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Pojo's
Pokemon Card of the Day
|
Image from
Wizards of the Coast |
Omastar
- Skyridge
Date Reviewed:
06/25/03
Ratings
& Reviews below
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
X-Act |
Skyridge Omastar
Here's a card which I've become
really familiar with these last two weeks or so. Reason? I'm
playing it in my Modified deck.
I have just written about 300
words about my deck, then I realized that this is a COTD, and
so I deleted them all.
Omastar's Poke-Body: if Omastar is
Active, the Defending Pokemon can't evolve. Its attack, for
two Water Energies and a Colorless, does 50 and the opponent
can't retreat. I'll just say that Skyridge Omanyte and
Skyridge Omastar work together in more ways than you're
probably think. Besides the fact that Omanyte can let Omastar
get out by turn 2 using its first attack, Omastar can recall
Omanyte's second attack to force a Pokemon out so that it
can't evolve. Noctowl limits their Double Gust options, and
also their Pokemon Trader/Pokemon Fan Clubs, especially after
they Elm or Eeeeeeek. Mirage Stadium also combos well in the
deck. I will also state the obvious: Omastar single-handedly
kills Beedrill, unless the Beedrill deck also plays Muk (I
think I saw a Beedrill/Muk deck somewhere).
Unlimited: Well, you have to keep
up with all the Slowpokes that are evolving on the Bench.
Since Omastar doesn't, this is horrible here. Plus it's weak
to Lightning, a type which is still playable in this format. I
daresay Skyridge Kabutops is better than this Omastar in this
format, and that's saying how bad this card is in this format.
1/5
Modified: Hmm. I'll probably be a
little subjective here, since I play this card in my deck. I
think Omastar/Noctowl (Nocstar) is a rogue deck that requires
a lot of strategy to play well, and will find it hard to beat
the archetypes, especially Lightning decks (Amphy or Amphy/Ho-oh)
and decks that play Muk. Scizor does play Muk (albeit late
game, usually), and for that reason, I believe Scizor will
kill Omastar more often than not. Against fire decks, I think
it can do admirably (more due to the water weakness than to
anything else). I still don't know about Gatr/Sect, although I
do have a strategy in mind on how to possibly beat it. It is
actually the same as for most decks: get the Totodile/Croconaw
in the Active Spot by recalling Omanyte's second attack, then
pray they flip tails for Mirage Stadium, or they don't change
the gym, or they don't topdeck a Double Gust. I'll be
tentative with the rating here, but I don't want to overrate a
card because of subjectivity.
3/5
Draft: In Draft it isn't bad.
Buried Fossil makes getting that Omanyte a breeze, and
actually Omanyte alone can do some serious damage with its
second attack. If you manage to get the Omastar early, it will
make your opponent force to evolve from the Bench, and they
can't retreat their active. However, that makes them able to
pump up their big hitter on the bench, so I don't know if it's
really that useful. Unlike Modified, you can't recall the
Omanyte's attack to force it out, so actually, Omanyte can be
even better than Omastar in Draft. (Actually, in the Nocstar
deck in Modified, it's actually Omanyte that does the dirty
work, so to speak.)
2.5/5
|
pERfeCt 0nE |
Omastar
Not a bad card...Then again...Not a great card.
Unlimited- Don't waste my time Omastar.
rating--- 1
Modified- His reason to live. Its HP is bad, its Zzzzap-able,
and loses horribly to cargo, scizor, and anything with its
weakness. Its too slow, but its attack can hold them down early
in the game, especially after using drag off with Omanyte. If
you use him fast and with decent countering for Scizor and Fire,
he has a chance.
rating--- 3
Draft- Hard to use. First you need to draft buried fossil,
which from experience, i doubt is as common as you might
think(being that it IS A common), since out of my box and 24
packs, i got 3!!! Omanyte is just as hard to get, and omastar
should be hard to get up and running. His attacks effect is a
little more useful here, since pokemon retreat to live here very
very often.
rating--- 3
|
dontknow09 |
Skyridge Omastar
Fossil Pokemon have never been too popular. A set of Fossil
Pokemon come out once or twice every "block". Occasionally, the
Fossil Pokemon are great (Discovery Kabutops). But mainly, the
Fossil Pokemon don't shine much. But here is one our first Fossils
of the E-Block, Omastar. It gets a good 90HP, which is... ok since
I dontknow if I should consider this as an actual Stage 2 or Stage
1 because of certain trainers. One of the good things about this
Omastar is it sticks with its water type; no messing around with
this
water energy on a fighting pokemon and vise versa trash. What's
weird is that it has electric weakness unlike all its other grass
weakness cousins. Still no resistance and still keeps 2 retreat.
Primal Stare is a very cool Poke-Body. Shutting down evolutions
will force an opponent to focus on moving to the bench to evolve,
which could waste valuable turns. What's even better is that
Skyridge Omastar is a combo in it self. Spook prevents the retreat
of a Pokemon, so target a Pokemon that looks like its going to
evolve soon and keep it unevolved.
Unlimited- I would just use a Fossil Aerodactyl and a Murkrow who
just mean looked. Less hassle. The Poke-Body isn't too useful, as
most unlimited decks a structured around many BBP. 1.25/5
Modified- Most decks are structured around evolutions, which is a
good thing. The only problem I can see in using this Omastar (or
any Fossil Pokemon) is that its sort of slow and too dependent on
trainers to make it run fast enough. 2.75/5
Draft- I just took a look at the Omanyte in Skyridge, and it sets
up an
Omastar lock real well. Too bad the only problem is getting the
Omanyte in the first place. I'd say its pretty average, but I
don't think the Poke-Body will help that much. 2/5
-dontknow09 |
Meganium45 |
OK, a
fossil Pokemon that's name does not rhyme with framutops that may
be playable yes? No. Nice idea, but still play Kabutops over
this guy.
HP - 90 not bad for a stage 2, not great
Retreat - 2 , manageable
No resistance, weakness to electricity (at least it is not grass)
Pokemon Power - Does not allow the evolution of the active
pokemon. Who is this designed to stop, put your hand down Colin,
we all know it is Beedrill, and other pokemon whose power is
triggered when they evolve the active. Too bad this only works if
Omastar is your active Pokemon. It is a poke body, so it is not
turned off by special conditions
Attack, Spook, W W * - 3 energy (2 colored) for 50 is expensive in
this envio, and its attack seems to work with its power, in that
the defending pokemon cannot retreat, and due to the power, it
cannot evolve. If it hit harder, this pokemon may just work.
Problem with this guy is that there are already better fossil
evolutions out there in Kabutops, and heck, even Skyridge
Aerodactyl. If you knew you were going up against a Beedrill
deck, then this might be played, but there are too many things
that are just flat better.
Ratings -
Unlimited - 1/5 - 3 energy attacks, and except for Fable and
Wiggly, who evolves here?
Modified - 3/5 may see some play with the combo attack and
restriction, If the attack was only one colored energy instead of
2, I might even say that it was splashable.
Draft - 1/5 Let someone else take this card, and waste a lot of
energy getting it out, while you win with something else. There
is enough electricity in Skyridge to kill this card
|
The Poke`mon Master 1110 |
Omastar:
Not bad at all. I really like this
guy alot. His power, IMHO, is better than the Kabutops. This
means no more Beedrill, Arcanine and Gengar (well, no one really
plays Gengar, I guess). On a stage 2, 10 more hp would be nice,
and 2 retreat is iffy, but overall, not bad. The attack is also
nice. Since they can't retreat, 50 and 50 again, two turns and
you'll have a prize most of the time. Nice.
Unlimited: I could almost see
using it, because GOW, then ER or SER, and Spook, so you could be
looking at a pokemon stranded out there with no energy for
attacking and they can't retreat, then next turn another 50 which
would ko all those Murkrows/Sneasels/Wigglytuffs/Clefables/Slowkings
and all that other cheesey stuff. But it is pretty slow. Maybe
not. 1.5/5
Modified: It could work, but
Jumpluff will eat this guy for lunch. Still, I might try this out
for fun. Maybe. 3/5
Limited: It will be hard to
support, but if he comes out, your opponent might as well kiss it
goodbye. 3/5
The Bottom Line: 2.5/5 |
Thundachu |
Skyridge Omastar:
Overview: Haven't reviewed an Omastar for a while. Lets see how it
is. 90HP for a stage 2 evolution is nice. Weakness to Lightning
makes it a target for Elekid and Buzz. The pokemon power can be
useful indeed. No evolving the active pokemon. Plus, the attack
goes with the power. 50 for 2 Water and 1 colorless energy plus
your defending pokemon cant retreat to get an evolved next turn.
Kind of broken IMO.
Unlimited: 3/5( I still prefer Blastoise Base set)
Modified: 4.5/5
Draft 2.5/5(Rare and stage 2 in draft. ewww.) |
TR Shadow |
Omastar
The Pokemon Power is a lot like the Kabutops. The only difference
is that it only works on the active while Kabutops works on only
the bench. Spook combos up well with Primal Stare. It allows you
to keep the defending Pokemon from retreating while you keep them
from evolving. It takes a lot of energy and it's a bit overpriced
for only fifty damage, but it will take out any little guys and
keep them from evolving or retreating. Having 90 hp is a plus
also. Primal Stare doesn't quite work if something tells your
opponent to search their deck for an evolution card and evolve
their active. Otherwise, I like this card.
Unlimited 3/5
Modified 4/5
Limited 4/5
~TR Shadow~ |
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