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Pojo's
Pokemon Card of the Day
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Gengar -
Skyridge
Date Reviewed:
06.10.03
Ratings
& Reviews below
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Random |
Tuesday - Gengar (SKY)
Well guys, I'm back to the crew. It's summer now, I have no excuse
not to. Anyways, on to the review. Gengar is a decent Stage 2. 100
HP. The bottom stats are iffy, though. 2 Retreat. Weakness to
DARK. Resistance to Fighting, always nice to shield from Tyrogue.
It also has very good evolutions, if you use the Gastly from
Fossil and LC, and the Haunter from Fossil and LC. The pokemon
power, "Manipulate", reminds me of another Pokemon power. It's
somewhat like Beedrills, where for it to work you have to evolve
as the active. This is really easy to do. If you play this deck
solo, most likely nearly every pokemon in your deck will have free
retreat (except Gengar, of course), so this isn't a problem. The
next part of it is interesting. You get to bring a basic from your
discard into play, and flip 3 coins to attach energy from your
discard pile to it. That's nice, especially with that new Mewtwo
ex coming up. The attack is mediocre, costing PPCC for 40. Burn is
always nice, but since you can retreat to get rid of it, don't
expect it to be long lasting. Then, of course, there is the
confusion part, which is REALLY nice. The problem with this card
right now is, what basic are you going to use? You can't use
Sneasel in unlimited because the power says "BASIC" energy.
And we all know Modified isn't being swarmed with solid basics
right now, especially psychic ones. Overall, it's a great idea if
you can build the right deck around it. I don't write cards like
this off because SOMEONE will make it soon enough. But until
Mewtwo ex is released by Nintendo, I don't see this card having
all that much use.
Unlimited: 1.5/5 (Good until you realize it doesn't work with
Sneasel)
Modified: 2.5/5 (Need Mewtwo ex)
Limited/Draft: 3.5/5 (Get a big basic, and you've got yourself a
deck.)
~ RaNd0m |
X- Act |
Skyridge Gengar
Interesting card, this. When it
evolves, it lets you get a Basic Pokemon from your discard pile
onto your Bench with up to three Basic Energy cards (also
obtained from the discard pile) attached to it. But how do you
put Pokemon and energies in the discard pile? There are various
ways. One of them is to use Skyridge Haunter's second attack,
which lets you discard two cards from your hand and then draw
two cards.
Speaking of attacks, Gengar's only
attack, a [PPCC] for 40 for Burn or Confusion, might be a tad
overcosted. Or maybe not, considering its sure Status
inflicting. And a Heads followed by a Tails results in a
Confused and Burned Pokemon with at least 80 damage. I believe
that with the release of Mirage Stadium, Special Conditions have
slightly improved in Modified. (Mirage Stadium has the potential
to be a really abusive card.)
Anyway, so this Gengar has 100HP.
Wait... 100HP? That's the most any Gengar has ever had.
Unfortunately, so is its retreat cost of 2 (ok, it ties with the
evil Dark version). :/ The problem with this card, in my
opinion, is that it takes too much time to power up. One
solution to this problem is to include Energy Switch, and as
soon as you evolve Gengar and place your Basic Pokemon from your
discard pile to your bench (with hopefully at least one energy
card), you just Energy Switch from the Bench to Gengar to attack
turn 3. Still, that's not exactly an exciting combo, but you
could try it out. ;x
Unlimited: Hmm. It's weak to
Darkness. So Sneasel with two Darkness Energies needs just two
Heads for its Beat Up attack to OHKO the Gengar. Not very nice.
:/
1.5/5
Modified: Here, the Neo Genesis
Sneasel is absent, so Gengar can breathe a sigh of relief. Or
can it? I still see an occasional Tyranitar being played in
Modified. Umbreon, too. And even if your opponent doesn't play
Darkness, unless you use the Energy Switch (=\), you'll lag
behind your opponent's swifter setup more often than not. It's
not bad once it has been setup, though.
2.5/5
Draft: The Gastly from Skyridge is
Common. The Haunter, surprisingly, is also Common (with a
card-drawing attack, pretty nice in this format). Well, if you
happen to have drafted them, go ahead and draft the Gengar, I
suppose. Status effects are pretty deadly in this format, and
Gengar guarantees at least one. On the negative side, its attack
is pretty expensive and not very splashable, it's a Stage 2, and
the Psychic type in general is, understandably, usually not a
very good type to Draft. I guess you could win with it, but I
wouldn't bet on it.
2/5
|
TR Shadow |
Gengar
It has an interesting Pokemon Power. It would work well with
swarming decks. The attack has some nasty side effects. Burn and
confusion are, IMO, two of the worst side effects in the game. A
sure one of those is something worth looking at. Forty damage
isn't the best for four energy, though. They could have easily
added another ten or twenty damage on to that. The status effects
make up for the lack of damage, I guess. 100 hp isn't something to
overlook either. Not many stage twos have that much. Two retreat
isn't bad, either. It may be a little high, though. Weakness to
dark will probably hurt it since Murkrow is still played. You
don't see him too much though. Houndoom is probably Gengar's worst
fear right now.
Unlimited 2/5
Modified 4/5
Limited 3/5
~TR Shadow~ |
BondiBorg |
-----
Gengar
100 HP
Psychic
Stage 2 (Evolves from Haunter)
Weakness - Dark
Resistance - Fighting
Retreat - CC
Poké-Power - Manipulate
When you play Beedrill from your hand to evolve your Active
Pokémon, you may put a Basic Pokémon (excluding Baby Pokémon) from
your discard pile onto your Bench. Then, flip 3 coins For each
heads, choose a basic Energy card from your discard pile and
attach it to that Pokémon.
PPCC - Hydrokinesis - 40
Flip a coin. If heads, the Defending Pokémon is now Burned. If
tails, the Defending Pokémon is now Confused.
I LOVE this card, especially with the re-introduction of
Hitmonchan and Electabuzz to Modified. You can turn an empty bench
space into a fully-pumped heavy hitter, in one turn.
For Unlimited, this only has a place as a fun deck. Having
Weakness to Sneasel is never a good thing...the opponent would
have to get absolutely horrible flips not to kill it, though a
heads on Hydrokinesis would Burn it, giving you the chance to work
past the Focus Band that's probably on it.
For Modified, this is where the card's most potential is. In a
deck with Juggler, you can go anywhere you'd like. I've tested a
few variants of it, one using Espeon (return an Eevee with
Manipulate, and any Psychics you put back on it with the flips
also allow you to flip for Energy Evolution, making it possible to
have a fully-pumped Espy with ease), one with Haymaker-type
Pokémon, and for a final bit of fun, Shining Pokémon. Scizor and
Steelix can be Burned or Confused to slow them down, and any rogue
Xatu decks you come across would be easy to tear through. The best
part about the card is the ability to include whatever Metagame
critters you like in the deck. Fearing Expedition 'Gatr? Toss in
some Electabuzz. Neo1 'Gatr? Promo Scyther. Big Fire? Mantine.
Scizor? Magmar. The lists go on...and the ability to attach
whatever kind of basic Energy you like from the discard makes it
possible. In order to get the Basics into your Discard without
waiting for them to be killed, use Energy Retrieval. Discard it,
then simply choose to get back 0 Energies. ^_^
For Limited, this card would be heavenly if you could get it out.
If drafted with Legendary, you've got a good chance of getting the
best Haunter and the best Gastly. A chance to get one of your big
hitters back, complete with Energy, would be awesome. 40 damage is
solid, and the either of the two best Status Effects depending on
a flip is great. Haunter (if it's from LC) has a Power that will
help it live long enough to actually accumulate 4 Energy, too.
Unlimited - 3.0
Modified - 4.1
Limited - 3.0 (4.5 if drafted with LC)
~{BondiBorg}~ |
Meganium45 |
Gengar,
Man, oh man, if this card's attack was only psychic, colorless,
colorless, I would find it truly playable! Now at least it is
splashable.
100 HP - Great for Gengar
Fighting Resistance - Great for Tyrogue
Darkness Weakness - Murkrow Bait.
Retreat cost 2 - Average
Pokemon Power - interesting. When you play Gengar from your hand
onto your active, you get to take a basic pokemon out of your
discard pile and place him on your bench, you flip three coins,
and for each heads you attach an energy to that Pokemon. Man, can
you imagine pulling a Mewtwo EX, or a Kyogre EX out of your
discard pile, flipping a few heads, and attacking with that
Pokemon on the same turn! Wow, a great late game "surprise"
hitter.
The attack - four energy, 2 of which have to be psychic, a bit
high for a pokemon that does only 40 damage, but heads burned,
tails confused! Wow auto status! And none of this poisoned stuff
that big bad AQ Scizor can get around!
This pokemon should be anticipated in many decks that use big
basic pokemon. Tough to pick this Gengar over its Legendary
Cousin, but he's a close second. I may even play 3-1 to maximize
my late game effectiveness in my gengar deck (3 LC - 1 SK)
The other great thing about Gengar are his underlings.
Legendary/Fossil Gastly is a broken basic card. Always has been.
Fighting resistance, 0 retreat, 50 HP, no weakness, and a decent
one energy attack. Haunters are not as good, but I prefer
Transparency from LC/Fossil.
Let's face it, any card DMTM likes can't be all bad! I was
hoping that the last theme deck would be a DMTM "Gengarlicious"
theme deck, as opposed to that eevvee thing.
The weakness to this card is it takes too many energy (4) to power
up, and its attack does not hit extremely hard, in this new land
of the giants (Gatr, Cargo, Beedrill, lightning Cube)
My ratings are as follows
Unlimited - 1/5. Will NOT be played here, great, you get the
pokemon out of the discard, but unless it is a ditto or a Rocket's
Zappy, who cares, and noone uses basic energy here anyway. Too
much effort for too little reward.
Modified - 3/5. Will see some decks experimenting with this card,
but could have trouble against the big hitters of the day, none of
which are weak to psychic. Dark Gengar and LC Gengar should
always be more popular choices here.
Limited - 3/5. this is a line I will always take a chance on. If
he gets up and running, he is hard to stop, and in SK, if you get
him out, his Power could change the game for you!
More fun coming soon! Anyone working on a Kyroge Ex - Poitoed
Center deck yet?
Meganium45 |
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