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                             Pojo's
                            Pokemon Card of the Day
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                             Muk EX - 
                            Dragon EX 
                             
                            Date Reviewed: 
                            2.6.04 
                             
                            Ratings
                            & Reviews below 
                             
                            Ratings are based
                            on a 1 to 5 scale 
                            1 being the worst.  3 ... average.   
                            5 is the highest rating.  | 
                         
                       
          
            
              
          
                      
          Heidi Craig | 
              
               MukEx 2.5/5 
				 
				The hit point on this Pokemon are a little low for it being an 
				EX along with weakness to Psychic. I realize it is only a stage 
				two but it can get knock out pretty fast by Wobbuffet and 
				Gardivoir. The Pokemon power is great and can cause problems for 
				decks that rely on Pokemon Powers and Pokemon Bodies to make 
				them work effectively. 
				 
				Poison Breath for one energy 10 damage and poisoned is all right 
				but since it is an EX it should do double poison to really 
				inflict some damage on your opponent. 
				 
				Slimy Water does 40 damage plus 10 for each retreat cost. Their 
				are a few problems with this attack. First, if their retreat is 
				low you do not inflict much damage. Second, if they play 
				trainers that lower retreat cost it weakens this attack. Over 
				all it is a decent attack but a little unreliable to how much 
				damage it will do. 
				 
				Unlimited 1/5 
				There are simply better Pokemon to choose for this format. 
				 
				Draft 2.5/5 
				In draft this would probably be an all right card. Since you are 
				dependent on retreat cost to boost your attack power and most 
				people play with basics, I might plan on around 50 damage. Muk 
				does do poison damage so it should be a nice complimenting basic 
				Pokemon and of course you would still have to get MukEx into 
				play. I would use EX Pokemon in this format with caution since 
				there are only 4 prizes. Depending on other cards I had, I may 
				not use this one. | 
             
            
              | 
          Ausen  
             | 
              
               Muk wrecked a bunch of decks in 
				old formats. How's he doing here? Not so great. Problem? He's 
				gotta be active to work. Oops. His attack is decent at best. 
				Oops. He's ex pokemon, so 2 prizes for your opponent. Oops.  
				 
				Muk does a great job shutting down decks. I've seen it combo'd 
				with Umbreon SS to totally wreck power-based decks. If you can 
				work the combo fast enough, decks like BAR, Blaze/Tales and 
				Gardevoir will have problems. BUT you still have to get ko's. 
				And muk isn't an AMAZING, OMG UR GONNA DIE F00!11!!!ONE!! type 
				pokemon. He's good. 
				 
				Unlimited 1/5 If you play a muk, IF IF IF, why play ex? Why? 
				Play him and I'll resign. Then I'll steal your deck. Just for 
				fun. 
				Modified 3.8/5 Tons of potential if you can pull a solid deck 
				around him getting out fast....but if not.... 
				Draft 3/5 You probably won't get 2, but he has a nice status 
				effect, shuts down powers (of which you'll see MAYBE 1-2 TOPS 
				all tournament ;x) and has a healthy 100 hp. All of which is 
				nice. 
				 
				The bottom line: Go big/fast or go home. That's the deal with 
				Muk ex. | 
             
            
              | 
          Thundachu | 
              
               Muk EX  
				 
				Overview: Brings back old memories of Fossil Muk. The PokePower, 
				Toxic Gas, lets you stop all pokePowers and PokeBodies except 
				Toxic Gas. Fossil Muk is better because it can be used on the 
				bench, while this one can only be used if Muk EX is your active 
				pokemon. Then for 1 grass energy, Poison Breath does 10 damage 
				and automatic poison. A nice attack to use to bring down the 
				defending pokemon while waiting for it to power up. Then for 2 
				grass and 1 colorless, Slimy Water does 40 damage plus 10 more 
				for each energy in the defending pokemon's retreat cost, e.g, if 
				the defending pokemon has 1 retreat it does 50. Because that 
				attack requires greatly on luck, it isn't that good. But odds 
				are you will get an average 50 or 60 damage. And if you're up 
				against Steelix Sandstorm or Mewtwo EX or Golem, this card does 
				GREAT. 70 or even 90 =o. Like Muk had in fossil, this one has a 
				weakness to Psychic. No resistance. And a stage 1 with retreat 
				of 2 is a tad high. I suggest using it with Balloon berry if 
				possible. And HP of 100 with a stage 1 is just pwnage.  
				 
				Unlimited: Use the Fossil Muk. Even if it has lower HP, it is 
				still better. Better attack in general and you can use Toxic Gas 
				from bench. 2/5  
				 
				Modified: Being able to stop Pokemon Powers and Bodies comes in 
				great handy even though it has to be active. And there are a lot 
				of high retreat 2 or 3, pokemon played in this format so you 
				could get a pretty good chunk of damage out of Slimy Water. 3/5
				 
				 
				Draft: Being a stage 1 it is nice. The instant poison is pretty 
				nice, but Slimy Water is not too good here. 30 damage is nice, 
				and possible 40 but odds are in this format, you will only 
				draft/your opponent will only draft basic and stage 1s with a 
				retreat of maybe 2 at max. But what the heck, if you draft it I 
				suggest playing it. The ability to stop Powers and Bodies is 
				nice here and you might get lucky. 3.5/5  
				 
				-Thundachu | 
             
            
              | 
          Ralphy | 
              
               Ahhh, good ol' Muk. You can 
				always count on a Muk to be a good solid card, at least for the 
				time period that it is released that is. Muk's don't always hold 
				up in the long run though... 
				 
				Unlimited- Hmm? Don't play it, that is if you want to contend. 
				Ex Pokes just do not belong here, defiantly Ex Pokes that are 
				evos. Here's an idea, why not just play Fossil Muk, and you get 
				to use that nice little Grimer too. 1.5/5 here. 
				 
				Modified- Muk Ex is Fossil Muk, but beefed up, and given the Ex 
				status to keep things from getting out of hand, keep things 
				under control. Rightfully so, or is it? I guess this card is 
				good, but not really enough to justify two prize KO's, 
				especially with Mewtwo Ex and the likes running around. I like 
				auto poison though, and the second attack is really creative. It 
				could do some serious damage in Modified too, what with all the 
				huge, big retreaters running around town. Ignoring powers 
				however is very powerful, just as long as you don't need any 
				powers yourself. 3.25/5, just watch who you playing. 
				 
				Limited- 100 HP, special conditon, power all good. But the Ex 
				rule gives up half your prizes and Muk isn't all that fast. He 
				takes a good amount of colored energy too. 2.75/5 here. | 
             
            
              | 
          
          Bullados | 
              
               Strategy for Muk ex 
				 
				Attributes: 
				100HP is a little lackluster for an ex-type, given that he’s a 
				2-prize Pokemon. I’d run several healing cards including Moomoo 
				and Briney, just for this guy. Psychic weakness is definately 
				not the thing to have here. He will get absolutely destroyed by 
				Gardy, Gex, Espy, and even Alakazam. Just avoid Psychics to the 
				death. A retreat of 2 is good for this guy, given that he 
				usually gets a 3, but you should still use a Switch to get him 
				out of the frying pan. 
				 
				Pre-evolutions: 
				Grimer is in Fossil, Rocket, Aquapolis, and Dragons, of which 
				only the Aqua and Dragons ones are legal for Modified. In 
				Unlimited, I would use the Rocket one, mostly because the 
				attacks are the best out of them all. For Modified, use the 
				Dragons one because of the definite attacks, but I wouldn’t 
				attack with Grimer here. 
				 
				PokeBODY: “Toxic Gas” 
				A toned down version of the original version, now requiring that 
				Muk be active in order to shut down Powers. Also, it does not 
				shut down the regular Pokemon Powers, just PokePOWERs and 
				PokeBODYs, weakening it a ton in Unlimited. This is not, and I 
				repeat, NOT the mean use of this guy. 
				 
				Attack #1: “Poison Breath” 
				10 damage and auto-poison for one energy is pretty decent for a 
				support attack. Don’t use this if you can use Slimy Water, but 
				it’s good for the first turn or against something that was 
				resistant. 
				 
				Attack #2: “Slimy Water” 
				This is a relatively unused game mechanic that I think has only 
				been used in one Pokemon before Muk ex. Personally, I like this 
				thing, even though the damage potential is relatively low, He 
				can OHKO a Gex due to weakness. It’s a pretty decent attack, but 
				IMO, not really worth the ex-type. 
				 
				Ratings: 
				 
				Unlimited: 
				he’s not as good as his Fossil cousin, and there are too many 
				free retreaters for his attack to be effective. He could be good 
				as a casual play deck, but I wouldn’t use him here. 1.25/5 
				 
				Modified: 
				I like him here. He can beat, in the right deck, one of the T1 
				decks (Gardy) and challange the other (Blaze). Also, he 
				completely shuts down most decks one defense against ex-types, 
				Wobbuffet. He’s good, but not great. 3.875/5 
				 
				Limited: 
				Awesome. he will win you games, most likely all the games he’s 
				in. 100HP, poison, and a big attack all lead to a big advantage 
				in a format where big hitters are rare. Also, there are very few 
				Psychics in Dragons. Add this all together, and you have a 
				powerful Pokemon. 4.5/5 
				 
				Also, just as a side note, this is some of the koolest art I’ve 
				seen in the longest time. 
				 
				~Bullados 
				~~Bull23924@aol.com | 
             
            
              | 
          Otaku | 
              
              
				Name: 
				Muk ex 
				Set/Card#: 
				Dragon (96/97) 
				Type: 
				Grass 
				Stage: 
				1(Evolves from Grimer) 
				HP: 
				100 
				Weakness: 
				Psychic 
				Resistance: 
				None 
				Retreat: 
				CC 
				Poké-Body: 
				Toxic Gas 
				As long as Muk ex is your Active Pokémon, ignore all Poké-Powers 
				and Poké-Bodies other than Toxic Gas.
				Attack#1: 
				(G) Poison Breath [10] 
				The 
				Defending Pokémon is now Poisoned. 
				
					
					Attack#2: 
					(GGC) Slimy Water [40+] 
					
					Does 40 
					damage plus 10 more damage for each (C) Energy in the 
					Defending Pokémon’s Retreat Cost (after applying effects to 
					the Retreat Cost).  
				Name: 
				Muk 
				Set/Card#: 
				Aquapolis (h17/h32, 23/150) 
				Type: 
				Grass 
				Stage: 
				1 (evolves from Grimer) 
				HP: 
				70Weakness: 
				Psychic 
				Resistance: 
				None 
				Retreat: 
				C 
				Poké-Body: 
				As long as there is a (G) Energy attached to Muk, 
				you must pay an additional (CC) to retreat it. 
				
					
					Attack: 
					(CC) Burning Sludge [10] 
					
					Flip a 
					number of coins equal to the amount of (G) Energy attached 
					to Muk.  If any of them are heads, the Defending Pokémon is 
					now Poisoned and Burned.  
				Name: 
				Grimer 
				Set/Card#: 
				Dragon (57/97) 
				Type: 
				Grass 
				Stage: 
				Basic 
				HP: 
				50 
				Weakness: 
				Psychic 
				Resistance: 
				None 
				Retreat: 
				C 
				Attack#1: 
				(C) Pound [10] 
				
					
					Attack#2: 
					(G) Poison Spurt 
					
					Discard a 
					(G) Energy card attached to Grimer.  The Defending Pokémon 
					is now Poisoned.  
				Name: 
				Grimer 
				Set/Card#: 
				Aquapolis (79/147) 
				Type: 
				Grass 
				Stage: 
				Basic 
				HP: 
				50 
				Weakness: 
				Psychic 
				Resistance: 
				None 
				Retreat: 
				C 
				
					
					Attack: 
					(C) Poison Sludge 
					
					Flip a 
					coin.  If heads, the Defending Pokémon is now Poisoned.  
				
				Attributes: 
				Only one Muk ex is a Pokémon ex and a Stage 1.  
				This means it needs to be quite good as it takes the effort of a 
				Stage 1 to play and gives your opponent a “double payout”.  This 
				means it had better be great.  Also, while it is the only “Muk 
				ex”, it shares it’s basic, and thus deck space, with Muk, so I 
				tossed in the Aquapolis version since they are both Modified 
				legal (and this won’t see play in Unlimited).  Speaking of 
				Grimer, I would use the Aquapolis version, just because it makes 
				the card friendlier for multi-color decks and the other Modified 
				legal one is bad.  For Unlimited, if its 
				active, you are in trouble, so go with Fossil there-it’s a 
				better defender.  Anyway, how are the rest of the stats?  HP is 
				a measly 100, making this roughly act like two 50 HP basics.  
				Yuck.  Now, it only has one Weakness, Psychic, but at least the 
				main thing it needs to fear, (Gardevoir ex), it can hit really 
				hard: 120 damage with its second attack.  Still, it’s a major 
				hurdle for the deck-Weakness Guard might be a good idea, so that 
				you might be able to hit them more than once.  Moving on 
				we come to no Resistance-given that they gave it such low HP, 
				they could have tossed one in.  Finally, we have a retreat of 
				two, which is neither a real advantage nor disadvantage.  You 
				can pay this if needed without a whole lot of hassle, but you’ll 
				probably want to avoid it if possible. 
				
				Abilities: 
				We’ll, we have an updated Toxic Gas (same name as the original 
				Fossil Muk’s Pokémon Power).  This 
				version has two major differences: it’s been re-worded, so it 
				only affects Poké-Powers and Poké-Bodies, and only works when 
				Muk ex is active.  This has some mixed blessings.  In Unlimited, 
				you tend to see more Pokémon Powers than either of the new kind, 
				making it less useful in that sense… then again, since it’s a 
				big more controllable, you could combo it with things.  The 
				combo part is also true of Modified, though I don’t encourage it 
				too much-basically, only real useful for things that have “only 
				when active” clauses (since in normal one-on-one Modified, 
				they’d never have their stuff shut off) or for things that you 
				would only need early one, when you probably won’t have Muk ex 
				ready.  So is it worthless?  No.  While just a touch weaker than 
				I’d have liked, Toxic Gas does hinder most decks.  I don’t think 
				I’ve seen one competitive deck that lacks a Poké-Power/Poké-Body 
				completely, and many strong ones rely heavily on them (Gardevoir, 
				Blaziken).  So Toxic Gas is pretty good.  Next, we have Poison 
				Breath.  I like it-a nice, cheap warm-up attack, with a slight 
				price break-(G) normally would only pay for 10 with Poison on a 
				flip.  Next we have a treat of a second attack (somewhat rare on 
				a Pokémon with a Poké-Power/Poké-Body).  Slimy Water is great, 
				and you always get the minimum of what you paid for (40).  All 
				in all, not bad, even when you consider this is a Stage 1 
				Pokémon ex.  It’s the Attributes that are the problem. 
				
				Uses/Combinations: 
				In Unlimited, to make your opponent laugh. ;)  In Modified, it 
				works well as a speed deck on its own, thanks to Roselia, who 
				can usually power up at least 2 of them before it faints.  You 
				could pair it up with the e-card Legendary Birds/Dogs, as this 
				would shut off their negative Poké-Bodies.  In 2-on-2, you might 
				consider normal Muk, since its not so 
				happy Poké-Body would also be off, but its not too important. 
				If find that a “Turbo” Muk deck works best; 
				it ate my SS Steelix/Xatu deck. @_@ 
				
				Ratings 
				
				Unlimited: 
				1.25/5-There might be some Rogue use for it… but I don’t know 
				it. 
				
				Modified: 
				3.5/5-I think it needs just one more thing for it to have a good 
				deck.  
				I ran one briefly, and it did pretty good, I just had trouble 
				getting energy in hand for Roselia. 
				Limited: 
				3.5/5-A lot of obscure Poké-Bodies and Poké-Powers become good 
				here, and this shuts them down.  A lot of larger, let used 
				Pokémon also get used here.  Finally, Poison is nasty in this 
				format.  The only thing really holding Muk ex back is its poor 
				Attributes and being a Pokémon ex-that’s half your prizes if it 
				gets KOed. 
				2-on-2: 
				3.75/5-Like Modified, but this opens up some combo 
				possibilities.  Nothing really stands out here, but, like 
				Aquapolis Muk, they are there. 
				TMP: 
				3.75/5-Same as 2-on-2. 
				
				Summary 
				Don’t let 
				my lack of much talk fool you-this is a great card.  I have seen 
				it slaughter some of the best decks in the game, and may have 
				missed whatever wonder card would have guaranteed it the speed I 
				know it can have. 
				-Otaku (nintendotaku@hotmail.com)  
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