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Pojo's Pokemon Card of the Day

Muk EX - Dragon EX


Date Reviewed: 2.6.04

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Heidi Craig
 MukEx 2.5/5

The hit point on this Pokemon are a little low for it being an EX along with weakness to Psychic. I realize it is only a stage two but it can get knock out pretty fast by Wobbuffet and Gardivoir. The Pokemon power is great and can cause problems for decks that rely on Pokemon Powers and Pokemon Bodies to make them work effectively.

Poison Breath for one energy 10 damage and poisoned is all right but since it is an EX it should do double poison to really inflict some damage on your opponent.

Slimy Water does 40 damage plus 10 for each retreat cost. Their are a few problems with this attack. First, if their retreat is low you do not inflict much damage. Second, if they play trainers that lower retreat cost it weakens this attack. Over all it is a decent attack but a little unreliable to how much damage it will do.

Unlimited 1/5
There are simply better Pokemon to choose for this format.

Draft 2.5/5
In draft this would probably be an all right card. Since you are dependent on retreat cost to boost your attack power and most people play with basics, I might plan on around 50 damage. Muk does do poison damage so it should be a nice complimenting basic Pokemon and of course you would still have to get MukEx into play. I would use EX Pokemon in this format with caution since there are only 4 prizes. Depending on other cards I had, I may not use this one.
Ausen   Muk wrecked a bunch of decks in old formats. How's he doing here? Not so great. Problem? He's gotta be active to work. Oops. His attack is decent at best. Oops. He's ex pokemon, so 2 prizes for your opponent. Oops.

Muk does a great job shutting down decks. I've seen it combo'd with Umbreon SS to totally wreck power-based decks. If you can work the combo fast enough, decks like BAR, Blaze/Tales and Gardevoir will have problems. BUT you still have to get ko's. And muk isn't an AMAZING, OMG UR GONNA DIE F00!11!!!ONE!! type pokemon. He's good.

Unlimited 1/5 If you play a muk, IF IF IF, why play ex? Why? Play him and I'll resign. Then I'll steal your deck. Just for fun.
Modified 3.8/5 Tons of potential if you can pull a solid deck around him getting out fast....but if not....
Draft 3/5 You probably won't get 2, but he has a nice status effect, shuts down powers (of which you'll see MAYBE 1-2 TOPS all tournament ;x) and has a healthy 100 hp. All of which is nice.

The bottom line: Go big/fast or go home. That's the deal with Muk ex.
Thundachu  Muk EX

Overview: Brings back old memories of Fossil Muk. The PokePower, Toxic Gas, lets you stop all pokePowers and PokeBodies except Toxic Gas. Fossil Muk is better because it can be used on the bench, while this one can only be used if Muk EX is your active pokemon. Then for 1 grass energy, Poison Breath does 10 damage and automatic poison. A nice attack to use to bring down the defending pokemon while waiting for it to power up. Then for 2 grass and 1 colorless, Slimy Water does 40 damage plus 10 more for each energy in the defending pokemon's retreat cost, e.g, if the defending pokemon has 1 retreat it does 50. Because that attack requires greatly on luck, it isn't that good. But odds are you will get an average 50 or 60 damage. And if you're up against Steelix Sandstorm or Mewtwo EX or Golem, this card does GREAT. 70 or even 90 =o. Like Muk had in fossil, this one has a weakness to Psychic. No resistance. And a stage 1 with retreat of 2 is a tad high. I suggest using it with Balloon berry if possible. And HP of 100 with a stage 1 is just pwnage.

Unlimited: Use the Fossil Muk. Even if it has lower HP, it is still better. Better attack in general and you can use Toxic Gas from bench. 2/5

Modified: Being able to stop Pokemon Powers and Bodies comes in great handy even though it has to be active. And there are a lot of high retreat 2 or 3, pokemon played in this format so you could get a pretty good chunk of damage out of Slimy Water. 3/5

Draft: Being a stage 1 it is nice. The instant poison is pretty nice, but Slimy Water is not too good here. 30 damage is nice, and possible 40 but odds are in this format, you will only draft/your opponent will only draft basic and stage 1s with a retreat of maybe 2 at max. But what the heck, if you draft it I suggest playing it. The ability to stop Powers and Bodies is nice here and you might get lucky. 3.5/5

-Thundachu
Ralphy  Ahhh, good ol' Muk. You can always count on a Muk to be a good solid card, at least for the time period that it is released that is. Muk's don't always hold up in the long run though...

Unlimited- Hmm? Don't play it, that is if you want to contend. Ex Pokes just do not belong here, defiantly Ex Pokes that are evos. Here's an idea, why not just play Fossil Muk, and you get to use that nice little Grimer too. 1.5/5 here.

Modified- Muk Ex is Fossil Muk, but beefed up, and given the Ex status to keep things from getting out of hand, keep things under control. Rightfully so, or is it? I guess this card is good, but not really enough to justify two prize KO's, especially with Mewtwo Ex and the likes running around. I like auto poison though, and the second attack is really creative. It could do some serious damage in Modified too, what with all the huge, big retreaters running around town. Ignoring powers however is very powerful, just as long as you don't need any powers yourself. 3.25/5, just watch who you playing.

Limited- 100 HP, special conditon, power all good. But the Ex rule gives up half your prizes and Muk isn't all that fast. He takes a good amount of colored energy too. 2.75/5 here.
Bullados  Strategy for Muk ex

Attributes:
100HP is a little lackluster for an ex-type, given that he’s a 2-prize Pokemon. I’d run several healing cards including Moomoo and Briney, just for this guy. Psychic weakness is definately not the thing to have here. He will get absolutely destroyed by Gardy, Gex, Espy, and even Alakazam. Just avoid Psychics to the death. A retreat of 2 is good for this guy, given that he usually gets a 3, but you should still use a Switch to get him out of the frying pan.

Pre-evolutions:
Grimer is in Fossil, Rocket, Aquapolis, and Dragons, of which only the Aqua and Dragons ones are legal for Modified. In Unlimited, I would use the Rocket one, mostly because the attacks are the best out of them all. For Modified, use the Dragons one because of the definite attacks, but I wouldn’t attack with Grimer here.

PokeBODY: “Toxic Gas”
A toned down version of the original version, now requiring that Muk be active in order to shut down Powers. Also, it does not shut down the regular Pokemon Powers, just PokePOWERs and PokeBODYs, weakening it a ton in Unlimited. This is not, and I repeat, NOT the mean use of this guy.

Attack #1: “Poison Breath”
10 damage and auto-poison for one energy is pretty decent for a support attack. Don’t use this if you can use Slimy Water, but it’s good for the first turn or against something that was resistant.

Attack #2: “Slimy Water”
This is a relatively unused game mechanic that I think has only been used in one Pokemon before Muk ex. Personally, I like this thing, even though the damage potential is relatively low, He can OHKO a Gex due to weakness. It’s a pretty decent attack, but IMO, not really worth the ex-type.

Ratings:

Unlimited:
he’s not as good as his Fossil cousin, and there are too many free retreaters for his attack to be effective. He could be good as a casual play deck, but I wouldn’t use him here. 1.25/5

Modified:
I like him here. He can beat, in the right deck, one of the T1 decks (Gardy) and challange the other (Blaze). Also, he completely shuts down most decks one defense against ex-types, Wobbuffet. He’s good, but not great. 3.875/5

Limited:
Awesome. he will win you games, most likely all the games he’s in. 100HP, poison, and a big attack all lead to a big advantage in a format where big hitters are rare. Also, there are very few Psychics in Dragons. Add this all together, and you have a powerful Pokemon. 4.5/5

Also, just as a side note, this is some of the koolest art I’ve seen in the longest time.

~Bullados
~~Bull23924@aol.com
Otaku
Name: Muk ex
Set/Card#:
Dragon (96/97)
Type:
Grass
Stage:
1(Evolves from Grimer)
HP:
100
Weakness:
Psychic
Resistance:
None
Retreat:
CC
Poké-Body:
Toxic Gas
As long as Muk ex is your Active Pokémon, ignore all Poké-Powers and Poké-Bodies other than Toxic Gas.

Attack#1: (G) Poison Breath [10]

The Defending Pokémon is now Poisoned.

Attack#2: (GGC) Slimy Water [40+]

Does 40 damage plus 10 more damage for each (C) Energy in the Defending Pokémon’s Retreat Cost (after applying effects to the Retreat Cost).

Name: Muk
Set/Card#:
Aquapolis (h17/h32, 23/150)
Type:
Grass
Stage:
1 (evolves from Grimer)
HP:
70Weakness: Psychic
Resistance:
None
Retreat:
C
Poké-Body:
As long as there is a (G) Energy attached to Muk,
you must pay an additional (CC) to retreat it.

Attack: (CC) Burning Sludge [10]

Flip a number of coins equal to the amount of (G) Energy attached to Muk.  If any of them are heads, the Defending Pokémon is now Poisoned and Burned.

Name: Grimer
Set/Card#:
Dragon (57/97)
Type:
Grass
Stage:
Basic
HP:
50
Weakness:
Psychic
Resistance:
None
Retreat:
C
Attack#1:
(C) Pound [10]

Attack#2: (G) Poison Spurt

Discard a (G) Energy card attached to Grimer.  The Defending Pokémon is now Poisoned.

Name: Grimer
Set/Card#:
Aquapolis (79/147)
Type:
Grass
Stage:
Basic
HP:
50
Weakness:
Psychic
Resistance:
None
Retreat:
C

Attack: (C) Poison Sludge

Flip a coin.  If heads, the Defending Pokémon is now Poisoned.

Attributes: Only one Muk ex is a Pokémon ex and a Stage 1.  This means it needs to be quite good as it takes the effort of a Stage 1 to play and gives your opponent a “double payout”.  This means it had better be great.  Also, while it is the only “Muk ex”, it shares it’s basic, and thus deck space, with Muk, so I tossed in the Aquapolis version since they are both Modified legal (and this won’t see play in Unlimited).  Speaking of Grimer, I would use the Aquapolis version, just because it makes the card friendlier for multi-color decks and the other Modified legal one is bad.  For Unlimited, if its active, you are in trouble, so go with Fossil there-it’s a better defender.  Anyway, how are the rest of the stats?  HP is a measly 100, making this roughly act like two 50 HP basics.  Yuck.  Now, it only has one Weakness, Psychic, but at least the main thing it needs to fear, (Gardevoir ex), it can hit really hard: 120 damage with its second attack.  Still, it’s a major hurdle for the deck-Weakness Guard might be a good idea, so that you might be able to hit them more than once.  Moving on we come to no Resistance-given that they gave it such low HP, they could have tossed one in.  Finally, we have a retreat of two, which is neither a real advantage nor disadvantage.  You can pay this if needed without a whole lot of hassle, but you’ll probably want to avoid it if possible.

Abilities: We’ll, we have an updated Toxic Gas (same name as the original Fossil Muk’s Pokémon Power).  This version has two major differences: it’s been re-worded, so it only affects Poké-Powers and Poké-Bodies, and only works when Muk ex is active.  This has some mixed blessings.  In Unlimited, you tend to see more Pokémon Powers than either of the new kind, making it less useful in that sense… then again, since it’s a big more controllable, you could combo it with things.  The combo part is also true of Modified, though I don’t encourage it too much-basically, only real useful for things that have “only when active” clauses (since in normal one-on-one Modified, they’d never have their stuff shut off) or for things that you would only need early one, when you probably won’t have Muk ex ready.  So is it worthless?  No.  While just a touch weaker than I’d have liked, Toxic Gas does hinder most decks.  I don’t think I’ve seen one competitive deck that lacks a Poké-Power/Poké-Body completely, and many strong ones rely heavily on them (Gardevoir, Blaziken).  So Toxic Gas is pretty good.  Next, we have Poison Breath.  I like it-a nice, cheap warm-up attack, with a slight price break-(G) normally would only pay for 10 with Poison on a flip.  Next we have a treat of a second attack (somewhat rare on a Pokémon with a Poké-Power/Poké-Body).  Slimy Water is great, and you always get the minimum of what you paid for (40).  All in all, not bad, even when you consider this is a Stage 1 Pokémon ex.  It’s the Attributes that are the problem.

Uses/Combinations: In Unlimited, to make your opponent laugh. ;)  In Modified, it works well as a speed deck on its own, thanks to Roselia, who can usually power up at least 2 of them before it faints.  You could pair it up with the e-card Legendary Birds/Dogs, as this would shut off their negative Poké-Bodies.  In 2-on-2, you might consider normal Muk, since its not so happy Poké-Body would also be off, but its not too important.  If find that a “Turbo” Muk deck works best; it ate my SS Steelix/Xatu deck. @_@

Ratings

Unlimited: 1.25/5-There might be some Rogue use for it… but I don’t know it.

Modified: 3.5/5-I think it needs just one more thing for it to have a good deck.  I ran one briefly, and it did pretty good, I just had trouble getting energy in hand for Roselia.

Limited: 3.5/5-A lot of obscure Poké-Bodies and Poké-Powers become good here, and this shuts them down.  A lot of larger, let used Pokémon also get used here.  Finally, Poison is nasty in this format.  The only thing really holding Muk ex back is its poor Attributes and being a Pokémon ex-that’s half your prizes if it gets KOed.

2-on-2: 3.75/5-Like Modified, but this opens up some combo possibilities.  Nothing really stands out here, but, like Aquapolis Muk, they are there.

TMP: 3.75/5-Same as 2-on-2.

Summary

Don’t let my lack of much talk fool you-this is a great card.  I have seen it slaughter some of the best decks in the game, and may have missed whatever wonder card would have guaranteed it the speed I know it can have.

-Otaku (nintendotaku@hotmail.com)

 


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