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Pojo's
Pokemon Card of the Day
|
Image from
Wizards of the Coast |
Octillery -
Aquapolis
Date Reviewed:
03/24/03
Ratings
& Reviews below
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
TwInSeN21
|
Octillery (Aqua.)
I like this card for its pure annoyance. The Power hurts Free
Retreaters so much it's not even funny. Smokescreen is really good
for its cost. Basically, with both Smokescreen and Suction Cups
active, most of the time your opponent would have to flip for
Smokescreen to attack, which is nice. Unfortunately, it only has
80HP, which isn't too high.
In Unlimited, it can go off on the 2nd turn with DCE. It hurts
Sneasel as your opponent would definitely won't discard 2 precious
Darkness Energies to retreat. If your opponent flips Tails,
Sneasel dies next turn. Pretty cool if you ask me. Add Focus Band
on this thing and it could be quite viable. All you need to do is
to think of a way to protect its Energies from ER. Rating: 3.7/5
In Modified, weakness to Lightning is bad against Electabuzz and
Ampharos. Power is mostly good against Free Retreaters like Espeon
and Crobat. It's still pretty good, especially if Fire is popular
in your area... Rating: 3.5/5
In Draft, the attack is simply amazing in Draft. Power might be
useless most of the time though. However, the fact that it
requires only one Water Energy makes it quite splashable. High
pick IMO. Rating: 4/5 |
The Poke`mon Master 1110
|
Octillery:
This is a very nice card. I can certanly see
some people using him. Of all the pokemon who make people suffer
more for retreating, this is the best one. Discarding ALL energy
to retreat means that he is lethal with stuff like double gust and
Expedition Feraligator. And he has a Smokescreen attack which does
a solid 40 damage and sorta gives him a baby rule for the turn.
Nice.
Unlimited: With ER and SER he can be very
good, but Murkrow is still probabily better: 2.25/5
MMF: IMHO, he is accually a bit better than
Dark Muk. He has more HP, does more damage and is hard to hit.
3.5/5
Limited: Pretty good. The main thing that
makes him good is Smokescreen, an awesome attack in draft. 3/5
The Bottom Line: 3/5 |
X- Act |
I don't hide
the fact that I love this card. Props for dragon scytheazn
for choosing it for COTD :)
Its Poke-Body
combos extremely well with its only attack, a 40 damage
Smokescreen. When Octillery is Active and your opponent
retreats, it must discard ALL Energy cards attached. That
means, sort-of, that when Octillery is Active, the
Defending Pokemon has an "All-Energy" retreat cost. Now,
of course, if you Smokescreen a Pokemon, your opponent can
remove the Smokescreen effect by retreating. But of
course, they'd think twice about retreating when they read
Octillery's Power :D Of course, your opponent may still
Double Gust or Switch away, which evades Octillery's
Power.
On to the
ratings. :)
Unlimited: You
know, here it isn't bad actually, although it does have a
Lightning weakness. You can power it up turn 2 (via a DCE)
and begin Smokescreening every turn for 40 damage. Of
course, your opponent won't always get tails though, so I
do see a Rocket's Zapdos slaughtering this thing. And of
course, you have another option in this format to make
Octillery stop its Smokescreening effect, besides Switch:
SER. Although, maybe, an Octillery/Slowking deck wouldn't
be bad at all. It makes your opponent unable to Switch or
SER you IN ADDITION TO making him or her attack 50% of the
time. Now those are good odds. But Muk and Warp Energy
kill you. :(
2.5/5
Modified: Here
it's great. Noctowl would be great with this thing. It
limits your opponent trying to Double Gust or Switch away,
so they won't be able to switch off your Smokescreen that
easily. As far as I know, Warp Energy is not too common in
Modified (I mean, it's played much more commonly in
Unlimited than in Modified). Smokescreen also OHKOes Entei
or Magcargo. There's another thing which makes this card
cool: Aquapolis Remoraid and Water Cube (as I mentioned in
the Water Cube COTD). Remoraid does 10 damage to any
Pokemon you like. Water Cube does 20 damage to any Pokemon
you like. Both for a single Water Energy. If you have
space in your deck, I'd put in some Water Cubes too. It
doesn't hurt at all. :) Overall, a very nice card, which
deserves more gameplay.
3.5/5
Draft: It's
not too unsplashable, requiring only one Water Energy to
attack. The other two Energies can be anything. It's a
very nice Pokemon. I don't see any Switch or Double-Gust
like card in Aquapolis, making Octillery's Power almost
broken in Draft. And in Draft games, you DO retreat. If
I'd see it, I'd grab it. You should get a Remoraid or two,
since they're common (even though there are many cards in
the set). I know, Octillery is Rare. But if you get it
out, it's a really SICK card.
4/5
|
dontknow09 |
Aquapolis Octillery
Spring Break is over =/. Anyways, here's a cool octillery to look
at. A
nice 80HP, being a stage 1. It could use resistance to something(FIRE!!!), but it doesnt. Lightning weakness really
shoudlnt pose much of a problem and 2 retreat is kinda.. bad. I
like the power. Really cool retreating punishment, although there
are plenty of ways to counter it(mostly trainers). Smokescreen is
pretty standard as all the other smokescreen, except doing more
damage and costing more energies. It kinda combo's with itself,
cause alota people retreat for free anyways to get rid of the
smokescreen effect.
Unlimited- The power really comes in handy. There are plenty of
free
retreaters in unlimited, which means no body really plays
switches. And smokescreen really kills those pokes who want to
attack. They could risk the 50/50, or lose all their energies.
Like most evolutions, its vurnable to SER. 2.5/5
Modified- The only free retreaters in modified is probably babies,
which are taking up less space in most decks. Anyways, babies only
need one energy to attack. There are a few exceptions, but im too
lazy to think of them now. The attack is good. Its like adding a
baby rule to octillery. Then again, there are plenty of water
resisters. 3/5
Draft- I think it would actually do pretty good. 1 water and 2
colorless
makes is easy fit into any draft deck. Smokescreen rules. 3.75/5
-dontknow09 |
dragon
scytheazn |
Aquapolis Octillery
the first thing i said when i saw this card was "WOW! how come no
one ever mentioned this card to me before?!". i LOVE this card =D
80 HP is good for a stage 1. weakness to lightning sucks with
electabuzz back in modified, and 2 retreat isn't that great
either. but the rest of the card 0wnz!!!
the power is pretty nice. it can disable those free retreaters and
make them think twice before retreating to end your smokescreen
effect. speaking of smokescreen, what a great attack! 3 for 40?!
WITH AN ADDED SMOKESCREEN EFFECT?! how 0wnage!!! =D in unlimited,
you can start doing 40 turn 2 with
a DCE.
UNLIMITED - 3
this card definitely can work here. it's not slow at all, but
might have problems with some heavy hitting basics. it doesn't
shine here though. it shines in...
MODIFIED - 4.5
what an 0wnage card =D the only problem i see here is the new
water resistant pokemon like jumpluff, which is definitely a
threat. maybe tech in a magnifier? O_O
DRAFT - 3.5
if you can get the basic and the evolution, use it! its attack is
VERY cheap for what it does. it's also quite splashable, requiring
only 1 water energy.
-DrAGoNScYThE AzN
=\ |
Insane
Chao |
Octillery
Probably one of the more fun cards
from Aqaupolis. Stage one with 80 HP, good. 2 Retreat is
average, and naturally a weakness to electric, not good, but
it had to be weak to something, right? Power is fun.
especially when you are up against a deck that relies on free
retreaters to clear burn, poison, and confusion. also against
decks that swap pokemon frequently, possibly against decks
making use of jungle dodrio's power, or even babies. Whatever
the use, its good and fun.
Attack is one of my favorites
smokescreen. however this isnt some shotty one for 10 and
effect. oh no, this is a beefy three for 40 and effect. and 2
can be coloeless so in unlimited just use DCE and make it two
for 40 and effect.
Unlimited: moderate ER weakness,
good attacks and stats, but watch out for buzz. 3/5
Modified: possibly play him with
foretress so that if your opponent retreats to get their old
active back they're paying a price for it. god HP, and good
damage. 3.5/5
Draft: not likely to get more than
one of him in this huge set, but if you do, play it. power is
amazing for draft. 4/5
|
TR Shadow |
Octillery
A nice combo was built in to this guy. The Pokemon Power makes
your opponent discard all their energy to retreat, which, first of
all, makes him hard to gust out since you could bring out a Cleffa
then you would have to pay retreat costs to get it back to the
bench. Then it's attack combos well with that. If the defending
Pokemon is unable to attack and (Unless they want to discard all
their energy) retreat, then it's as good as dead.
Unlimited 3/5
Modified 4/5
Limited 4/5
TMP 3/5
~TR Shadow~ |
Gym Leader Phil
|
Aquapolis Octillery (Dark Muk
look-a-like) Wow, the sexay
GymLeaderPhil is writing for the Pojo Card of the Day again.
Heaven help us all.
Today were looking at Aquapolis'
Octillery picked by one of our newer CotD reviewers, dragon
scytheazn. I really like this card, it would be one of my top
things to pull out of a pack. Why? Well folks Octillery has a
built-in combo. It's attack called Smokescreen, like the awesome
Fossil Magmar, makes your opponent's current Defending Pokemon
flip to attack during their next turn. Though if that Pokemon is
benched or leaves play, Smokescreen goes away.
So how do we stop your opponent
from retreating? Suction Cups! You know, Octillery's Poke-Body. If
the opponent retreats, he has to discard ALL energy off of that
Pokemon (after paying the retreat cost). So the opponent has the
option of retreating and discarding all his energies off OR
flipping a coin to attack Octillery due to Smokescreen. Eighty Hit
Points makes this beast hard to KO when the opponent is flipping
to attack and a retreat cost of two is decent for this Stage One
Pokemon.
Unlimited - Entering
Electabuzz Country with a Weakness to Lightning Pokes? The good
thing is that Double Gust and Switch is not heavily played in this
format, so Suction Cups will be hard to avoid. Additionally there
are many cards that help to lock or disrupt your opponent to not
find cards to get around Smokescreen and Suction Cups. Almost splashable attack. 4/5
Modified - Currently this
format is swarming with trainer cards that make Suction Cups and
Smokescreen useless. Cards like Double Gust, Warp Point, and
Switch. Not as much Mono-Lightning Decks though. Lack of cards that lock
the opponent will kill this card. Watch out for Elekid and
Electabuzz. 2/5
Limited - Opponent's chances
of drafting a card that can KO Octillery? Slim to none in
Aquapolis. They'll be flipping till daylight comes since there are
no switch cards in Aquapolis. Lightning is something to be worried
about with Ampharos and Zapdos. 4/5 -GymLeaderPhil |
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