Name:
Chimecho
Set:
EX Emerald
Card#:
12/106
Rarity:
Rare
Type:
Psychic
Stage:
Basic
HP:
70
Weakness:
Psychic
Resistance:
None
Retreat:
(C)
Attack#1:
(C) Collect
Draw a card.
Attack#2:
(PC) Warp Sounds [20]
If the Defending Pokémon is an Evolved Pokémon,
the Defending Pokémon is now Confused.
Attributes:
Chimecho is a Basic Pokémon. This is nice,
since it means it is easy to include in a deck and
can be put into play with ease. The downside is
that it a) lacks a Pre-Evolved form and b) has no
Evolutions. That means that Chimecho is “all
alone” and must rely entirely on itself; no Evolving
into a bigger form with better attacks.
Psychic is a good type to be. The Weakness exists,
and I see it popping up more often again, where as
the Resistance doesn’t seem to be showing up.
Chimecho has 70 HP. This is fairly solid for a
Basic Pokémon: it should let you survive several
early game attacks, and usually one attack mid- to
late-game.
Chimecho has a Weakness to Psychic Pokémon, as is
common for Psychic Pokémon in the TCG. It isn’t a
good thing in that most Psychic Pokémon can easily
OHKO it thanks to the Weakness.
As there is no Resistance, I’ll just make known my
annoyance at the lack of it and move onto the
Retreat Cost: one. This is low enough that you only
have to worry about it when you don’t already have
an Energy attached. It is usually quite easy to
spare on Energy.
Abilities:
Collect is a simple attack, but drawing an extra
card is reasonably nice. It is a fair attack. Warp
Sounds is also a fair attack, but leaves this card
relatively weak: Warp Sounds only hits for 20,
though it will auto-Confuse an Evolved Pokémon. You
get what you pay for.
Two attacks where you get what you paid for (in
Energy costs alone) aren’t bad, but for an isolated
Basic like this, it isn’t great.
Uses and
Combinations:
When Wynaut rotates out of the Format,
especially if the other Chimecho is also cut,
this becomes a decent opener for mono- or mostly
Psychic decks.
Ratings
Unlimited:
1.25/5-Slightly annoying to a Slowking if you
can Gust of Wind said Slowking up.
Not particularly useful otherwise.
Modified:
2/5-While the bits and pieces that went into it are
fine, there seems to be no synergy. What uses it
has are performed by better cards, at least for now.
Limited:
3.65/5-A good pull here. It has enough HP that if
you open with it, you can collect multiple times.
If it shows up late, the attack is still useful
since it automatically confuses Evolved Pokémon.
Summary
Chimecho
is one of those cards that isn’t the worst choice,
but definitely isn’t the best either. If you run
it, it shouldn’t cost you the game; just don’t
expect it to win you the game either.