Name:
High Pressure System
Set/Card#:
EX
Dragon #85/97
Type:
Trainer
Sub-Type:
Stadium
Text:
This card stays in play when you play it. Discard this card if
another Stadium comes into play.
Each player pays (C) less to retreat his or her (R) and (W)
Pokémon.
Attributes:
Again, this is almost exactly the same thing I’ve said for the
last two Trainers we looked at. The obvious-as a Trainer card,
under normal circumstances you be able to play as many Trainers
on your turn as you’ve got. This is a Stadium though, so it has
some extra perks and restrictions. First, you can only play one
Stadium per turn. Hard to believe, but some Stadiums were being
moderately abused before this ruling came to be. This is one of
those rulings that may seem unnecessary now, but face it;
eventually TPC would have been really drunk and released a truly
broken Stadium that would have made such a ruling a Godsend. As
is, Ecogym and Chaos Gym are much harder to abuse now. Like
most Trainers, you have to Dark Vileplume and Neo Genesis
Slowking blocking it. Since it’s a Stadium, though, it is
unaffected by Chaos Gym, and if a Stadium is in play, Dark
Vileplume and Neo Genesis Slowking can’t affect them. For that
matter, there are very few ways to get rid of a Stadium once it
enters play, aside from playing a different Stadium. Most
Trainers are one-shot deals, but Stadiums are the exception.
You can only have one Stadium in play at a time though, so
unless some other card circumvents the normal rule (Dark
Porygon2, for example), you’ll never have to worry about more
than 2 Stadiums in a turn, and even then, the latter replaces
the former. Almost all Stadiums affect both players equally,
though there are a few exceptions. As such, a body must select
a Stadium that compliments their deck while simultaneously
trying to minimize the benefit given to an opponent. I am
seeing a lot of duel stadium decks because this is much harder
in Eon. Honestly, I think that Stadiums, as a whole, are the
most powerful Trainers, due to their ability to be re-used.
Abilities:
High Pressure System’s actually ability is short and sweet-it
drops the retreat of Water and Fire Pokémon by one. This is
quite useful in Eon Modified, where free retreats are rare.
Many basics become free retreaters, as do some Evolutions. The
only downside is your opponent gets the same benefit, and if you
are a Fire Deck, you do not want to be helping Water decks.
Uses/Combinations
Best when used with a deck that has both Water and Fire, and
thanks to mostly Colorless Energy costs and some cards (like
Salamence) that need both Fire and Water Energy, such decks are
becoming a bit more common. Otherwise, it’s a great choice for
most Water decks since helping Fire retreat isn’t too bad and
even a lot of Fire decks would rather have the lowered retreat
for both them and their Watery foes than for neither. Still,
since it affects two diverse elements, it should probably be run
along side another deck, and this is becoming a more common
practice. The real important thing is that this gives a
temporary stay of execution for Baby-porter decks. Remember,
there are still some “WotC-style” Pokémon that have the Baby
Power. They aren’t so great because they lack both the good
ability of (early to mid) Neo Babies and also have a retreat
cost. However, there is a Magby with a retreat of one and the
Baby Rule to protect it in Expedition. There is also a Gengar
with an attack that, for (PPC) hits for 40 then makes you Switch
with a benched Pokémon. Combine the two with High Pressure
System, and as stated, Baby-Porter lives again-Hit for 40, then
hide behind your now free-retreating Magby.
Ratings
Unlimited:
2/5-There are a few decks that could benefit from the reduced
retreat cost, but most are not mainstream.
Modified/2-on-2/TMP:
4/5-The score gets a boost since a) there are strong Water and
Fire decks, b) this (combined with a Multi- or Rainbow Energy)
makes the e-card versions of Entei and Suicune into 70 HP,
free-retreat splashable basics, and c) revives a strong
archetype long though dead (Baby-Porter). While you could run
baby-porter without the Babies having a free-retreat, it made
things much harder. The Modified variants have the same score
since the only difference is in TMP, it is harder to make it
work for two different decks, but also less likely you’ll help
both of your opponents.
Limited:
3/5-Changing a bunch of Pokémon into free-retreaters is great,
since it makes powering them and keeping them alive easier
(don’t you hate it when you lose ‘because you didn’t have the
energy to both retreat and power up the next guy?). Since it
only works for two energy types, the score is a touch lower than
it would if everyone retreated cheaper.
Summary
This card won’t shake up Unlimited, but is fairly important for
Modified, especially since I believe it and its counter-part,
Low Pressure System, are the only Stadiums in the Nintendo sets
so far.
-Otaku (nintendotaku@hotmail.com