Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Heidi Craig
Aerodactyl
ex 2.5/5
Modified
I find this card has good and bad points. The hit points and
colorless attacks are nice.
Pokemon Body in the current modified format there are limited good
Pokemon Tools at this point.
Supersonic does confuse your opponent but with evolution being
popular, trainers that switch your active in most decks and the
new ruling on confusing I find this attack not to as powerful as
it should be.
Wing Attack deals 60 damage with 3 energy for an EX Pokemon I
think it could be better.
Unlimited1.5/5
In this format Supersonic would cause your opponent some
problems. Pokemon Body would get rid of some useful Pokemon
Tools. With removals you'll probably never use Wing Attack.
Allowing my opponent to draw 2 prizes once knocked out makes the
benefits possibly not be worth it.
Draft 4/5
Very nice card in this format. Attacks are great and high amount
of hit points. This card could do some damage and then go to the
bench once it takes a lot of damage to stop the 2 prize draw for
your opponent. I would use cation with only 4 prizes in draft.
Heidi
Otaku
Name:
Aerodactyl ex
Type:
Colorless
Stage:
1 (evolves from Mysterious Fossil)
HP:
100
Weakness:
Lightning (Electric)
Resistance:
Fighting
Retreat:
C
Poké-BODY:
Primal Lock
As ling as Aerodactyl ex is in play,
your opponent can’t play Pokémon Tool cards. Remove any Pokémon
Tool cards attached to your opponent’s Pokémon and put them into
his or her discard pile.
Attack#1:
(C) Supersonic [10]
The Defending Pokémon is now Confused.
Attack#2:
(CCC) Wing Attack [60]
Name:
Fossil Egg
Type:
Trainer
Text:
Flip a coin. If heads, search your deck for a card that evolves
from Mysterious Fossil and put it onto your bench or put a card
from your hand that evolves from Mysterious Fossil and put it onto
your bench. Either way, treat the new card as a Basic Pokémon.
If you searched your deck, shuffle it. (You can’t play this
card if your bench is full).
Attributes:
Just a reminder, but this is the term I
use for the more or less “passive” parts of the card: basically
anything that isn’t a Poké-Body, Poké-Power, or Attack. I refer
to those collectively as “Abilities”. Now for the actual card.
Being an Aerodactyl isn’t too big a deal-a few decks will toss
some in if they can make use of its abilities (usually a Pokémon
Power or Poké-Power), but none have been spectacular attackers.
As such, they usually are only used in a deck built around their
abilities (though there are some nice ones in there). You won’t
be replacing one as such with this. As a “Pokémon ex”, Aerodactyl
ex will cost you two prizes if it is KO’d, and is specially
targeted bu certain card effects. Still, as you’ll see later on,
it is actually worth this price. As many of you probably already
noticed, this is the first Colorless Aerdactyl. This is both a
blessing and a curse. I will go into a little more detail when I
get to the weakness, but even aside from that, there is the fact
that there are two cards (Unown N and Sprout Tower), that on their
own reduce the damage done by a colorless Pokémon by 30 on their
own, and stack together to reduce it by 60!. Still, those cards
are played sparringly, so it isn’t too big a deal. One of the
things that hurt the other Aerodactyls was that there were things
Resistant to them and few Pokémon Weak to them were played. As a
Colorless Pokémon, they don’t have to worry about it, especially
in Modifed which lacks Unown N and Sprout Tower. Aerodactyl ex is
a Colorless Stage 1 Pokémon ex that evolves from Mysterious
Fossil. As such, it has no direct competition from another
Colorless Stage 1 Pokémon ex, though there are many Colorless
Stage 1 Pokémon, a few Stage 1 Pokémon ex, two other Evolution
lines that evolve from Mysterious Fossil: the Omanyte-Omastar and
Kabuto-Kabutops lines. In terms of type, the only real competion
in Modified for it will be Delcatties (that I have seen) and
Clefable/Wigglytuff for Unlimited Colorless Pokémon… but this card
is used failry different from those, but could be used with them.
Similarly, though incredibly risky, one could use it with other
Pokémon ex. As for the other cards based on Mysterious Fossil,
for most Pokémon this prevents them from being used efficiently
together. Not as bad here though: one can evolve a Fossil Pokémon
from Mysterious Fossil, Fossil Egg, or Buried Fossil. Buried
Fossil has conflicting text so a ruling will be needed-it cites
what it evolves into specifically, then says “anything that
evolves from Mysterious Fossil”, but there is no other Stage 1
Fossil evolution no other Stage 1 Fossil Pokémon ex. Some
Omanytes and Kabutos have abilities which let them play other
copies of themselves as basics, further lessening the conflict.
Why you would want to run all of them together, I don’t know. =P
Fossil Egg is my preferred way to get it into play: the text does
not name names, just that the card must evolve from Mysterious
Fossil, which Aerodactyl ex does. So you can just tuck a few
Fossil Eggs into your deck with maybe 2 Aerodactyl ex to use it
quite effectively. The only reason to use another method in
Unlimited would be so that Aerodactyl ex could use Boost Energy,
which may matter if the deck focuses heavily on Aerodactyl ex. In
Modified, go with the Mysterious Fossil.
Aerodactyl ex HP will do… it is a 2/3s
increase of the more comon 60 HP we see on two fo the three normal
Aerodactyls (the Skyridge version has 70). I really wish they
would have made it 120 HP though-it is awkard for a Stage 1 to
have so comparatively little when the Basic Pokémon ex have almost
as much as, as much as, or more than that. It's Weakness is nasty
in Unlimited (Pichu betcha! x_x), though now big Electric decks
aren't too common in Modified... there a decks for it, but they
aren't popular yet. Fighting Resistance is nice in Unlimited
(mess with Tyrogue) and okay in Modified (big Fighting is showing
up more). The retreat is only one... only a free would be
sweeter. Should be very easy to pay.
Abilities:
Okay, first thing is its Poké-Body
is a beautiful thing in Unlimited. The two most influential Poké-Tools
(and most influential of recent Trainers) are Gold Berry and Focus
Band. These cards are everywhere in Unlimited. Kiss them good
bye when Aerodactyl ex hits the field. Best of all, yours still
remain! This is a pure advantage, semi-specific Poké-Body, but
well worth running a Stage 1 ex for. Tools have become that
"reliable" Trainer, since you can attach them and just wait for
them to go off. Losing them is a big deal.
As for its attacks, those aren't half
bad either. First, we notice there are two of them, in addition
to the Poké-Body. This is the max you can have. The first attack
is quick and easy. For one of any energy, 10 with
Auto-Confusion. Don't understimate Confusion-with just one
retreat per turn, nearly no free-retreat deck foci and only one
free-retreating Basic (the "error" Marril), being able to retreat
normally out of Confusion was done to keep it from being broken.
Add in that it places 3 counters now, getting around self
resistance (a perk older Aerodactyl's enjoyed) and Metal Energy,
it is still quite potent. Ask yourself, would you rather
retreat/Switch out or risk not only doing nothing, but also
hurting yourself? Confusion is the only Special Condition that is
both blatantly offensive and defensive. The others are indirectly
so: if something dies from Poison it can't hurt you, and a
Sleeping Pokémon is easier to KO. This little beauty will chip
away at HP and make your opponent either waste a Trainer (or two),
energies, or risk wasting an attack and hurting itself. Its only
manageble mid-game, where you a)have most of your "switching"
Trainers available and b)have most of your Pokemon powerd up to
attack. Otherwise...
The second attack is just wonderful.
For those who don't appreciate Special Conditions, check this out:
a flat 60 for three of any energy. This is outstanding. 20 per
colorless is double your energy input. Attacks like these are why
"70" is the magic HP number for basics. ;)
Uses/Combination:
Okay, so its got some nice features, but are they that great?
Separately, not as much, especially on a Stage 1 Pokémon ex. Look
at them together though: we have overall inexpensive attacks. One
is strategic, the other is brute force. Now factor in one of the
things that hurts both attacks: Pokémon Tools. We have ones that
recover health, ones that cure Special Conditions, and the ever
annoying Focus Band which just prevents KOs do to attack damage.
With them gone, what happens? Things most vulnerable to each now
have "dead" cards in the tools they used. Let's do a thought
experiment. Your opponent has Neo Genesis Sneasel. You have two
Mysterious Fossil. The Sneasel player KOs one Mysterious Fossil,
feeling all confident. You then evolve to Aerodactyl ex, drop a
Boost Energy, and OHKO it... regardless of the Focus Band that was
attached. See, a lot of popular "Big Basic Pokémon" have 60-70
HP. With a Plus Power (not affected by Primal Lock), you can get
the guaranteed OHKOs that those Tools denied you). In Modified,
tools are weaker, but you now have a nice, big, back up hitter
that can use any color Energy. Ways to enhance it are with
anti-retreating Stadiums (like Mirage Stadium) so that the
Confusion sticks, special energies: Recycle Energy makes it less
useful to SER, and DCE means that they have to chose between doing
just that or you attacking... and Boost means they still aren't
safe.
Ratings
Unlimited:
4/5-Yeah, this is good. You could base a deck on it (probably
with Slowking for extra denial), or just toss two of it and two
Fossil Eggs in so that you have a 50% chance of nuking all your
opponent's Focus Bands. =P Yeah, I think it's worth it: this Poké-Body
disrupts a major part of your opponent's deck and does nothing to
you, and can be a back up hitter. Just bring it out at the right
time (namely to help insure a KO).
Modified/2-on-2:
3.5/5-Tools just aren't important for the majority of decks...
however, here a 100 HP Stage 1 Pokémon ex that does 60 flat for (CCC)
is really nice, so it could be good as a cleaner, opener (I likes
Confusion), or even as the main attacker.
Limited:
4/5-Again, Tools mean nothing, but we have a sweet attack that can
go in almost any deck (Colorless? Wheeeee!), with a "Basic"
(Mysterious Fossil) that is great on its own, and it causes a
Special Condition! Oh, and did I mention that Electric is
somewhat weak in Sandstorm while Fighting is pretty strong? Just
remember that it is a Pokémon ex...
-Otaku
Pscyhup
I remember the good 'ole days,
when Wigglys and Blastoise were roaming bout. All the evolutions,
and those days when I acutally saw Venasaur... And there was
Aerodactyl from fossil, who stoped all those evolutions. Gust of
Wind + Scyther kills it in one hit, but that all changed in the
days of Chaos Gym. Now we have a new breed of these fossil dinos
that looks meaner, and has 40 more HP. o_0 So that's the story of
Fossil dactyl. Then came the days of Genesis, when a new breed of
Pokemon called Feraligatr dominated the heck out of everything.
After a while people learned to render Feraligatr useless with
Slowking. That's when Neo Revelations came out, introducing the
second Aerodactyl, a one that had the power of unlimited "Recall"
(a trainer from Gym Heroes) that allows a player to use the
attacks of the bavsic/stage 1 evolution on a higher stage card.
This made some Steelix quite powerful, and other things with rage.
Then came the Skyridge Aerodactyl, which is a piece of cardboard
trash, so I'm not even going to talk about it, but I just did....
Well today's CotD is Aerodactyl ex from Sandstorm. This was a
surprise that Nintedo pulled on the players. There were quite a
few cards in Sandstorm that aren't in the Japanese ADV2 set.
Aerodactyl and Kabutops ex were those two cards of the exs that
Nintendo added. (However, Kabutops is in the ADV4 set, and I think
that Aerodactyl is too.)
Aerodactyl ex [C] 100 HP
(POKE-Body) Primal Lock
When Aerodactyl ex comes into play, discard all Pokemon Tools
attached to all Pokemon in play. No more Pokemon Tools may be
attached to any Pokemon as long as Aerodactyl ex is in play.
[C] Confuse Ray 10
The Defending Pokemon is now Confused.
[C][C][C] Wing Attack 60
Weakness: [L]
Resistance: [F] -30
Retreat Cost: [C]
[ NOTE: Once again, this isn't the most accurate spoiler, if
really are desperate for the real deal, I'm sure Mr. Accurataku
has the exact wording of every Aerodactyl ever printed, and also
of Mysterious fossil. =P Don't get me wrong or anything, but its
actually kinda cool, since I'm way to play to put that many
spoilers. ]
Aerodactyl ex has a great 100 HP for a Stage 1. Other than the
fact that it is a Pokemon-ex, its 100 HP would be considered
"good" in any situation. Its bottoms stats can kill it in
unlimited, and the Fossil version has much more use in unlimited
anyway. In the current modified, the only thing stopping this
thing is the Manetric (one hit wonder) and the Electabuzzes (the
ex one has a 50/50 chance of KOing this thing, and the Sandstorm
will take it down in two hits.) Ampharos (Skyridge) could pose
threat, but with Zapdos (LC) gone, there really arne't many people
playing that card. However, aside from that, there really isn't
anything out there. Being resistant to Hariyama (huge in my
metagame) and having a cheap retreat are all pluses for this card.
Strategies with this card... Hmmm, there are quite a few. The
POKE-Body should've been something like Fossil Aero's power that
only works while active (that's what I seriously thought its power
was going to be). However, the Primal Lock is decent, though
Pokemon Tools aren't huge (unless they remake Band/Berry) then you
should see a lot of people using this card. Gold Berry is rampant
in unlimited, but that's no reason to play this card. The only
huge Pokemon Tools in Nodified are Lum Berry and Oran Berry, which
are two subpar cards that really are just potions and double full
heals waiting to happen.
Confuse Ray auto-confuses for [C] that should do 15 damage, but
the confuse bumps it down to 10. The one retreat per turn rules
doesn't hurt the opponent at all, because all they have to do is
to retreat, since there isn't any rule making it so you can't
retreat in confusion. [C][C][C] for 60 damage is great for a stage
1. Armaldo only does 60 for [F][F][C], but then again, armaldo
isn't a Stage 1 or an ex Pokemon. 60 damage kills buzz. Would kill
Manetric but you can't attach Strength Charm. It basically takes
down all basics, making it a good combo with cards like Boost
Energy and Bounce Energy (maybe), but the fact that its colorless
gives it some nice combos like Blaziken even.
Unlimited: This isn't the place where this card is best used. I
can see why some people would use it, but then again this is an ex
card, and anything that gets taken down by 2 buzz hits isn't good
(unless you have adequate healing like in Rain Dance). Fossil
dactyl overshadows this card. 1/5
Modified: POKE-Body won't be of much use, but its attacks are very
nice for a Stage 1, Confusion lost its power, since retreat is now
without penalty and fact that 4 Switch is in almost every deck.
The second attack is a major force here, especially if you find a
way to use it second turn (Elekid,Swampert,Blaziken/Juggler).
Being an ex drops its rating. 3/5
Draft: Very nice card indeed, Mysterious fossil is easy to find
and it can be protected on the bench with no gusting power (watch
out for buzz/cacturne/shiftry). Its a force to be reckoned with,
but then if it gets killed, you lose half the game theoretically,
but if it gets you into an ideal position with your opponent on
the defensive, then it might as well be with those 2 prizes. 2/5
Thanks for reading, and I better get to doing homework.
--- psychup2034
Thundachu
Aerodactyl Ex
Overview: The lowest of the EX pokemon in HP. Aerodactyl only has
100. But, the low HP brings some good things. First, only one
weakness. Aerodactyl is weak to Lightning this time instead of
Grass like in Fossil. The PokeBody:Primal Lock, prevents your
opponent from playing Pokemon Tools as long as Aerodactyl ex is in
play. And discards any already in play by your opponent which is
nice. For one energy, Supersonic does 10 damage and your opponent
is automaticly confused. Not very good with the new confusion rule
IMO. And for 3 energy, Wing Attack does a solid 60 damage. OHHH.
gg. Fold now ;/.Also has a resistance to fighting which can really
come in handy at times. And a retreat of 1 for 100HP is cool. In
My Opinion, this card ISNT worth the 2 prizes though for the ex
power. Stick with the Fossil one in Unlimited.
Unlimited: 2/5
Modified: 3.5/5
Draft: Play it here if you can get it. I got beat by it in the
Sandstorm Pre-Release twice. And another kid who played it in the
draft won 1st place. So if you ARE able to get it and Mysterious
Fossil definitley play it. 4.5/5
Hedge
Aerodactyl ex
I can’t tell you how many people I
know that spell Areodactly incorrectly…. Oops lol -_-
Without further ado, onto the review!
(Hey that rhymes!) Aerodactyl ex, like most ex, is worth two
prizes (duh!) So that cuts it down a notch, but this is still
good. It’s weak to electric, which isn’t that common a type
nowadays, so it’s metagame status is good. Auto confusion and 10
for one colorless is nasty, I don’t care what anyone says. Mirage
Stadium and second turn Areodalcty ex is just pwnage. Then
supersonic finishes them off. Plus, you can boost energy this if
you really need to, which could be a sneak attack power play. It
evolves from a fossil….. bleh that’s a notch down for it in
unlimited. I almost forgot! The rating system! So, with the scale
applied, this card gets a….. 14
The major key factors in the judging
were :
Being an Ex: -2
Evolving from trainer: -1
Being a colorless Pokemon: +1
And the good attack costs: +8 (+1 for
confusion, +6 for the 60, +1 for the 10)
Combos…… Well, this card is pretty
good just by itself…. With this and Armaldo you can really nail
your opponent’s trainer engine. Or you could build a deck with
this and Poliwrath (SK Fighting) and make it a confusion deck;
Poliwrath covers Aroedactly’s electric weakness. Neat card. Try it
out.
Unlimited : 2.5/5 – This card was
saved by the fact that it is moderately quick, Sneasel dies from
one sixty blast, and it stops goldberry and focus band from
working. It still gets only a 2.5 though because of being an ex
and evolving from a trainer or 30 HP Pokemon.
Modified (EON): 4/5 – This card kicks
here. Sorry but Mirage Stadium and others help this card a lot,
and while we’ve seen a low usage of tool cards, it could still
stop short that pesky dragon that’s weak to colorless or the evil
strength charm ~_^
2 on 2: 3/5 – Not as good here because
while one is confused, the other can still attack….
Draft : 4.5/5 – Sweet. Here you can
drop this card and say “oops gg”
Besides, if you don’t pick a
mysterious fossil then take it anyway to 1. Stop other people from
getting it and 2. To keep it afterwards
Happy Gaming and
spelling, ~Coolhedgie
Bullados
Aerodactyl ex
Attributes: Not all THAT bad. 100 HP, one weakness, one
resistance, one retreat… He's weak to electric? A rock type?
That's odd… Overall, pretty sound. However, I think that an EX
evolution should have more than 100 HP, I'm thinking more around
120 to 150.
PokeBODY: "Primal Lock" Could've been better. The ability to stop
all Pokemon Tools is not all that powerful, considering that in
Unlimited you can use Slowking for the same effect, and in
Modified, Tools aren't used as much. Pretty weak, but it can be
made up for…
Attack #1: "Supersonic" Not bad. 10 and auto-Confusion for [C] is
actually pretty nice. If the defending Pokemon has a retreat of
more than 1, than Confusion is more powerful than ever. If it's
less, than it's powerful, but not as much. Switch is the obvious
counter card for Confusion, and most people will play it.
Attack #2: "Wing Attack" Pretty good. It should do around 40
damage for the cost, but it does 60. 50% more damage. Problem is
that it doesn't do enough for an EX type evolution card. Remember
that Mewtwo ex does the same amount of damage for about the same
energy, has the same HP, and has his Recharge or whatever attack.
Ratings:
Unlimited: As I mentioned above, Slowking is better for trainer
denial, and there are cards that are much more powerful than this
is. Point is, it's not that great, except for a concept Rogue
deck. 1.125/5
Modified: Again, not that great. There aren't that many tools
played, and the attack doesn't do enough damage. It's a 100 HP EX
type, which means that it's a definite 2-prizes for your opponent
if your stuck with it active. Leave him in the binder. 1.25/5
Limited: Pretty decent. Mysterious Fossil is a common, and this is
a 100 HP evolution card that deals decent damage for the energy
cost. Forget about the power, it's worthless here. Just use him
for the attacking. There is some pretty decent lightning in both
sets, tho… 3.5/5
~Bullados
Patriarch
Now, this is one very neat card!
The first came that came to mind after seeing it is one word:
splashable (is that even a real word? Oh well...I bet there's a
dictionary's worth of TCG'er words ^^"").
Unlimited (3/5): I personally like it a good deal's worth here.
Since tools (Focus Band and Gold Berry) are so playable here,
removing the use of these is a large hit to your opponent. It
suddenly makes KO'ing Sneasel and babies a lot easier all of a
sudden...
Modified (3/5): While the HP can be forgiven in Unlimited, in this
arena, such low HP for a Stage 1 ex Pokemon is kinda hard to take
lightly. But remember: in this format, it's still as easily
splashable. Aerodactyl ex makes a good early game sweeper of tiny
basics. The best decks, however, will treat this thing like field
day, as their deck will be fully powered within five turns, max.
Limited (4.5/5): This thing is one huge BEAST of a card here! To
deal 60 damage, or 10 and auto confuse...So nasty. Wailord ex is
the biggest thing to fear here, though, so watch out for him in
draft, specifically.
"The Cabal is here, and everywhere."
pERfeCt0nE
Aerodactyl
ex
Unlimited- With Unown N and sprout tower, he might never do
damage. With Electabuzz and other big hitters here, your opponent
will take a 2 prize advantage before aerodactyl beats anything.
rating--- 1.5
Modified- With Dragon coming out soon, this will be a decent
card. Salamence and the others all have C weakness. Zangoose is
a better choice though for that purpose since hes not ex and
doesnt evolve. His CCC for 60 attack is pretty good. His power
will hardly ever be used. His confusion inducer attack will
hardly ever be used either. He can use Boost energy which is
another plus side, although he probably won't be able to stop a
Gardevoir/ex deck as well as anything electric.
rating--- 3
Draft- 100HP. Splashable. 60 for 3 energy. I actually drafted
one in the SS prerelease, but only got one M.Fossil. I only
played it once, so if you draft it, dont expect to get it often.
rating--- 4.25
2 vs. 2- No use. Theres no magical combination for him.
rating--- 2.5
Multiplayer- Same as above.
rating--- 2.5
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