Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Heidi Craig
Modified
Fisherman-3/5
This trainer is very useful in decks that have Pokemon that
discard energy for their attacks. In most decks, in late game it
can come in handy getting back some needed energy. What I like
about Fisherman is it allows you to run less energy in your decks
and making room for other needed cards.
Unlimited 3.5
In this format were low energy and strong basics rule. I believe
this card would be useful, right about the time your opponent has
played the 8th energy removal. No wait, I mean 10th time I forgot
about Item Finder.
Draft 1.5/5
Usually in draft energy isn't a problem. If you decide to run a
deck with several energy types it could help.
Otaku
Name: Fisherman
Type: Trainer (Supporter)
Text: You can play only 1
Supporter card each turn. When you play this card, put it next to
your Active Pokémon. When your turn ends, discard this card.
Choose 4 basic Energy cards from your discard
pile (if there are fewer basic Energy cards than choose, take all
of them), show them to your opponent, and put them into your hand.
Yes, that is the exact text from this
card: it’s their typo, not mine. ;)
Effect: Super Energy
Retrieval without the discard cost, but at the cost of your
Supporter for the turn. Overall, this is probably good: I’d
rather use my Supporter than have that discard cost, since if I am
using this, I probably don’t have my normal preferred discard
fodder: basic energy cards.
Uses/Combinations: Most
obvious is in a deck with a lot of basic energy discards, and
doesn’t have another convenient recovery method. More
importantly, the deck probably should need a lot of energy in
hand. Why? Because if you just need it in the deck, then you
should play Town Volunteers (5 to deck, and they can be basic or
evolved Pokémon as well as basic energy cards). For the decks
that need it to go in hand though, this is golden. Decks with
multiple energy attachments per turn might want it in hand (Raindance,
Water-Call Swampert, and Harvest Bounty Venusaur spring to mind).
Decks that rely upon Energy Draw Delcatty benefit as well. The
best general combo I can think of for Unlimited it to use this
with some basic energy for a nearly “free” Computer Search/Item
Finder/etc. One Fisherman would cover two Computer Searches. For
Modified, Juggler and Fisherman can work well together. Just
don’t shrink your deck too much. ;)
Ratings
Unlimited: 3/5-a handful of
decks may very well find this a staple: if you run a lot of basic
energy cards, this more or less translates to two Computer
Searches only costing one Supporter slot on a later turn. So it
has a very specialized use with big results.
Modified/2-on-2: 3.5/5-This is
the best Energy-to-Hand energy recovery card… too bad it only
applies to basic energy cards. Its best use is to offset
Delcatty’s Energy Draw or two Juggler’s (3 Supporters for 10 cards
isn’t too bad). Why? Most Fire cards (renown for their discard
costs) make use of cards like Blaziken, or cards that draw and
attach energy from the deck (Elekid). Still, for decks where that
is not the case (Harvest Bounty Venusaur/Camerupt), this is a must
have.
Limited: 3.5/5-make splashing
cards into decks easier, since if you had to waste say all the
water you put in on colorless attacks for Fire Pokémon, then you
can nab them all back. Also, it is likely the only recovery
available for heavy discarders.
-Otaku
Bullados
Fisherman
Strengths: Recovery of 4 energies
to your hand. This is potentially huge, depending on the deck
that you play. Personally, I like Town Volunteers better than
this card. However, it does serve its uses in certain decks,
like ones that can break the "one per turn" energy rule.
Recovery of energies is nothing new, just look at the early
examples of (Super) Energy Retrieval. This goes above and
beyond anything those cards could ever do.
Weaknesses: Supporter. There's
really not much you can do bout this. Like I said above, it's
either this or Town Volunteers. Just make sure that you know
which supporter you really want to use on a given turn, and
you'll be fine.
Energies only. It's not a general
recovery card, like Town Volunteers is. You need to have the
specific cards in your discard for this to work well.
Combos:
Blastoise / Swampert: Like I
mentioned above, anything that can break the "one a turn" rule
is definitely a good combo for Fisherman.
Ratings:
Unlimited: Generally, forget it.
Not much basic Energy is played here, and Blastoise is all but
extinct. Town Volunteers is generally better for this format.
1.5/5
Modified: Much better, but Town
Volunteers is still better than Fisherman. The only thing that
could make this card better than Town Volunteers is Swampert,
and that's not exactly the most powerful card in the world.
3.5/5
Limited: Trainer support is
extremely good here. Also, you'll generally use about 18-22
energies in a given deck, discarding about half of those during
the course of a game (attacking, retreating, and being KO'd).
Very good. 4.5/5 just because Town Volunteers is still better.
~Bullados
Psychup
Hello, again peoples. Today we
are reviewing a profession that I will never be in unless someone
gave me 3 cargo ex.
For one, I don't
like squishy, squirmy bait, and I don't like those long metal
sticks and those strings that get tangled. And then, you lose the
magikarp you just caught cuz you couldn't hold on when it used
Splash....
Anyway, the card is Fisherman. In the
background are the whole Poliwag evolution line, which looks kinda
snazzy, if you know what I mean. =P
Fisherman
Supporter Card
Take up to 4 Basic Energy Cards from your
discard pile and put it into your hand.
Basically, this thing is a supporter version
of Super Energy Retrieval, without the two card discard. However,
you can't play any other supporters that turn, and in the
disproportional new format, supporters are the main form of draw
power, harm to players caused by Nintendo. Nintendo could care
less about what the players need, all the need is the expansion of
the Pokemon industry to influx profits, and the expense of the
devoted player, and also of the new and less experienced players.
So supporters are the main form of draw, meaning that after
Fisherman is played, you can't shuffle to get a new hand. Also,
you can't play the Fisherman you just retrieved from an Oak's
Research or a Copycat, slowing down the game.
Fisherman's main weakness in many formats is
the lack of need. While drafting, retrieving lost energy is vital,
because usually a multi color deck is run.in draft. Then again,
why aren't you just putting and energy in that space since you
might not have the energy you need in the discard. The point of
draft is to not get your pokemon KOed, so Fisherman backfires
there. In unlimited, you're not going to be needing this card. The
only supporters are going to be like fan club to get slowpokes out
(for slowking) and maybe wally's training to get some evolutions
out, but no Fisherman. Nighlty Garbage Run and Town Volunteers
overshadow this card, because those two cards have the ability to
take pokemon in addition to energy, but it is to the deck though.
I have to do an English paper tonight, so
I'll make this short. Sorry that I can't talk about its existence
in the current Modified.
Unlimited: Not such a great card, but its
nice t3ch, considering a rain dance deck (or any other deck) could
use a 4 energy boost, any time. 1.5/5
Nintendo: Its great here, since I didn't
talk about it above, I'll summarize here. It can grab 4 energy
cards that you need, especially since a lot of the new pokemon
decks run two types. You might not have the energy. It depedsn on
the deck though. In a Blaziken, I'd put something that can help me
find blaizken so i can firestarter the energy over fisherman. In
something like swampert, fisherman is great, allowing for a extra
attach, even if there isn't enough energy in your hand. Its a 4
card for 1 thing, but it limits the 4 cards a bit too much.
However, the fact that this thing is a supporter is going to drop
its rating, since it has to compete with so many other supporters
that are also very good. 3/5
Draft: This thing can save you, or it can be
a waste of deck space, you're call. Its not the golden egg, but
its not a piece of trash either. If you have the space, put it in.
But if you have something like a star piece, I'd put the star
piece over it. (assuming you're drafting skyridge). 2/5
Thanks for reading, and sorry aobut the
incompleteness.
--- psychup2034
pERfeCt0ne
Skyridge
Fisherman
I doubt he can catch a much with the rod hes using =/.
Unlimited- No one uses basic energy anyway, unless its raindance
or fire. Use it in raindance, not fire.
rating--- 2
Modified- After 2 consecutive Jugglers, this will fetch you the
lost energy. If using politoed, azumarill, vibrava [for flygon]
(ex DRAGON), or someone else who can pull energies from the hand
onto your pokemon, use jugglers and then him! Fisherman is also a
good card with most fire decks too.
rating--- 3.875
Draft- Still drafting skyridge? oh well. I would draft it, but
then hope to only draw it late game since i wont want to try to
purposely lose energy to abuse this cards effect. After a hitter
is KOed or your energy count runs dry, fish 'em back!
rating--- 3.875
2 vs. 2- Same as modified; more or less.
rating--- 3.875
Multiplayer- Yet again; same as modified... to the best of my
current knowledge anyway =/.
rating--- 3.875
Ralphy
Ralphy-
A decent card. Nothing too overly
useful. The Fisherman name does suit it well though.
Unlimited- No good. Supporters slow
things down too much and there are better choices, such as
Energy Retrieval NGR, Town Volunteers, and Energy Stadium. In a
perfect world, the energies would go into the discard, but hey,
what are you going to do? 1.25/5 here.
Modified- A bit better, but I'd
still rather play Town Volunteers. Works in most Big Fire decks
though, just as long as it's not Blaziken, because energy in the
discard helps him. Whether or not this cards deserves the
Supporter status is debatable. 2/5
Limited- A decent pick. Reusing your
energies can help a lot it draft. This can enable you to play
less energy and concentrate on that Stage 2 line you may or may
not have drafted. Stage 2's are very prevalent in R/S and
Sandstorm drafts. 3.5/5 here.
Patriarch
Geeze, what better thing to do
on a tiresome day then go out to the pond, fish, and catch an old
boot? Yes, there aren't many fish a-swimin' around anymore in my
abuelos's pond in Bryan, Texas. -_-""
Well, Fisherman will find its rightful place in several decks, or
as repletion after a fatty of yours is knocked out. There's the
all-critical Supporter factor, so, if playable in your deck, then
make sure you save enough room for it (Trust me...13-16 Supporters
will lead you to a very slow trainer flow).
Unlimited (2.5/5):
There are better forms of replenishment.
Also most of the more useful energy in the format are all
non-basic.
Modified (3.5/5):
Whether you fish for fun or fish for
attacks, this card is a helpful piece in the right deck. Although
not nearly as essential as Town Volunteers, you might want it as
backup. Just make sure it's a supporter that will actually...Ummm...Support.
Draft (3/5):
This is one of those cards that you'd want
to draft, but would toss at any moment for a more solid card. Not
a bad thing at all to draft; It'll prove useful.
~Patriarch
("You can always tell a fisherman, but you
can't tell HIM much."
~Corey Ford)
Coolhedgie
Fisherman
This card really reminds me of fishing
in Lake Michigan. The best I ever caught was seaweed ~_^
Anyways, when this card came out I was
astonished, because I was used to using Super Energy Retrieval
from Genesis lol. It is a supporter, but the power is great. It
may not seem to good, but put it next to something like Relic
Hunter and you’ll see what I mean. Blaziken Delcatty, Azumarril,
soon to come Cargo Ex, soon to come Dragonite Ex, Raichu ex,
anything like that……..it all works well. This is a nice card,
plain and simple. If you can find room for it in your deck amidst
copycat, town volunteers, professor oak’s research, juggler, and
everything else, it is good.
Unlimited: 1/5—The only
thing people bother getting out of the discard pile here are
trainers; loose a few energy, so be it. If you’re afraid of ER &
SER, play no removal or Ecogym.
Modified (EON): 4/5—Like I
said, lotta good combos here. You think of something.
2 on 2: Heck, same as
modified. I don’t really find much of a difference in this format
with most cards.
Draft: 3/5: Not as high
here because usually you’ll have higher amounts of energy in your
deck anyway. If you don’t have any other supporters, stick it
in….You’ll never know when it may come in handy.
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