a little weak towards the 
              other Espeon. Retreat is free. Even though this card is very good, 
              I would still use the Neo 4 one. 
               
              Unlimited: 3/5 
              Modified: 2.4/5 
              Draft: 4.9/5 | 
             
             
            
           
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