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Pojo's
Pokemon Card of the Day
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Horsea -
Dragon EX
Date Reviewed:
03.03.04
Ratings
& Reviews below
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Hedge |
Well, ummm, this card is obviously,
made for a Kingdra deck :P
That’s about all I can say lol… It is probably the slightly better
Horsea, with 50HP and stronger attacks… Play it in your Kingdra
deck ;/
|
Ralphy |
For the next couple of days, we will
be reviewing cards that we have never done before, in any set. Boy
am I surprised that nobody has ever done a Horsea before. But why
should we have? They all basically suck, is this one any
different?
Unlimited- You can't really give this a rating without looking at
the Seadra, and for that you have wait until Friday... So I will
treat Horsea as if it was a BBP. So Electabuzz ownZ with a capital
Z and it only has 50 HP, 20 short of the so called "magic number."
However, against big fire it has a little Wooper thing going on,
and it can stall with it's first attack. I am going to give a 2/5,
just because I feel bad for it.
Modified- Basically the same thing, but there is no Electabuzz.
Sort of a replay form yesterday. 2.25/5 here.
Limited- The only place I could see playing this. 50 HP isn't bad
and it has all splashable attacks. Lighting is usually pretty weak
in drafts, unless someone gets lucky, and it has possible special
condition which is always good in a draft. 3/5 here.
|
Bullados |
Strategy for Horsea (Dragons)
This is new for me. I’ve never done a Basic Pokemon that evolves
into a S2 Pokemon before, so take it easy if I do this wrong…
Attributes:
Not bad for a Basic that evolves. 50 HP is respectable, weakness
to Lightning is expected, as is no resistance, and the retreat
cost is average for a Basic that evolves.
Attack #1: “Paralyzing Gaze”
Flip for paralysis, nothing complex here. This is your standard
stalling attack, and, depending on what your opponent’s playing,
it could be either one of the strongest, or one of the weakest
one-turn stalls out there. However, you don’t want to use him to
attack.
Attack #2: “Wave Splash”
Fair. That’s all I’ll say about this. There really is nothing else
to say.
Ratings:
Unlimited:
Not gonna cut it, even his evos aren’t good here. He’s just a
target for any random GOW or DG that comes around. 1/5
Modified:
Use the Aquapolis #85 Horsea over this one. It has a better
stalling attack that does the same amount of damage as this guy’s
damaging attack. 2/5
Limited:
Colorless attacks, good. Stalling attacks, good. Fair attacks, meh.
I say that he’s a good late pick in a Draft and a decent card to
just throw into any Limited deck. 2.5/5
|
Patriarch |
Now then, in the words of the Monty
Python crew, "...And now for something completely different!" With
all the talk of big archetypes and whatnot, we speak of the little
guy...Horsea, that is!
Hmmm...a basic that evolves twice? Not too bad (keep in mind that
the Seadras are generally good to evolve into, and Kingdra ex is a
BEAST!). 50 HP is standard for these little, evo-hungry critters,
but the useful thing about Horsea is that it's splashable-great
for draft, or constructed! Tails-fails paralysis can come in
handy, and 20 for two generic energy is standard.
-Unlimited (1.5/5): Hmmm...I know there's a better card to play.
Less likely to be OHKO'ed than other Horseas, though!
-Modified (3.5/5): Now, when rating tiny basics like these, you
can't really focus as much on the format, as opposed to OTHER
HORSEAS AVAILABLE! I suggest that you either go with this, or
reverse thrust Horsea. Unfortunately, a pairing with amphy ex
could mean the end if you don't get out fast!
-Limited (3.5/5): Definitely a solid basic to use in a draft deck.
Status effects are nice, too!
Well, later y'all!
|
Gym
Leader
Phil |
I love this card.
No I really do love this card.
Stop looking at me like that.
Okay folks, EX: Dragon's Horsea (#58) is not exactly an exciting
assignment for the Card of the Day. Otaku has the right idea with
the card, man, I cannot counter his review. It's like three pages
and dead on target for both Horseas (the plural use of Horsea is
weird) in EX: Dragon. The hit points are decent enough for a Basic
Pokemon. If the hit points were ten less, there would be some
conflicts from Neo Genesis Elekid and other twenty damage
attacking Lightning Pokemon. Horsea also has two splashable
attacks... heh, I made a funny. Most Three Stage Evolution lines
include Basic Pokemon with similar attacks from a neighboring evo
line. This card is no difference and offers an attack with
paralysis and twenty damage for the cost of two random energies.
Nothing special, standard stuff.
Unlimited - Seriously, are you kidding me? This card would be
broiled in this format. 1/5
Modified - While comparing Horseas may not be one the most
important decisions you will have to make playing Pokemon, there
are better fish in the sea. Aquapolis Horseas (the one that
features the attack that retreats Horsea/Kingdra) is a much better
choice. Whenever Aquapolis is eventually rotated out of Modified,
stick with paralysis instead of smokescreen. Not bad for a common
basic, but not something that should become a staple addition to
anything else but a Kingdra ex deck. 3/5
Draft - This would be a nice pull to compliment Seadra and Kingdra.
Or you may just throw it in for some stalling purposes or color
tech due to the colorless costs. Not bad to pull or draft from a
pack. Just depends on the overall design of your deck. 4/5
Coaster - EX: Dragon's Horsea makes a perfect coaster for your
drinks. When a ring appears on the front, you know it's time to
stock up on some more single cards from one of our advertisers.
Hurry, while their supplies last! 7/5
|
psychup
2034 |
Hey guys, after
being away for a LONG time, I'm back at CoTD. I know you all
missed me. =P
Anyway, let's get down to business; but first, I'd like you to
share with you what has been happening to me recently. So on the
15th this month (February), I went to the PCNY Colleseum party
event and won my Game Boy tournament, and got a coffee mug and a
master trainer certificate. Then the following weak was the City
Championships (Feb 22nd) which was just this last Sunday, I went
in with a Swampert deck, and went out undefeated with a shiny
medal and a box of dragon, not to mention the bye in the State
Champs (11-14). Then I found out that I was the only one that made
it in the Top 4 (since prizes were only given to the Top 4) in any
division with a water deck. Suprisingly little amounts of kingdra
ex, maybe because Ampharos ex is WAY overated, along with BAR. But
anyway, I'd also like to congratulate some of my friends who went
to the tourney. Dan (winner of 15+) and Mike (perfect0ne), Jared,
and Patrick who all placed in the Top 4 for their respective
divisions. I also like to saw WOW to the guys who finished 2nd in
the 11-14 division with an Ampharos ex/Raichu ex/Cacturne/Crawdaunt
deck. Very rogue, very nice deck. He won all his matches except
for his 3rd round match against me.
Enough telling stories and now its time to get down to business.
Today's CoTD is Horsea! *insert great and wild expression of
excitement and applause here* It is card #58 from EX: Dragons.
Let's take a look at what this card does, since it is a definite
staple in any deck. Be sure to run 4 in every deck you play. =P
</sarcasm>
Horsea [W] 50 HP
Basic Pokemon
[C] Paralyzing Gaze
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
[C][C] Wave Splash 20
Weakness: [L]
Resistance: ---
Retreat Cost: [C]
For the most part, this card is one of the only Horseas to use to
evolve to Kingdra ex, once the new format kicks in. However, until
then, the Aquapolis Horsea is still prefered among most players. I
don't really have much to say about this card, there is just not
much there is to this card. I'm not sure why.
In the Unlimited environment, the most predominantely placed
Kingdra is the Neo Revelations one, because it doesn't draw your
opponent two prizes. However, the Kingdra ex is a better advantage
because it can be comboed with Pokemon Center and/or Scoop Up,
since its Genetic Memory costs only 1 energy. No matter which
Kindgra is played, the Horsea choice will most likely not be this
one. One bonus is that this card can use colorless energy,
something not very bad, but not very outstanding in unlimited and
modified.
In modified, this card is not that great, besides a cruddy
illustration, more and more players are turning to use this card
as Kingdra ex can become a predominant force in the new metagame.
This doesn't make the card better; it is just a step that Kingdra
has to go through before it can hit play. With that in mind, the
50/50 chance of paralysis on the first turn is nice, though it
does no damage. The 20 damage for [C][C] is only useful at certain
times when you can get a Torchic knockout on turn 2. Overall, this
is a card that players will be forced to play in Kingdra ex decks.
Other than that, this card has no combinations or strategies with
other cards whatsoever.
In draft, this card can be of a bit better use. The colorless
requirements help nicely in a grass deck (ninjask or grovyle) to
counter the combusken problem. You don't need to have a specific
type attached in order to attack. This reminds me a lot of
Electrike from R/S. Super Thunder Wave is just Paralyzing Gaze,
and the second attack does the same thing for the same cost.
Horsea is definitely playable in draft because of its flexibility.
This should be the only format that this card can be considered as
t3ch in a deck.
Time for the ratings.
Unlimited: I'll pass on this one. If you're playing water, its
either Blastoise or Kingdra, with all the Horseas to choose from,
this card won't be seeing much action out of the binder. 0.5/5
Modified: Well, not any better here. Decks generally are slower
because of the dependancy on evolutions, but this card can't be
very fast, nor can it deal any heavy damage. Just a tool to get
Kingdra ex and Aquapolis Kingdra out. 0.5/5
Draft: Not a bad card here. Very good in the early and middle
game, and also can dish out some minor damage. Not to be
overlooked, but not to be trusted on to win the match for you.
2.5/5
Thanks for reading my pointless review on Horsea. Hope you enjoyed
reading it as much as I enjoyed writing it! ._. *sigh*
|
Otaku |
Name:
Horsea
Set/Card#:
Dragon, #33/97
Type:
Water
Stage:
Basic
HP:
40
Weakness:
Lightning
Resistance:
None
Retreat:
C
Attack#1:
(C) Retaliate [10x]
Flip a coin.
If head, this attack does 10 damage times the number of heads.
Attack#2:
(W) Smokescreen [10]
If the
Defending Pokémon tries to attack during your opponent’s next
turn, your opponent flips a coin. If tails, that attack does
nothing.
Name:
Horsea
Set/Card#:
Dragon, #/97
Type:
Water
Stage:
Basic
HP:
Weakness:
Lightning
Resistance:
None
Retreat:
C
Attack#1:
(C) Paralyzing Gaze
Flip a coin.
If heads, the Defending Pokémon is now
Paralyzed.
Attack#2:
(CC) Wave Splash [20]
Attributes:
There are many different Horsea: the ones above are just from
the EX Dragon set. Horsea’s
value are determined mainly by their
attacks. This is odd for an evolving Basic, as normally their
use is determined by their HP/Retreat. I’ll explain why the
abilities matter more later. The HP
is 40 for #33/97, and is 50 for #58/97. 40
is pretty poor. 50 isn’t much
better, but at least means you aren’t going to be OHKO’d by a
Neo Genesis Elekid. Weakness is Electric, which is not really
good for either format. In Unlimited, while Electric Pokémon
aren’t in every deck, they are in
enough of them, and most can OHKO #33/97 with a single energy.
In Modified, there is less Electric
in play, but just enough bigger decks have it (BAR, Ampharos ex)
that it is still a concern. No Resistance is the worst
Resistance. -_- Finally, a Retreat of one is easy to pay for, at
least.
Abilities:
Retaliate on #33/97 wouldn’t be bad if it weren’t a flip or if
the over-pricing was to balance out a killer second effect.
Smokescreen, it’s second attack, is a
decent stalling Tool, though if your opponent punches through
it, it likely will be the end of that Horsea. Overall,
sub-par. #58/97 is a fair Pokémon. Paralyzing Gaze is a touch
over-priced in my opinion, but Wave Splash is fair and useful.
Uses/Combinations:
The obvious is in a Kingdra or Kingdra ex deck, and this is why
their attacks matter: Genetic Memory is possessed by Neo
Revelation Kingdra and Kingdra ex. Retaliate isn’t bad on those
guys (they are beefier in HP than a Horsea), but it’s not great
either. Smokescreen would only be used as a last resort.
Paralyzing Gaze and Wave Splash are also less than stellar
attacks for use via Genetic Memory.
Ratings
Unlimited:
1.5/5-And this is only because Kingdra decks are not unheard of
here-the other versions have just as good or better attributes
and most have better attacks.
Modified2-on-2/TMP:
2.5/5-Less options means these are
less crummy. Still would use a different Pokémon-combine the
Aquapolis Horsea with Reverse Thrust with Expedition Magby,
Kingdra ex, and High Pressure System and instant Baby Porter.
Limited:
3/5-Decent Draft picks-Smokescreen is great for stalling in this
format, and the all Colorless costs of the second one make it an
easy way to add water to your deck.
Summary
Good for
drafting and little else.
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