Find this review is too long?  Skip straight to the 
							scores and summary!
							
							
							
							
							Name: 
							Dodrio
							
							
							
							Set: 
							EX Emerald
							
							
							
							Card#: 
							26/106
							
							
							
							Rarity: 
							Uncommon
							
							
							
							Type: 
							Colorless
							
							
							
							Stage: 
							Stage 1 (Evolves from Doduo)
							
							
							
							HP: 
							70
							
							
							
							Weakness: 
							Lightning
							
							
							
							Resistance: 
							Fighting
							
							
							
							Retreat: 
							(C)
							
							
							
							Attack#1: 
							(CC) Smash Kick [30]
							
								
								
								
								Attack#2: 
								(CCC) Smash Turn [40]
								
								
								After your attack, you may switch Dodrio with 1 
								of your Benched Pokémon.
 
							
							
							
							Name: 
							Doduo
							
							
							
							Set: 
							EX Emerald
							
							
							
							Card#: 
							45/106
							
							
							
							Type: 
							Colorless
							
							
							
							Stage: 
							Basic
							
							
							
							HP: 
							40
							
							
							
							Weakness: 
							Lightning
							
							
							
							Resistance: 
							Fighting
							
							
							
							Retreat: 
							(C)
							
								
								
								
								Attack: 
								(C) Paralyzing Gaze
								
								
								Flip a coin.  If heads, the Defending Pokémon is 
								now Paralyzed.
 
							
							
							 
							
							
							
							Attributes: 
							EX Emerald Dodrio is a Stage 1 Pokémon.  
							Those who have been paying attention to my reviews 
							know that this means we should see attacks and 
							abilities that are better than Basics and Stage 1 
							Pokémon that can Evolve further, and slightly more 
							potent than isolated Basic Pokémon, who can’t Evolve 
							further but are naturally easier to get into play.  
							While on the subject, of Evolution lines, let me 
							mention that the Doduo of this set is pretty 
							sad; 40 HP is pathetic, as is its over-priced 
							attack.  The only thing it has going for it is 
							Fighting Resistance.  The other Modified legal Doduo 
							is similarly small, but has better attacks, 
							especially given how I’ll suggest running Dodrio.
							
							
							 
							
							
							
							Dodrio 
							is a Colorless Pokémon, which is something of an 
							advantage, and yet isn’t.  What do I mean?  It 
							allows Dodrio to gain type advantage over 
							some popular (and potent) decks, and three Pokémon 
							are Resistant to Dodrio.  Of course, 
							Crystal Shard means that any Pokémon can not 
							only exploit Colorless Weakness but also bypass 
							Resistance… except for Colorless Pokémon.  So at the 
							cost of running a pretty useful Pokémon Tool, most 
							Pokémon can enjoy effectively being dual-typed, 
							which almost makes being naturally Colorless seem 
							bad – almost.
							
							
							 
							
							
							70 HP is definitely a handicap on a Stage 1 that 
							doesn’t further Evolve.  As such, Dodrio will 
							need some “compensation” elsewhere.  It doesn’t get 
							it when it comes to Weakness, though: being weak to 
							Lightning (Electric) Pokémon means that most of the 
							heavily played Lightning-Types can save Energy 
							they’d normally they’d have to discard (according to 
							their own effects) to KO something that wasn’t 
							Weak.  For example, Zapdos ex would normally 
							have to discard one Energy to do 70 damage, but 
							thanks to the Weakness, it hits for 100 with no 
							discard.  Still, it is better than Colorless (see 
							Crystal Shard), Darkness (they specialize in big 
							damage), or Metal (they do less damage to offset 
							being so hard to hurt) Weakness.  We do finally see 
							why this card gets hit so hard in the HP department: 
							Fighting Resistance.  This is useful, but far from 
							worth the hit it’s taken to HP.  Since I feel most 
							cards should have a Resistance, my view may seem 
							biased, but even if that were not the case, Fighting 
							Pokémon frequently have ways to get around 
							Resistance: both inherent (attacks like Brick Smash) 
							and via Trainers (not only Crystal Shard, but 
							Magnetic Storm as well).  It even makes 
							Medicham ex’s Sky Kick into a OHKO attack.  At 
							least Dodrio only has a Retreat Cost of one.  
							One should note that of the four other English 
							versions of Dodrio, both the Jungle and the EX 
							Hidden Legends versions have a free Retreat Cost, 
							making this single Energy cost somewhat bitter 
							sweet.
							
							
							
							 
							
							
							
							Abilities: 
							Smash Kick is a filler attack.  It is one Energy 
							requirement cheaper than this card’s big attack, but 
							it does hit for 30 points of damage when only 20 
							points worth was paid for.  It also means that if 
							you have to “waste” a Double Rainbow 
							Energy on powering this card up, for just that 
							Energy it can hit for a respectable 20.
							
							
							 
							
							
							The real point in using this card comes from Smash 
							Turn.  Aside from the name, it is identical to 
							Tuesday’s Grumpig’s Teleport Blast.  You pay 
							for 30, but get 40 points damage and the option of 
							switching Dodrio with one a Pokémon on your 
							Bench.  As the cost is entirely Colorless, you can 
							even use a straight Boost Energy to pull it 
							off.  This is quite nice.
							
							
							
							 
							
							
							
							Uses and 
							
							
							
							Combinations: 
							This is decent support for a “Porter” deck.  Between 
							it and its set mate, Tuesday’s Grumpig, you 
							can easily keep bouncing back to the deck and 
							letting Fossils take most of the damage.  40 
							points of damage a pop may not seem like much, but 
							when the opponent is effectively hitting back for 
							just zero, it adds up in your favor.  Even if you 
							have to use a Double Rainbow Energy to 
							maintain speed (you can only use Boost 
							Energy so many times), 30 is still a respectable 
							amount.
							
							
							
							 
							
							
							
							Ratings
							
							
							 
							
							
							
							Unlimited: 
							1.5/5-It snags a small bonus for being “Tyrogue-proof” 
							and hitting hard enough to OHKO pre-Nintendo Baby 
							Pokémon with just a single Double Colorless 
							Energy.  You can even combine it with well known 
							support and make a porter deck work.  However, there 
							are better Porter Pokémon to choose from.  Also, 
							there are some nasty Basic Lightning-type Pokémon 
							floating around here.
							
							
							
							 
							
							
							
							Modified: 
							3.5/5-It has been testing well for me as a partner 
							to Teleport Blast Grumpig.  Others have their 
							eyes of different partners though.
							
							
							
							 
							
							
							
							Limited: 
							3.25/5-Much better here.  First, while Fighting 
							isn’t too great in this set, neither is it absent.  
							More importantly, what is here are two of the 
							biggest threats in Limited: Pokémon-ex and AB3s.  
							You remember “Almost Big Bad Basic” Pokémon… no, I 
							guess most people have forgotten this little term. 
							Medicham ex can get around Resistance though, 
							but it still is pretty nasty that two of the cards 
							in this set are Basic Fighting Pokémon with 
							reasonably splashable attack costs and solid HP 
							scores.  That is when this Resistance becomes nice.  
							There are quite a few Lightning Pokémon in this set, 
							but as a whole Dodrio comes out ahead.
							
							
							 
							
							
							
							Summary
							
							
							
							Dodrio 
							is has a good attack that combos well with many easy 
							to come by cards, which explains it low HP.  There 
							are a few other options that could combo with 
							Grumpig, and the Porter deck as a whole is weak 
							to widespread bench damage, but I have tried this 
							and it works reasonably well.  Bullados suggested EX 
							Dragons Ninjask, which would also combo with 
							EX Deoxys Shedinja, but looking at those 
							cards, their extra abilities don’t look like they’ll 
							see a lot of use in a Porter deck.  At least not 
							that Dodrio and some Mysterious Fossils 
							can’t do as well or better in their own way.