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					Pojo's Pokemon Card of the Day 
					
					 
					
                        
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							Gardevoir EX 
							
							Sandstorm 
                            
							  
							
							Date Reviewed: 
                            08.05.05 
                            
							
							Ratings
                            & Reviews Summary 
							Unlimited: 2.60 
							Modified: 3.9 
							Limited: 4.5 
							
							Ratings are based
                            on a 1 to 5 scale.  
                            1 being the worst.  3 ... average.  5 is the highest rating.  | 
                         
                        
					
					
 
            
              | 
          Scyther 21 | 
              
						
						Gardevoir ex 
						 
						Gardy Ex is a card that demonated last year's Worlds and 
						has the possibility of doing it again at this Worlds 
						this year. 
						 
						With 150HP it can take alot of damage this is extremely 
						good for an ex since your opponent will take two prizes 
						to KO it.  
						 
						The first attack has unlimited power (not really) but it 
						can deal alot for only one psychic and a colorless 
						energy. I don't about anywhere else but in my meta-game 
						huge hand sizes are just that huge. There always seems 
						to be a point where the opponent has more than 7 cards 
						in there hands (thats why we play Copycat right). Also 
						this makes a decent turn two attack. First turn play 
						Ralts with a psychic, second turn play Candy into Gardy 
						ex and attach energy for some decent damage (as hands 
						tend to be large at the beginning of the game). 
						 
						The second attack can deal unlimited damage (once again 
						not really) but it can deal a ton, espically with all of 
						the energies like boost, DRE, and scramble out there 
						that provide more than one energy at a time so if you 
						use a psycic and a boost to use Psystorm you deal 40 
						from just Gardy ex. Your opponent will most likely have 
						about 3-5 out at a time mid game so thats not bad at 
						all. 
						 
						The bottom stats are expected except the extra weakness 
						to.... grass?, the other weakness is psychic (making 
						this deck suck against itself), no resistance, and a 
						retreat of two is decent for this card. 
						 
						Unlimited: 3.2 this card can easily find some kind of 
						combo through the set of pokemon 
						 
						Modified: 3.8 this card is power in the current 
						enviorment and after worlds it will be gone, so don't 
						trade away good cards for this 
  
						Limited: 4.5 if you draft this and its evo. line play it 
						by it only needing one specific energy it is splashable, 
						also Psystorm will reak havoc because most deck in draft 
						has a ton of energy. 
						 
						Scyther 21 out | 
             
            
              | 
          
          Jaeger | 
              
						
						Todays Card of the Day is Gardevoir Ex from Sandstorm. 
						This week were looking at the Gardevoir lines and 
						Gardevoir Ex is must have in almost all Gardevoir decks 
						so lets get to it. 
						 
						Hit Points(150): I believe all stage 2 pokemon Ex have 
						140-160 hit points so 150 is right in the middle. Its 
						high enough it'll probally take your opponent 2-3 
						attacks to knock out but by that time it will have done 
						its damage. 
						 
						Weakness(Psychic,Grass): The psychic weakness really 
						isn't that big of a surprise since most psychic Pokemon 
						are weak to psychic with a few exceptions and you rarely 
						see grass decks, their are some really good ones out 
						there but they seem to get over shadowed by the more 
						popular decks. 
						 
						Retreat Cost(CC): Two is resonable cheap for a stage 2 
						Pokemon Ex but like I stated in my last COTD with 
						Gardevoir(RS) with a Gardevoir deck if your not careful 
						you may run out of energy so retreating can be very 
						costly I find running a Switch or a Warp Point(AM) 
						really helps out. 
						 
						Resistance(None) Not really huge surprise, would have 
						been nice though. 
						 
						Attack 1(Feedback): The nice thing is it gets around 
						resistance since it places damage counters instead of 
						doing damage, the bad thing is that if your opponent 
						knows its coming they will just play their hand done so 
						you won't be hitting for much damage but they might also 
						reconsider playing that Steven's Advice(HL). 
						 
						Attack 2(Psystorm): Early game you proablly won't be 
						hitting for that much damage but late game I find myself 
						hitting usually for over hunderad and whats great is 
						that you can use Boost 
						Energy(DX) with it. 
						 
						Summary: Its almost a must in Gardevoir decks, its very 
						easy to abuse Boost with it, you can hit for almost 
						unlimited damage with it. The only thing I really don't 
						like is that it does not hit for a guarnetted amount of 
						damage it all depends on factors in play. 
						 
						Unlimited: 2/5 
						 
						Modified: 4/5 
						 
						Limited: 4.5/5 | 
             
             
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