Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Heidi Craig
Hello,
Electabuzz
Modified 2/5
Electabuzz has 60 hits points, not bad for a basic. It has
resistance to steel but steel doesn't seem to be as popular
anymore. It's weakness to fighting could cause you some problems.
Plasma is a decent attack for one colorless energy, especially if
you get a heads on the flip. Thunder Strike does allow you to hit
the bench to take out those weak basics, I think it takes to long
to power up to be able to use it effectively. With some trainers
allowing Pokemon to evolve faster than normal you may not have
this attack powered up quickly enough to get the knock out. In the
right situations with some other card combos you could power this
card up quickly and could knock out some weak basics but seem more
trouble than its worth. Might be worth having as a back up to the
main hitter in a deck that already uses the strategy to get energy
on other Pokemon fast. Such as, a Riachu EX deck were you have the
Pichu and Elekid to support Riachu Ex.
Unlimited 1/5
I won't use this Pokemon there are better choices of Pokemon for
this format. Thunder strike takes to long to power up and with
energy removal good luck ever getting to ever use this attack.
Draft 4/5
In draft this card should be good. Thunder Strike only needs one
electric and two colorless energy which makes it easy to use this
attack in multi energy draft decks. This attack is good in draft
because it attacks the bench when your opponent retreats almost
knocked out Pokemon. Forty damage for three energy is pretty good
for this format.
Pscyhup
Yay! Murkrow is back! In an
electric type with 10 more HP. Electabuzz SS is a force in the
early game, can come in handy in the middle, and could be
potentially hazardous in the late game. Overall a well rounded
card.
[**Useless Note**: I abbreviate electric energy as [L], but I say
it and type it out as "electric energy", like the way its supposed
to be. [E] just doesn't look quite right on the screen.]
Electabuzz [L] 60 HP
Basic Pokemon
[C] Plasma 10
Flip a coin. If heads, take 1 basic energy card from your discard
pile, if any, and attach it to Electabuzz.
[L][C][C] Thunder Spear 40
Choose one of your opponent's Pokemon. This attack does 40 damage
to that Pokemon. (Don't apply weakness and resistance for benched
Pokemon).
Weakness: [F]
Resistance: ---
Retreat Cost: [C]
Wow, looks like I'll be playing electabuzz in this new format once
again. To give you a little background, I started playing buzz
with fable. At that time, fossil was just out, and I still was a
little newbie. Then came modified. I used Neo Genesis Buzz in my
Typhlosion/Ninetails deck to counter Horsea/Totodile, and it did
rather well, especially with one retreat and the 70 HP. Now this
new buzz can compete with the base set one, in the sense of its
compatability with many different decks. This card has found 3
slots in my Flygon/Magneton deck.
Why is it worth playing? Simple. It can pick of bench threats.
With Elekid's attack that can find energy, electabuzz can attack
turn 2 with thunder spear, killing or severely hitting any
opponent's Pokemon that might be partially powered up on the bench
at that early stage. In later parts of the game, your opponent
might have found a way to retreat a heavy hitter, or you just need
to pick off something weak on the bench for a free prize. Late
game, same applies. Today, I played my friend mike (magnechu) over
AIM, and it was pretty close, until I used Electabuzz unexpectedly
to kill his benched Electabuzz ex, which I used Flygon to deal 60
to earlier in the game.
Anyway, Electabuzz is a nice card with an important ability---
bench damage. However, I don't think it can compete with some of
the oldies like Scyther, Base Buzz, Mewtwo ex/promo, or even
Hitmonchan. The base buzz towers in formats where it's allowed and
you can only have 4 Pokemon with the name "Electabuzz" in your
deck, no matter what expansion they come from.
Bench damage is a threat, but might not be worth 3 energy.
Additionally, plasma isn't 100% attach like Rocket's Zapdos. That
might also be a problem when you need to power it up in a hurry.
Other than that, this card is solid and going to see a lot of game
play.
Unlimited: Not a great card. Murkrow is better for just the free
retreat. Not much weak to it, but kills babies in one blow, useful
at times. 1.5/5
Modified: I think its one of the best here. Better than Zangoose
because of the posibilities, even though it has 10 less HP,
something like Low Pressure System takes card of that problem.
Plasma is just good here at times, but don't count on it. More
importantly, it weaknes something like an ex getting powered on
the bench. There are only 4 ways to heal an ex, that is Super
Scoop Up, Potion, Oran Berry, and Xatu. 4/5
Limited: Bench damage is like whoa! This card is great. Draft it
with Elekid, get it out, and you have the game set up. Even gets
around Cacnea and Growlithe, two of the most annoying Pokemon in
Limited Sandstorm. Overall great in this format, something I can't
stress enough. 4/5
Thanks for reading!
--- psychup2034
Thundachu
Electabuzz(Sandstorm)
Overview: Plasma for 1 Lightning energy lets you flip a coin and
if heads attach one Lightning energy from your discard to Buzz.
Then for 2 colorless and 1 lightning energy, Thunder Spear lets
you chose any of your opponent's pokemon and do 40 damage to it.
The draw back is that if you pick a benched pokemon, weakness and
resistance dont apply. Weakness is Fighting like most Lightning
pokemon and resistance of Metal is good if your going up against
Steelix, or such.
Unlimited: I would still use the Base/Best Of Electabuzz in place
of this in this format. Still is better then this. 2.5/5
Modified: 3/5
Draft: 2/5
Hedge
Electabuzz
This card is… interesting, at most. In fact, if it had just ten
more HP, it would be quite strong. Resistance to metal, one
retreat, 40 to any Pokemon for just LCC, very nice. Plasma can be
a good start with Juggler too. Just needs 70Hp, as many good pokes
do nowadays.
Modified: 3/5 – Good here. If it’s up on third turn you can pick
off weak basics that are begging for evolution.
Unlimited: 1/5 – Got a few words for it here: Tyrouge, Base
Electabuzz, Sneasel (two flips out of six), Rocket’s Zapdos,
Hitmonchan, Wigglytuff, etc, etc, etc…
2 on 2: 3/5 – Same…
Draft: 4/5 – Ah! Uncommon, big basic, low cost, strong bench
damage. Very nice here.
~Hedge
Bullados
Strategy for Electabuzz
(Sandstorm)
Attributes:
Only 10 HP shy of the "Magic Number" of 70. 60 is still very good
here, as you'll probably be able to withstand at least one or two
hits before you are KO'd. Fighting weakness again, and there are
still very few fighting decks, and the ones that are out there are
extremely powerful and have huge attacks that would KO Ebuzz even
without the weakness, so it's really not something that you have
to consider. Finally, a card with a resistance, even if that
resistance is rather pathetic. The only decent Metal deck in
Modified today is Aggron/Aggron ex. All the others are either too
weak, or don't have enough HP. Retreat cost of [C] is amazing,
especially given that he has the Plasma attack, which I believe is
one of the ultimate first turn attacks. Pay this only if you don't
have a Switch or Warp Point.
Attack #1: Plasma
Like I said above, I think that this is the ultimate first turn
attack, especially when combined with Juggler and similar
Trainers. The ability to attach 2 energy cards in one turn is
amazing, and should be taken advantage of in many situations.
Attack #2: "Thunde Spear"
Can you say, "Broken"? Not only is this thing slightly undercosted,
with the energy giving about 35 damage, but you can ALSO attack
ANY of your opponent's Pokemon, even the ones on the bench!!! This
is a HUGE attack in Modified, where people will bench things and
leave them relatively untouched for extended periods of time while
building for something else. Linoone is a prime example, as are
any of the almost BBPs. The weakness and resistance is not that
big of a drawback, unless the opponent has a ground type active.
Ratings:
Unlimited:
You've still got the Base version of this guy, as well as Rocket's
Zapdos, which has a BETTER version of Plasma. Also, it's extremely
ER prone, with the attack requiring an flip to work. This is just
a case of there being too much of better stuff for this to be
played. 1.5/5
Modified:
Almost broken. 40 damage a turn to ANYTHING, along with an energy
grabbing attack, is nothing to sneeze at. This is a great piece of
Electric TecH, and should be utilized whenever there is space for
him. 4.5/5
Limited:
TAKE THIS DUDE!!!!!!!!! There is very little that can stop him,
and he is GOING to take AT LEAST 2 prizes before your opponent can
take him down. Also, most of the Basics in SS are 40 HP or less,
giving Electabuzz many targets to wax. 5/5
~Bullados
Otaku
I just thought I’d mention someone
I forgot about for the Suicune review: the Sandstorm Wailmer.
If you can’t use either Water or Rainbow/Multi Energy in your
deck, then this is a nice splashable Water basic as well, as
it has a beefy 80 HP, and can do 20 for CC. It also can do 30
with Auto-Sleep for WCC, if you can spare some Water. I still
prefer Suicune when I can get away with it, however, since I
have a chance of better damage, and in Eon, I still won’t be
getting any lucky FTKOs with its first attack and a DCE. It
also has a retreat of 3, which can be a major hindrance for
Eon. It is pretty good for Unlimited use though (in terms of
a splashable Water Basic). I will tentatively drop Suicune’s
Eon score to 3.25 since there is a beefier, quicker (but low
retreat and softer hitting) alternative to it. I do like to
add that I have tested Suicune quite a bit as anti-Fire TecH,
as have some other players I know, and it worked more or less
perfectly. Now for todays review.
Name:
Electabuzz
Type:
Electric
Stage:
Basic (can be evolved from Elekid)
HP:
60
Weakness:
Fighting
Resistance:
Metal
Retreat:
C
Attack#1:
(C) Plasma [10+]
Flip a coin. If heads, search your
deck for a (L) Energy card and attach it to Electabuzz.
Attack#2:
(LCC) Thunder Spear 40
Choose 1 of your opponent’s
Pokémon. This attack does 40 damage to that Pokémon.
(Don’t apply Weakness and Resistance for
Benched Pokémon.)
Name:
Elekid
Type:
Electric
Stage:
Basic
HP:
40
Weakness:
Fighting
Resistance:
None
Retreat:
C
Poké-POWER:
Baby Evolution
Once During your turn (before
your attack), you may put Electabuzz from your hand onto
Elekid (this counts as evolving Elekid) and remove all damage
counters from Elekid.
Attack#1:
(L) Gather Energy
Search your deck for a basic
Energy card and attach it to 1 of your Pokémon. Shuffle your
deck afterward.
I've got a touch of stomach flu, so
this will be fairly short.
Attributes:
A Basic Electric (Lightning) Pokémon, there is some nasty
competition for it in Unlimited, but not so much for Eon: I’ll
use Base Set Electabuzz for Unlimited Comparison’s and Skyridge
Raikou and Electrike (53/109) from Ruby and Sapphire. Any
“plain” version of Electabuzz has a pre-evolution available:
Elekid. The new Sandstorm version of Elekid isn’t too bad (see
the above text): it can help power up one or two Pokémon fast
before evolving into ‘Buzz. In Unlimited, you can get the
old-style Baby Elekid whose Pokémon Power lets it flip a coin to
do 20 to the opposing active, has 30 HP, no W/R or Retreat, and
the baby Rule (opponent’s have to flip to attack). Note that
Power end’s its turn. Both can give you time to built up
‘Buzz. Electrike has an Evolution available and Raikou has
neither. Back to the ‘mon itself. 60HP is 10 less than Base
Set ‘Buzz, but is still pretty solid. It’s also 10 less than
the Raikou we are looking at and 10 more than the Electrike.
All have the same Fighting Resistance, which isn’t good, but
rarely is for any Pokémon: in Unlimited, you’ll risk getting
‘rogued and in Eon the “Low kick” version of Mahukita or Solrock
can OHKO you (let alone just about any Fighting Basic). Metal
Resistance is nice: base ‘Buzz lacks it, as does Raikou, but
Electrike has it. I fancy SS Steelix, and when you combine it
(or just about anything big) with SS Xatu, it gets pretty
nasty. Finally, Sandstorm Electabuzz has the same retreat, one,
as Electrike and Raikou, which is one. That’s the second best
retreat in the game. =D Base Set ‘Buzz got by with a retreat of
2.
Abilities:
It has Plasma, which helps it power up faster late game, and is
slightly under priced: C buys 10, and this has a solid effect
tacked on. Hat made me love this card is its next attack:
Thunderspear. 40 to the opponent’s Pokémon of your choice.
That is enough to OHKO a “classic” Baby: more importantly, to
OHKO said Baby on the Bench. Many Smaller Basics or most
“average” Pokémon that have been injured will also fear it.
It’s appears to be worded so that Weakness and Resistance will
be applied if you chose the Active (but never for a Benched
Pokémon). How does that stack up? Well, in terms of raw Power
and speed, Base Set ‘Buzz has it beat: for (L), it does 10 with
a 50% chance of paralysis, and for (LC) it does 30 with a 50%
chance of 10 to itself or another 10 to the opponent. Raikou is
left in the dust: a negative Poké-Body that keeps you from
attaching actual (L) Energy from your hand without having to
discard an already attached Energy card and its attack does 40
only to the Active for the same price, though if you wish, you
may discard all (L) energy attached to get a +20 per (L): kinda
awkward given the Poké-Body restriction on Energy attachment.
Electrike (whom I chose for needing no actual (L) energy and
having the same bottom stats) can Paralyze each Defending
Pokémon for (C) or do a straight 20 for (CC). Personally, when
you look at the total packages, in Eon, Sandstorm ‘Buzz wins; in
Unlimited, Base ‘Set Buzz trumps Sandstorm, but Sandstorm still
beats the others.
Uses/Combinations:
Splashable Electric Pokémon and/or
Bench Hitter.
Ratings
Unlimited:
2/5-why so high? It can “hide” in hand while you power up
Elekid, which won’t fool anyone, but will keep it from being
prematurely KO’d by Tyrogue. Bench hitter that OHKO Babies and
can be either an Evolution or Basic are nice. If you already
have an Elekid, might want to consider adding it.
Modified:
3/5-Possibly the best splashable Electric
Pokémon. Possibly the best Bench hitter too. Give it a try if
you have the room for it in your deck even if you don’t think
you need its talents.
Limited:
3/5-Bench Hitter and splashable-too bad it’s in a set with a lot
of Fighting.
-Otaku
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