Name:
Suicune
Type:
Water
Stage:
Basic
HP:
70
Weakness:
Electric
Resistance:
None
Retreat:
C
Poké-BODY:
Pure Body
To attach a (W) Energy card from
your hand to Suicune, you must discard an Energy card attached
to Suicune. (Attach the (W) Energy card then discard an Energy
card from Suicune.
Attack#1:
(WCC) Hypno Wave [30+]
Flip a coin. If heads, this
attack does 30 damage plus 20 more damage. If tails, this
attack does 30 damage and the Defending Pokémon is now
Asleep.
Name:
Suicune
Type:
Water
Stage:
Basic
HP:
70
Weakness:
Electric
Resistance:
None
Retreat:
C
Pokémon Power:
Crystal Body
Prevent all effects of your
opponent’s attacks, other than damage, done to Suicune. This
power stops working if Suicune is Asleep, Confused, or
Paralyzed.
Attack#1:
(WWW) Aurora Wave [30]
Flip 2 coins. If both are
heads, the Defending Pokémon is now Paralyzed. If only 1 is
heads, the Defending Pokémon is now Asleep.
Name:
Suicune
Type:
Water
Stage:
Basic
HP:
60
Weakness:
Electric
Resistance:
None
Retreat:
None
Poké-BODY:
Legendary Body
As long as Suicune is your
Active Pokémon, Suicune and Energy cards attached to it aren’t
affected by effects from Trainer cards other than Stadium
cards. As long as this power is active, discard any Trainer
cards attached to Suicune. (This
power works even if Suicune is Asleep, Confused, or
Paralyzed.)
Attack#1:
(WWW) Crystal Wave [30+]
Flip a coin. If heads, this
attack does 30 damage plus 10 more damage. If tails, this
attack does 30 damage and if your opponent has any Benched
Pokémon, he or she chooses 1 of them and switches it with
the Defending Pokémon. (Do the damage before switching the
Pokémon.
Please note, I did correct a
spelling error on the card: the copy I looked at said “(W)
Energy ,ard”. =P The top version is from Aquapolis, then comes
the Holo-Rare version from Neo Revelation and last is the non-Holo
from that same set.
Attributes:
We finally get back to something that has more than one
version available. There are 3 versions of Suicune available
for Unlimited play, but only the Aquapolis one is legal for
Modified use. All of them are Basic, Water Pokémon, which is
fine. The Holo-Rare version from Neo Revelation and the
Aquapolis version have 70 HP. This is good: as we’ve stated
before, few attacks do a reliable 70 damage in one hit. The
non-holo version from Neo Revelation has only 60 HP, which I
not as good, but neither it really bad for a non-evolving
Basic. All are weak to Electric attacks, which is really bad
for Unlimited (Elekid, Electabuzz, Rocket’s Zapdos), but not
too bad for Modified (assuming they could all be played
here). Sadly, all lack a Resistance, so I’ll just re-state
that the worst Resistance is no Resistance and move on.
Again, both the Aquapolis and Holo-Rare versions have the same
stat: a retreat of one. This is pretty good: in Unlimited,
you’d probably use a Recycle to retreat them, and in Modified,
any energy would do (though later we’ll see that the Aquapolis
version might not want to use a Water to retreat…). Here is
where the non-Holo tops them all: it has the best retreat, a
free retreat. =D
Abilities:
Aquapolis Suicune has a purely detrimental Poké-Body, designed
to prevent it from being abused. Please note that you can
attach Special Energies that emulate Water due to the fact
that said energies don’t become Water until after they are
attached, and the Poké-Body resolves before then. The other
two have beneficial powers: Crystal Body is beautiful, since
attacks can’t inflict Special Condition due to it, and several
other nasty tricks will fail. Note that if an attack’s effect
doesn’t target Suicune, it is not prevented. Legendary Body
also has some nice effects, since Suicune can’t be hit by a
GoW or ER when active. It also means that when it’s active,
you can’t use a Poké Tool or a Switch on it, which kind of
stinks. So Aquapolis Suicune has the worst Poké-Body of the
bunch, as it was intended to. In terms of attack, Aquapolis
Suicune has the least expensive attack since it can use
Colorless Energy. All the attacks do a minimum of 30 damage,
which isn’t too bad. As stated, Aquapolis Suicune gets the
best deal: WCC should pay for 35, and either it gets 30 and
Sleep (fair) or 50 damage (good deal!). Aura Wave, on the
other hand, does just 30 25% of the time, or gets Paralysis
25% of the time, or gets Sleep half the time, but for WWW,
which should buy 45 damage. It’s not really unfair, but it’s
also not really useful. Crystal Wave is similar: for WWW it
should also get 45, but instead it gets either 40 makes the
opponent switch out their Active. Both are over-priced. Like
I said, Aquapolis version is definitely the clear winner for
attacks.
Uses/Combinations:
Aquapolis Suicune is possibly the best splashable Water
Pokémon. For the cost of using either Multi-or Rainbow
Energy, you can have a real Fire extinguisher. ;) Against
Water Weak Pokémon, you’d be getting 60 with Sleep or 100!
That Sleep gives you a shot at getting the KO next turn.
Definitely a good way to cool of Macargo ex, which would
either be half dead of OHKO’d by the attack. You can use Mr.
Briney’s Compassion when the work is done to get it out of
their and let the rest of you deck do its job too. The only
thing that rivals it is Sandstorm Marill, with its free
retreat and 75% chance of Paralysis. If you feel lucky, you
can use it and hope the Paralysis give you the time to rack up
the damage. As for me, I’d use Suicune in anything that had
Multi or Rainbow Energy already in it and Marill for
everything else, possibly using both.
Ratings
Unlimited:
1/5-No. I didn’t mention much about it for Unlimited because
there isn’t much it can do there that is good. Water is
rarely needed to “splash”, and the only strong Water Deck I
see is Rain dance. Did I mention that Pure Body ruins that
pairing?
Modified:
3.5/5-It can be a nice solid hitter on its won, and it’s a
great counter to Fire.
Limited:
2/5-If you can get it going, it’s great. Energy Switch is in
Aquapolis, giving you a shot at bypassing its Poké-Body.