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Pojo's
Pokemon Card of the Day
|
Image from
Wizards of the Coast |
Desert Shaman
- Skyridge
Date Reviewed:
06/02/03
Ratings
& Reviews below
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
espy87 |
Desert Shaman - Skyridge
Trainer/Supporter:
You can play only one Supporter
card each turn. When you play this card, put it next to your
Active Pokémon. When your turn ends, discard this card.
Each player shuffles his or her
hand into his or her deck, then draws up to 4 cards.
Modified: This is probably the best
format for this card. If you use it right it can be pretty
good. Comparing back to the old modified format (Rocket-On),
they had the IOR/RSA combo which I liked and played in my decks.
Well, here we can use this and Noctowl to get that job done. In
my new deck I made called "The Shaman of CroNoc" I play two of
these. It is pretty much was made to shut down my opponents
pokemon and trainers since that is what Skyridge Crobat and Neo1
Noctowl does. So I play this with an average of 2-2 Noctowl/Crobats
out and try to get rid of their hand. Anyways, the downfall of
this card is that you must shuffle your hand in as well as your
opponent for the new hand of 4 cards unlike IOR. Of course
sometimes I copycat for less than that if I'm desperate for a new
hand.
Rating: 3.5
Unlimited: There are better trainers
than this here. Much better trainers. If your going to use a
card like this it might as well be IOR over this.
Rating: 1.1
Limited: Now this card is not bad
here considering its draw power, BUT it helps your opponent out
as well and I don't think you will really be getting anything big
out that will combo with this.
Rating: 2.5
|
X- Act |
Desert Shaman
Hmm. Nice name for a
Pokemon card. But what exactly is a Shaman? According to my
dictionary, a Shaman is a person who practices a Northern Asian
religion, "characterized by a belief in sorcery and in evil
beings who require to be propitiated" (changing some of the
words to make it readable for young readers without having
nightmares in bed). What that has to do with Pokemon is beyond
me. I know it's supposed to be a translation from a Japanese
card, but that surely is a card straight out of Magic The
Gathering. Who says Pokemon is for children? =\
Well, if anything, when you read
this Supporter's effect, you realize that it does seem to have a
connection with the evil, on second thoughts. You shuffle your
hand into your deck and draw up to four cards, forcing your
opponent to do the same. Imposter Oak's Revenge, anyone? Thanks
to this Supporter, hand disruption is now bigger than ever in
Modified. Combo it with Trainer denial (Neo Genesis Noctowl),
Pokemon denial (Skyridge Crobat, although I don't like it much),
or just pure hand denial (Aquapolis Umbreon). Or a combination
of those, if you really feel sickeningly evil. Hand disruption
is a good strategy, much valued by quite a few players. If you
are one of them, you now have various hand disruption options in
Modified. Good work, Desert Shaman.
Unlimited: If you want this card's
effect for this format (or, to be exact, an almost identical
effect), stick with Imposter Oak's Revenge. Of course it's
better than Desert Shaman, since (1) it is not a Supporter and
(2) the effect is only for your opponent. So, umm, no.
1/5
Modified: Haven't I explained
already how good this card is in this format? (And some
information about oriental religions to go with it. :D)
3.5/5
Draft: Hmm. You disrupt your
opponent, but also disrupt yourself... unless you have a useless
hand or less than 4 cards in your hand. Well... could be
interesting, I guess. Card drawing is always welcome in Draft,
after all. It requires some thought before being played, though.
3.5/5
|
The Poke`mon Master 1110 |
Desert Shaman:
Lets make this short and sweet, shall
we? In all honesty, this card really isn't worth playing. Sure,
you may very well screw your opponent with this, but you run the
risk of giving him what he/she wants. So don't play it.
Unlimited: 1/5
MMF: 2/5
Limited: 3.5/5
The Bottom Line: 2/5 |
Thundachu |
Desert Shaman:
Unlimited: I really don't believe Desert Shaman is that good in
Unlimited when you have Erika, Oak, etc. It could be good if
your opponent is about to play Sneasel or Slowking, but your
just shuffling them back into your opponent's deck, so they will
get them back probably before the game is over. And who knows,
they could get a better hand than before. 2.5/5
Modified: I guess it could be better in Modified than Unlimited
a little bit. It is still a supporter, so why use this when you
could use Copycat? And there is still the existing fact your
opponent could get a better hand again. Don't use the risk of
your opponent getting a better hand, use Copycat. 3/5
Draft: Ok, broken in this format. Though in all 3 formats the
risk of your opponent getting a better hand, it is actually good
in this format. Due to the lack of draw power in Draft, this
does make a good card to draft and with it being an uncommon, it
makes it kind of easy to get. 4.5/5
|
Meganium45 |
Desert
Shaman - aah, the beginning of hand destruction
With this card you gain a new 4 card hand as does your opponent.
Usually I am very against any card that gives your opponent and
advantage, but after your opponent has eeeeeeked or elmed before
ending their turn, knocks their hand from 7 or more to 4.
Then, the combos begin, you use NG Noctowl to take their trainers
away, then use SK Crobat to take their Pokemon away, hopefully
leaving them with 1 to 2 energy cards, and nothing more. Very
nasty.
Only other use for this card is in SK draft, where there are few
other good draw trainers to get new cards.
Quick one today
Ratings -
Unlimited - 1.5/5 - Imposter Oak's Revenge is better, and does not
force you to use a trainer slot. Could work, but I wouldn't use
it.
Modified - 3/5 only rated this high due to its combo with Noctowl
and Crobat
limited (draft) 3/5 - one of the only decent draw trainers in SK
|
dontknow09 |
Desert Shaman
A lot of the supporters have good art work. But enough about art,
lets talk about cards. Desert Shaman is an excellent hand
destruction card. Its like bringing back Imposter Prof. Oak's
Revenge back. The bad thing, you have to do it too. But it could
always be backed up by Eeeking or if you happen to draw a
professor elm. But then again, you're opponent has the same
opportunities.
Unlimited- Imposter oak has the upper hand. You only have to
discard 1 card from your hand instead reshuffling everything.
Well, you might not have that RSA in your hand, but that's why
there's computer search in this format. 1/5
Modified- Too bad Imposter oak wasn't reprinted. The Desert Shaman
can easily destroy hands. Especially with things like the AQ
Umbreon. The only thing that can get past a desert shaman is a
Cleffa, but you waste one turn in doing so. 3.75/5
Draft- Its rare to get such drawing power in Cleffa in draft. So,
you're
basically safe to use Desert Shaman without any problems. Super
hand destruction will give you at least a 3 turn advantage.
4.25/5
-dontknow09 |
TR Shadow |
Desert Shaman
One of the few disruption cards in Modified. We really needed
more of this. Combos up well with Noctowl and/or Crobat for a nice
disruption deck. It's nice that it gives you a new hand too.
It's like an IOR except you get to do the same. It's a good card
to use after your opponent has Elmed or Eeeeeeeked so they can put
it back. Too bad it's a supporter. You probably wouldn't want to
use it unless you're running hand disruption.
Unlimited 3/5
Modified 4/5
Limited 4/5
~TR Shadow~ |
Gymbo |
Yay...I'm
back with another CotD! Today we have the Desert Shaman card from
Skyridge. Let's take a looksee at this bad boy...
Desert Shaman ID: E-46-#
Supporter
You can play only 1 Supporter card each turn. When you play this
card, put it next to your Active Pokémon. When your turn ends,
discard this card. Shuffle your hand into your deck and draw up to
4 cards. Your opponent does the same.
This is a nice card in certain decks. It's slight hand disruption.
In Unlimited, why would you bother? You can just Lass/RSA and pick
off the Trainers. In Modified, I like this card LOTS more. You can
use this card with several good Pokemon such as Genesis Noctowl,
Skyridge Crobat, Dark Feraligatr, or my personal fave, LC Pidgeot.
With Pidgeot you send the opponent's Pokemon back to their hand
then play Desert Shaman next turn and they are left scrambling in
most cases. With Dark Gatr, the opponent can't recover via
Eeeeeeking Cleffa. Noctowl and Crobat provide even more hand
disruption. But like I said my favorite combo card to use Shaman
with is Pidgeot just because you can seriously own the opponent.
You waste their turns and if you combo Pidgeot with a solid
attacker you can seriously win lots of games. Pidgeot/Shaman is
like my "secret, testing" deck right now. Anyways...
Unlimited: 2/5 Has uses, but just use Lass.
Modified: 3.5/5 With so few hand disruption cards in this format,
it's nice to see this card. It also comboes well with certain
Pokes as mentioned.
Happy Gaming,
~Gymbo |
BondiBorg |
Desert Shaman
Supporter
You can play only 1 Supporter card each turn. When you play this
card, put it next to your Active Pokémon. When your turn ends,
discard this card. Shuffle your hand into your deck and draw up to
4 cards. Your opponent does the same.
Desert Shaman is essentially a Sabrina's Gaze that gives your
opponent more of a chance of recovery, and eats up your Supporter
for the turn.
For Unlimited, I really think Sabrina's Gaze is a better bet if
you're trying to disrupt your opponent and draw cards at the same
time. If the opponent has 2 cards in their hand, this would allow
them to draw up to 4. If you decided to play it despite this, it
might be good to get rid of their hand. Right after they Eeeeeeek,
cut them down to 4 cards, then use Rocket Sneak Attack or Lass to
whittle it down further. That wouldn't be worth much if they can
just Eeeeeeek again, so hope you get through the Baby Rule.
For Modified, this card would probably be a good replacement for
Oak's Research. You only draw one less card and have the option of
drawing less than 4 cards if you fear a CopyCat and want to keep
your hand small. Noctowl decks could use it to lower the number of
cards in the opponent's hand, then ditch the Trainers. Pidgeot
decks, which bounce the opponent's Pokémon back to their hand,
have a new best friend. Very little could be more annoying than
losing a heavy hitter into the deck just because of one attack and
one Trainer.
For Limited, any draw power you can pull is great. Any time your
opponent has 4 or more cards in their hand, go for it.
Unlimited - 1.5
Modified - 3.9
Limited - 4.0
~{BondiBorg}~ |
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