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 |  |  |   
                        
                          | Pojo's
                            Pokemon Card of the Day
                           |  
                        
                          | 
                           Image from
 Wizards of the Coast
 | Rocket's 
                            Hitmonchan 
                            - Promo Date Reviewed: 
                            06/30/03
 
 Ratings
                            & Reviews below
 Ratings are based
                            on a 1 to 5 scale1 being the worst.  3 ... average.
 5 is the highest rating.
 |  
                               
   
              | X-Act | 
                
                  Rocket's 
                  Hitmonchan 
                    
                  This isn't a bad 
                  card. It was played in Old Modified, especially in Giovanni's 
                  Machamp decks. Since Old Modified used to have powerhouses 
                  that dealt monstrous amount of damage, Crosscounter was pretty 
                  useful, but you had to flip heads. Still, for one Fighting 
                  Energy only, Crosscounter is pretty good even in today's 
                  Modified, where massive damage is still pretty much prevalent 
                  in the form of Magcargo, Feraligatr and possibly Scizor. The 
                  second attack does 50 for [1FF]; pretty decent too. The 60HP 
                  is what hurts this card most, I daresay. 
                    
                  Unlimited: It's 
                  not too bad in Unlimited, but again, if you flip tails for 
                  Crosscounter, it is easily OHKOed. Magnum Punch is nice 
                  though. I'll give it halfway the rating, because in 50% of the 
                  cases it's great, and in the other 50% it's average. 
                  2.5/5 
                    
                  Modified: The 
                  exact same argument as for Unlimited holds here 
                  2.5/5 
                    
                  Draft: You can't 
                  draft Promos, of course, so I'm assuming you're drafting this 
                  card from Gym Heroes. If you're playing Fighting (usually from 
                  Brock), it's obviously a superb pick. If not, it won't serve 
                  you for much, as both attacks are not splashable. So again, it 
                  takes halfway the rating, but for different reasons. 
                  2.5/5 |  
              | pERfeCt 0nE | 
                
                Rockets 
                Hitmonchan
 I never liked this card too much.  With such low HP, its an easy 
                target, and if it uses Crosscounter, its still only a flip and 
                most likely it will be DG'ed away.
 
 Unlimited- 60 HP makes him useless, his energy cost is too weak 
                as well.
 rating--- 1.5
 
 Modified- I guess they were trying to bring back Haymakers or 
                something- it didn't work.  His HP is far to low and he can 
                still be DG'ed away
 rating--- 2.5
 
 Draft- N/A
 |  
              |  The Poke`mon Master 1110
 | Rocket's Hitmonchan: 
              Fighting continues to get power 
              boosts.  Rocket's Hitmonchan, released in the Gym Heroes set, was 
              every bit as good as Base Hitmonchan, and maybe better.  He did 
              have 10 less HP, but his attacks are great.  Crosscounter is 
              awesome.  It's what I like to call a "sweat" attack.  If your 
              opponent risks an attack following a Crosscounter, the results can 
              be disastrous for them.  I'll put it this way:  Crosscounter is 
              awesome, Magnum Punch is good for the cost, and you get 10 extra 
              damage for no additional cost versus Base Chan.  And this guy only 
              has a single retreat, versus Base Chan's double retreat.  Only 
              drawback?  60 HP.  That means one with no energy is still gust 
              bait for Espeon. Unlimited:  Honestly, none of the 
              Hitmonchans are great here.  But with Crosscounter he could be 
              good versus Sneasel's 80 per turn.  If your flips are good, play 
              him.  2/5 Modified:  If your playing 
              Fighting, I would almost certainly play him.  If you have no 
              Cleffa 1st turn, he is not a bad starter, and 50 straight damage 
              is nothing to sneeze at.  3.75/5 Limited:  GEEZE!!  He is BROKEN 
              here!!!  Play him if you see him.  Oh, wait, he is a promo.  Well, 
              if your drafting Gym Heroes, do 2 things.  1st, slap whoever 
              decided to draft that set, and then take him!  But since this is 
              the promo...:  N/A The Bottom Line:  2.75/5 |  
              | Thundachu | Rocket's Hitmonchan 
 Overview: 60HP is good for a basic pokemon. Weakness to psychic 
              makes it a target for Espeon. Crosscounter is an awesome attack. 
              For 1 fighting energy you have a chance of doing double damage 
              that the defending pokemon did to you. 0wnage. For 2 Fighting and 
              1 colorless does 50 solid damage. Retreat of only 1 energy is 
              cool.
 
 Unlimited: I still prefer the regular Hitmonchan. More HP and just 
              plain better =\. 3/5
 
 Modified: eh... It is ok. Again, the regular Hitmonchan is better. 
              2.5/5
 
 Draft: It is a rare holo so drafting it may be hard. But if you 
              do, it is great to have for the double damage chance. 4.5/5
 |  
              | BondiBorg | Rocket's Hitmonchan 
 This is, by far, one of my favorite cards from the Gym sets. It
 balances a strong enough defense to possibly stall the opponent's
 attempt to attack, and a nice, solid offense.
 
 For Unlimited, I think this is a player's best bet when you need a
 quick Basic in a Fighting deck. If you need something early game 
              to
 discourage FTK decks, Cross Counter and a Focus Band is something 
              that few opponents will challenge. Late game, after your first 
              heavy hitter falls, Rocket's Hitmonchan does an extra 10 damage 
              for the same Energy cost as its' Base cousin. Also, the retreat 
              cost is one less than the Base Hitmonchan...if you already run 
              Focus Band in your deck, go with this one.
 
 For Modified, this is a really tough call. On one hand, big damage
 rules the scene, but on the other, building up a heavy hitter 
              first is
 key to winning. Early damage (such as to take out a 40 HP Sentret 
              first turn, exploiting Weakness) has got to be taken into 
              consideration. There's not much Resistance to Fighting running 
              around, and since you need to use Cross Counter every time you 
              want the protection, you're not going to be doing anything with it 
              but stalling. I'd recommend the Base version. (The Promo version 
              with the same attacks has 10 less HP; last I heard, the ruling on 
              it is to play the card as it appears. Buy a Base one for a couple 
              of bucks.)
 
 For Limited, I doubt you'll pull this card unless you're drafting 
              Gym
 Heroes. =P
 
 Unlimited - 3.7
 Modified - 2.5
 Limited - n/a
 
 ~{BondiBorg}~
 |  
 
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