Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Heidi Craig
Omastar
Modified 2/5
Omastar has decent hit points and two colorless attacks. It makes
this card able to fit into any deck.
The first attack Pull Down has a very interesting effect. You can
remove their highest evolution card taking your opponent by
surprise and knocking out their Pokemon. It can get to those
benched Pokemon that have retreated with high damage on them for a
quick knockout.
Hydro Cannon is most effective with water in the deck to increase
the damage you can do. With 4 energy dealing 70 damage not to
bad.
A good combo for this deck could be a Pokemon that can deal bench
damage to make the most of the first attack. I might combo this
with KabutopsEX since both basic forms help get each base stage
out.
Unlimited1/5
It has a weakness to lightning which can make this card risky.
Evolution is not popular in this format so Pull Down wouldn't help
much and with energy removals you may never get to deal much
damage with this Pokemon before you get knocked out.
Draft 4/5
I would play this card. Omanyte would be very good to get out
basics quickly. Omastars attacks would be very effective. In a
draft environment Pull Down and Hydro Cannon would both have their
uses.
Otaku
Name:
Omastar
Type:
Water
Stage:
2 (evolves from Omanyte)
HP:
110
Weakness:
Electric
Resistance:
None
Retreat:
CC
Attack#1:
(C) Pull Down
If your opponent
has any Evolved Pokémon in play, remove the highest Stage
Evolution card from each of them and put those cards back into his
or her hand.
Attack#2:
(CC) Hydrocannon [30+]
Does 30 damage
plus 20 more damage for each (W) Energy attached to Omastar but no
used to pay for this attacks Energy Cost. You can’t add more than
40 damage this way.
Name:
Omanyte
Type:
Water
Stage:
1 (evolves from Mysterious Fossil)
HP:
70
Weakness:
Electric
Resistance:
None
Retreat:
C
Attack#1:
(C) Team Assembly
Search your deck
for Omanyte, Kabuto, or any Basic Pokémon and put as many of them
as you like onto your Bench. Shuffle your deck afterward. Treat
the new Benched Pokémon like Basic Pokémon.
Attack#2:
(CC) Bind [20]
Flip a coin. If
heads, the Defending Pokémon is now Paralyzed.
Name:
Mysterious Fossil
Type: Trainer (Colorless while in
play)
Stage:
Basic Pokémon (while in play or during set-up)
HP:
10
Weakness:
None
Resistance:
None
Retreat:
N/A
Text: Play
Mysterious Fossil as if it were a Basic Pokémon. While in play,
Mysterious Fossil counts as a (C) Pokémon (instead of a Trainer
card). Mysterious Fossil has no attacks of its own, can’t
retreat, and can’t be affected by any Special Conditions. If
Mysterious Fossil is Knocked Out, it doesn’t count as a Knocked
Out Pokémon (Discard it anyway.) At any time during your turn
before your attack, you may discard Mysterious Fossil from play.
Name:
Previous Omastar have been iffy at best. The original Fossil
version was pathetic: a 70 HP Stage 2 Water Pokémon with “average”
attacks (for a Basic or maybe a Stage 1), a terrible Weakness
(Grass), no Resistance (why!?!), but with a good Retreat (one).
The next version didn’t pop up until Neo Discovery. It was a
Fighting Pokémon, and if it hadn’t been, it might have seen
some play in Raindance decks due to its “big” attack, Spike
Barrage. This attack does 20 plus you flip a number of coins
equal to the number of (W) Energy attached to Omastar and add 20
more for each heads. So if you could have easily added it
to Raindance deck, it would have been a Water Sneasel… as is,
people tried it anyway, dumping a bunch of water onto a Water
Omanyte, but it never really worked-it was just easier to run Neo
Genesis Sneasel. Several sets later, we saw Skyridge Omastar had
a Poké-Body that, had it not only affected the opposing active,
might have been good-it prevented the opponent from evolving.
Sadly, it did only affect their active Pokémon, and only while
Omastar was active. It’s did get some nice synergy with its only
attack, Spook-(WWC), does 50 and prevents retreat-it still wasn’t
enough. So like many recent Pokémon, there are no older versions
of the card to really compete or aid in the use of the newest
version.
Type:
As a Water Pokémon, it faces some steep competition. We have
Water Pokémon that just scream fast damage (mostly from the WotC
e-card sets). Fortune actually smiles upon it in Modified though:
I have noticed many Kabutops ex decks showing up on message
boards, and this could make good TecH with it. Wait for them to
have several Rare Candied or injured evolved Pokémon, drop a
Mysterious Fossil, Rare Candy to Omastar, drop a single Energy,
and de-evolve for some Prizes/disruption. Depending on what shows
up in the next few sets, this could be a good monster for Water
decks when the WotC e-card sets rotate out.
Stage:
There are many Stage 2 Pokémon to compete with in Modified. Most
of them will slaughter Omastar… unless they do what most such
decks do, and evolve primarily through Rare Candies, in which case
you can pull them down with ease. ;) Needless to say, avoid using
this in Unlimited.
…
Oh, you want to
know which version of its lower stages to use? Well, there are a
lot of options, but the best are what I listed at the top of the
page. Buried Fossil is just asking to give away a prize, Fossil
Egg is too flippy (since this is a Stage 2 and we’d still need to
evolve it), and previous Omanyte, while less pathetic than the
comparative Kabutops, have been less hardy than this latest
version. Still, for Modified at least, you could also use this
with the Skyridge version (which can evolve itself, but not via a
deck search). You just get 10 less HP (and I normally consider 70
the minimal acceptable Stage 1 HP), but a better offensive
attack. Rare Candies are also encouraged.
HP:
A nice beefy 110. Only thing better would be 120… unless you are
a dual-weakness Pokémon ex. No, wait, that’s worse, not better.
-_- So this is very nice indeed. You can last a good while with
this, which is important when we get to how to use this thing…
Weakness:
The upside? There are no basic Electric Pokémon with low
energy-high damage attacks to eat you via your Weakness, and most
of the good Electric Evolutions aren’t widely played right now due
to ignorance of their existence. The downside? They do
exist, as do some expensive but strong attacking basic Electric
Pokémon. For example, Sandstorm Electabuzz gets to select a
Pokémon and do 40 damage to it for (LCC), ignoring Weakness and
Resistance only for Benched Pokémon. So if you have an active
Omastar, it’ll take 80. Opening with a Sandstorm Elekid can see
that Electabuzz ready to go turn 2. Fortunately, there are
several easy to include Fighting Pokémon to counter most Electric
Pokémon.
Resistance:Grrrrrrrrr… Lazy, lazy TPC. One thing I have been waiting
on is Fire Resistance. Guess what Pokémon types would qualify for
Fire Resistance? Rock and Water types, that’s who. Now, I can
see why making Water Types in General Resistant would be bad… but
a Water/Rock Pokémon that all previous versions of have been bad?
Retreat:
Just two, which is average overall amongst current Stage 2s, but
seems a bit rarer on certain Pokémon types, like Water/Rock
Pokémon with 100+ HP. In this case, I mean average both as a
(rough estimate of the) mathematical mean and mode, but also as
that point at which you can afford to pay if you need to retreat,
but would like to use a Switch or the like if possible.
Attack#1:
Pull Down is a nice
attack. For just C Energy, you make players “go back” a turn in
terms of Evolution cards. This has two big uses: surprise KOs
from Pokémon suddenly having a lower maximum HP, and punishes
people who depend too much on Rare Candy (often it is both).
Since Evolution based decks are still on the rare side in
Unlimited, this attack really doesn’t do much there. If it were a
basic Pokémon’s attack, it would be nice TecH there, but a deck
staple here. :-P Since it is on a Stage 2; however, you need
something else from the card to make it more useful. Note, I mean
that Pull Down is a good attack; it just needs something to go
with it. After all, for just (C), you could get 6 prizes… if your
opponent is really, really careless.
Attack#2:
Hydrocannon is a solid attack. 30 for CC isn’t a bad starting
point, and if you have 2 Water Energy on it (not being used for
the attack’s cost); you can get up to 70. So (CC) for 30, (WCC)
for 50, and (WWCC) for 70 are above average damage to energy
ratios… particularly since this is one attack, and thus we are
given essentially two “extra” attacks on the card for an effective
4. Remember though, that a Stage 2 Pokémon needs these kind of
“price breaks” to remain competitive, so it’s not that
great.
Uses/Combinations: Well,
as mentioned above, it can be easily TecHed into Kabuto decks that
run Rare Candy. I don’t think it is really meant to be on its
own, though: it has to useful; attacks, but on their own they are
not game-winning. One thought would be to combine it with
anything that needed a big water buddy, though I can’t think of
any case where that would be a good idea if it is the sole
requirement. However, when you factor in mass bench damage, you
find some good decks for it: Aggron Ex and Sandstorm Steelix both
can do a decent hunk of bench damage. Let them “Rambo” it (video
game term from the late 80’s for ignoring taking damage and just
running your character straight through a stage or boss encounter
with “guns” blazing) when your opponent has some evos benched,
then once Aggron ex or Steelix is KO’d or benched, bring up
Omastar and Pull down for prizes! Second best tip for it is to
take advantage of Boost Energy: you can power up with two Water
Energy, then drop a boost next turn to Hydrocannon for 70.
Nothing I can really think of for Unlimited.
Ratings
Unlimited:
1.5/5-Next to useless. There are a handful of evos it can pull
down, and those evos are much stronger than it.
Modified/2-on-2: 3.5/5-At
least as good as Kabutops. Honestly, I think it shows more
potential than ‘tops, but people use ‘tops more. As for me, I am
going to try running it with Steelix and Aggron ex. The above
combo speaks for itself. ‘Tops is better on its own, but for
adding to another (especially a bench-hitter), I think Pull down
will cause a lot of pain.
Limited:
3.5/5-Mysterious Fossils are useful here… so that means you’ll be
competing against others to pull them (if drafting in pods or the
like), and when I did a limited event, the 5 SS packs I got
contained 3 Omanyte, one RH Omastar, and no Mysterious
Fossils. Similar results occurred to most others. Its two
attacks are a lot nicer here: a flat 70 on a 110HP Pokémon is
nice, and Pull Down can nail anyone who thinks it’s safe to
retreat their injured.
-Otaku
Pscyhup
Welcome all ye readers.
Today's Pokemon card of the day is none other than my favorite
sandstorm card, so I'll be sure to give it a good look.
Today's card is Omastar from Sandstorm (as I
mentioned above). Its quite a nice card; I'll explain why its my
fav later.
Omastar 110 HP [W]
Evolves from Omanyte
[C] Pull Down
If your opponent's Pokemon have any
evolutions attached, take all of the highest stage evolution and
put them in your opponent's hand.
[C][C] Hydrocannon 30+
This attack does 30 damage plus 20 more
for each [W] energy attached to Omastar but not used to pay for
this attack's cost. You can't add more than 40 damage in this
way.
Weakness: [E]
Resistance: ---
Retreat Cost: [C][C]
[ Note: This spoiler isn't word for word
because I am just saying what the attacks do from memory. If you
really need the real wording, Otaku prolly has it in his review,
and if he doens't I'm sure the pojosama has them somewhere on
the site. =P ]
Ok, now I need to answer the question. Why
is this my favorite card? Well, most of you who went to the NY
area Sandstorm area know that I won the Prerelease tournament
with an Omastar deck. I only drafted one, but I did get 2
Omanytes and 2 Mysterious Fossil so I decided to give it a shot.
It turned out that this Omastar card is deadly in draft. You
pile the damage from Hydrocannon and they will most likeley
retreat if it wasn't a KO. Then, next turn you can use Pull Down
to ko the basic by removing the evolutions. Of course this is
hard to do, and I only did it twice in my rounds. Most
importantly, this 70 damage for [W][W][C][C] is deadly in draft,
beating Wailord's Surf damage by [W]. Additionally, this thing
can also do damage without [W][W][C][C]. Hydrocannon can do 30
from just [C][C] and 50 from [W][C][C]. So that's my take on
this card in draft.
In unlimited, colorless attacks are nice,
but its lack of damage, weakness to buzz/r. zappy, and the fact
that its basic form is going down in one hit by anything that
does damage means that this ard is GoW prone. I won't play it in
any format where there are haymakers lurking around. However,
the good thing is that there arne't many haymaker decks in the
new Nintendo format. Probably the only cards that aren't ex that
can be haymakers are the Lunatone/Solrock, Seviper/Zangoose, and
a lame attempt by Volbeat/Illumise, imo. 110 HP is a nice thing
to have, forcing cargo ex to discard 4, can't be KOed by
Manetric, and takes 2 hits from Slaking. The main problem with
this card is the lack of consitancy. Without a first attack to
back up its second attack, which can only be considered sub par
on a Stage 2, Omastar's prone to disruption. This card would get
swatted by even some fire decks.
By no means an I saying that this card is
bad. Its an interesting card to play with, there is reason to
play it in modified. 70 damage is a killer for 4 energies.
Omanyte's first attack is a swarming attack that is very useful
that can find ANY basic Pokemon, including considering Omanyte/Kabuto
basics. If I were to just use Team Assembly, I would use the
Kabuto, because of the fact that Kabuto has the Exoskeleton
Body, allowing it to be used as a stall tool.
Unlimited: You must be crazy to play this
card in unlimited. I do agree that this thing is better than
fossil Omastar in any format, but just don't try it. You're
really not going to win; but a fun deck is a different story.
1/5
Modified: Really there isn't much going
for this card. There's nothing on that card that tells the
player "Wow, I'm a good card." Its an average card with 110 HP,
which is nice. 70 damage can be nice, and the first attack will
come in helpful once in every 4-5 games, which isn't reason to
use it. The bottom stats are standard for such a card, (well the
two retreat is good, as usually a Stage 2 with 110 HP has 3
retreat). It takes up too much space, with a 10 HP basic and a
Stage 1 that can only do 20. Its iffy. 3/5
Draft: I'm tempted to give it a high
rating here, but in reality, you aren't going to get this card
out that often. I was lucky enough to get Wally's Training the
time I won with this card. I must also mention that Omayte's
Team Assembly is a great attack in draft, especially in multi
colored draft decks, (mostly all). Another thing is that Omastar
uses all types of energy. This won't matter much in a formated
60 card deck, but in draft, that's a great attribute to have.
2/5
lol, and I still gave it a higher rating
in draft.
Thanks for reading.
--- psychup2034
Thundachu
Omastar
I'm back. Didnt get any of the cards, thats why I have been gone
=o.
Overview: 110HP is the highest Omastar we have seen yet. Weakness
to Lightning is normal for the water pokemon. For one colorless
energy, Pull Cannon is like Mew's De-Evolution beam except now you
can use it on ALL evolutions your opponent has which is OHHH. For
2 colorless energy, Hydrocannon does 30 damage plus 20 more for
every water energy attached to Omastar. A few draw backs here.
First off, the energy cant be used to pay for the attack. Bummer.
And second, you can't add more than 40 in that way. Meaning only 2
will work. Retreat of 2 is good for an 110HP pokemon. Could be
worse. All in all, Omastar from SS is much better then the fossil
one.
Unlimited: 2/5
Modified: 3.5/5
Draft: Being a stage 2, it will be hard to draft espeacilly when
the basic is Mysterious Fossil. Anyways, if you do draft it, I
think you SHOULD use it for the Hydro Canon. 2 energy for 30-70
damage is pwnage. 4/5
Hedge
Omastar
Ok, let’s check this out. I’ve got
this little rating system thingy for Pokémon cards, where points
are given or taken away depending on good or bad attributes. So
let’s put this card on the scale.
I got a figure; 10. That is actual
game efficiency by itself. In my opinion, this card is a little
better because of possible combos. You could use some kind of
bench damager, like Sandstorm Steelix, and then when you have
about 60 on all of their evolutions, bring in ‘Star and pull down,
for a massive sweep ko on devolved weak basics. Or you could just
Hydro cannon everything in site with support from Potions and
Berries and Crystal Shards, for upcoming Salamence decks. Plus SS
Omanyte is awesome, with Team Assembly and all, and you what you
get if you do water….. The Best Stall card I’ve seen since Promo
Igglybuff, SS Marill! ~_^ Anyways, back to Omastar…….
Unlimited: 1/5 – I’m really sorry
about this rating because this is a good card. However, I cannot
forget that despite it’s power, Electabuzz is still strong, and so
is promo Pikachu…… And not to mention it’s a stage 2, evolves from
a fossil, and has an attack that is usually useless in this
format……It gets a low rating. Besides, you need cards like ER’s,
Goldberry’s, Gust of Wins (D ~_^) and Pluspowers in this format,
and if you run stage two’s and such, you need good card drawing
and setup support trainers, and that doesn’t leave much room for
the above mentioned.
Modified (EON): 4/5 – This
has a lot of potential here (“Potential” is a word that is
sooo thrown around here, I don’t think I’ll use it again ~_^) It
has a lot of possibility.
2 on 2: 4/5 – Same as
regular modified….
Draft: 3/5 – Just because
it’s a stage two. With most stage two’s, if you manage to get one
out in draft, it’s gg. Especially this one too. Well, if you can
pull it off, stick it in. Besides, if you get it in draft, put it
in your deck just so that you can keep it afterward ~_^
~Hedge
Bullados
Omastar
Attributes: 110 HP is extremely
good. 100 seems to be the base for stage 2s, and this is more,
so it has to be good. Lightning weakness is a little odd,
considering that Omastar is a Rock/Water type… Retreat of 2 is
decent, but not spectacular. Don't pay this unless you have to,
especially with the attacks.
Pull Down: This is extremely good.
Devolution Beam, only now it's more powerful, costing only [C],
AND removing ALL evolution cards from your opponent. The only
problem here is that it lacks the necessary words, "This counts
as devolving those Pokemon", which would have made this attack
absolutely broken.
Hydrocannon:
AWESOME ATTACK!!!!!!! 70 damage for [WWCC]? That's HUGE!!!!!
This is the same attack that RaNdOm made so popular with Dark
Blastoise, but this guy has 20-40 more HP, making the attack
that much more powerful.
Combos:
Swampert
/ Blastoise: Quicker powerups. There's really not much else to
say here.
Rare Candy / Pokemon Breeder: Get
him out quickly.
Ratings:
Unlimited: Evolution decks don't do
very well here. Pull Down becomes useless, and Hydrocannon
doesn't do enough damage for this format. He's also ER prone.
1.25/5
Modified: Pretty good, but there
are better. He has to compete with Wailord and Wailord ex for
deck space, and both of these are pretty powerful Pokemon.
Omastar is nothing to sneeze at, but there are better Waters out
there. 3.75/5
Limited: If you can get him, he's
amazing. However, he's a rare with an uncommon stage 1 and a
Fossil as a basic. Both of these facts severely hinder your
chances of getting him, much less using him. 3.5/5
~Bullados
Ralphy
Ralphy-
Wow, an Omastar with 110 HP. As a
general rule, any card named Omastar generally sucks, at least
in constructed. Can this card break the "cycle of suck" if you
will? <read on for answer>
Unlimited- Well to start off I'll
say once again that nothing good can come out of a Stage 2 that
evolves from a trainer. It is weak to Electabuzz, possibly one
of the worst weakness to have in Unlimited because Electabuzz is
one of the best, if not the best Unlimited Poke. The 2 retreat
is too much to use paying energy which sums up the majority of
the negative. Now the first attack is not going to be too great
when playing competitively in Unlimited because the good decks
don't play evolution, outside of the occasional Slowking. The
second attack is nice, but nothing to play the card for in this
format. 70 for 2 waters and 2 colorless is nice. 1.75/5 for the
negative reasons stated above.
Modified- Now the Modified format is
a different. Lightning hasn't made a good showing in any of the
Modified formats thus far, in E-on Modified is not really any
different. So to a certain extent, Omastar is safe weakness
wise. The first attack really shows it stuff here. Wait to use
it in the late game when your opponent has a bench full of
damaged Pokes due to the lack of decent healing in Modified, use
Pull Down, and you could pick a good 2-3 maybe more prizes.
Again, 70 straight for 2 waters and 2 colorless is just great.
3.75/5
Limited- The best format to run a
Omastar is in a Draft. Lighting is almost non-existent in this
format so Omastar is safe from that. Even more safe then in
Modified. All of the attacks are to an extent colorless, unless
you want to add more damage to Hydrocannon, then you need water
energies. The first attack is awesome in draft. Your opponent
will almost always retreat their damage Pokes to keep you from
taking prizes so drop Omastar in the late game and you could
take the rest of your prizes, winning you the game. A first pick
in my view. Too bad it's rare, but at least it's not holo-rare,
and the Omanyte and Mysterious Fossil are both commons. Which
make the whole line draftable. Mysty Fossil are also good for
drafts. No prizes for KO's = good in draft. 4.25/5 here.
Patriarch
Today, I'll be reviewing
arguably the best Omastar released: Sandstorm Omastar! With
flavors of Dark Blastoise and even the first Promo Mew, you're
intrigued, to say the least...
This
card is a pretty decent dude! HP's pretty solid, Weakness is dealt
by one of the weaker types currently, and retreat is average for
Stage 2's. Hydrocannon is trustworthy and effective...NPI for the
fire pokeys. However, its first attack is a good, yet
anti-climactic way to kill heavily-damaged cards...Like, say,
Wailord ex!
Unlimited (2/5): Don't get me wrong: He's a
fat card, and that can be good at times. However, he'll be burnt
off by Elekids, or otherwise crushed by Sneasel early on. Not
nearly the best war steed you can play with.
Modified (3.5/5): This card makes a great
tag-team with Kabutops ex! Let the Heavy Cutter shop up your
opponent's pokes, watch them scurry, and then kill them ALL by
Pulling down! Just imagine two Sandstorm ex's down to the breaking
point of 10-30 HP, and then Pulling Down for a rather
unconventional win-condition!
Draft (3/5): Like many Stage 2's, it'll be
heck to get out. However, the card itself will prove useful
late-game. Remember: the more water-dominant the deck, the better.
~Patriarch
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