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Pojo's Pokemon Card of the Day

 

Meteor Falls - EX Deoxys

 

Date Reviewed: 03.14.05

Ratings & Reviews Summary
Unlimited: 2.25
Modified: 3.5
Limited: 3

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.


Johnny Blaze
Meteor Falls – Can you say Memory Berry? Remember that Pokemon Tool? Meteor Falls is exactly like that except for that it is a Stadium Card. Of course Pokemon-ex do not benefit from Meteor Falls either. Meteor Falls works great in a Slaking deck where you can use the 40 HP Slakoth’s Flail attack for only 1 energy card. There are plenty of other options but I will let you figure them out.

Unlimited: 2.5/5 – Of course a deck would need to be built around it but it can also be a generic filler Stadium for yourself.

Modified: 3.5/5 – More Stadiums are better in this format and Meteor Falls can bring back a Flail type deck. Plenty of other options exist.

Limited: 3/5 – Use it only if it can benefit you. Really you want draw power and energy here but if you do get a hold of the Slaking line then definitely use this Stadium.
 

Otaku

If you find the review is too long, skip straight to the Ratings and Summary! 

 

Name   : Meteor Falls

Set       : EX Deoxys

Card#   : 89/107

Rarity   : Uncommon

Type    : Trainer

Sub-type: Stadium

Effect Text: This card stays in play when you play it.  Discard this card if another Stadium card comes into play.

 

Each player’s Active Evolved Pokémon (excluding Pokémon-ex) can use any attack from its Basic Pokémon or its Stage 1 Evolution card.  (You still have to pay for that attack’s Energy cost.)

 

Attributes: As a Stadium card, this stays in play and is available to both players.  Your opponent can get rid of it by simply playing their own Stadium… but that is the only “general” way; the other option involves running Pokémon with abilities to do it.  Of course, most decks only run three or four Stadiums, and unless they have Pidgeot out and can spare a Quick Search, your Stadium will usually be safe.  Four cards is not a lot, and by now most players should know to “jockey” for position when it comes to their Stadium cards.  What that means is you don’t play something unless it’s going to actually help you that turn.  For example, lowering your hand size to use Stephen’s Advice is okay.  Knocking out an opponent’s Stadium that is giving them an advantage over you is good.  Playing one that will benefit you that turn is good.  Playing a Stadium when your opponent has a Stadium out that will not harm you nor really help them (for example, Ancient Tomb when you don’t have their Weakness nor they yours) is not good.  It gives them more time to try and counter your current one.  Same for if you get no use out of it: it’s just begging to be wasted.

 

Abilities: Meteor Falls actual ability is one that used to only be available via Pokémon Tool or Pokémon Power.  The obvious advantage of Meteor Falls is that it is a single card to run that affects all of your Pokémon (assuming they aren’t Pokémon ex), and is Modified Legal.  The older examples (Memory Berry and Neo Revelation Aerodactyl) may no longer be legal, but have a distinct advantage of working for Pokémon ex, and Memory Berry only affected the attached Pokémon, not all Pokémon (including your opponent’s like the other two).  Still, as a whole this is a good card.  Decks focusing on attacking with Basic Pokémon and/or Pokémon-ex aren’t going to get any benefit from the card, where as some lower Stage Pokémon have attacks that become rather potent when made available to higher Stages.

 

Uses/Combinations: There are probably enough for me to end up forgetting too many should I try and list them, so here are some general guidelines:

 

1)       If the highest Stage requires a lot of Energy to attack and the lower Stage(s) do(es) not.

2)       Attacks that are dependant upon HP.  This can be further split into:

a.       Rage like attacks that do damage based on the amount of damage counters on the Pokémon; the higher your max HP, the more damage you can score with such attacks.

b.       Healing attacks that say things like “Remove all damage counters from [Insert Card Name/].”  These attacks may not have been so great when it meant removing a maximum of 3 damage counters on a Basic, but when they now let you remove up to 11 from a Stage 2, its rather nice.

 

3)       Attacks with draw backs for repeated use, or that become more significant thusly.  This applies to any of the Stages: if your only attacks are either flippy or require an Energy discard, and then a nice solid damage attack is very useful for scoring the kill.  You can also turn it around: a flippy attack on a lower Stage may be unreliable… but it may be able to score a OHKO.  

 

4)       Attacks that are quite good… but exist on very puny Pokémon or that at least become better on something bigger.  One Metang can retrieve Metal Energy from the discard with its attack.  This is much better when available to a beefier Metagross.

 

I am sure there are more, but those should cover quite a bit.

 

Ratings

 

Unlimited: 2/5-There are some second/third tier decks that can really make use of this, and most top decks simply can’t.

 

Modified: 3.5/5-There will be some decks that can really abuse this, but I don’t think its going to be a huge problem.  Holding back its usefulness is the fact that it may help your opponent as much or more as well.

 

Limited: 4/5-Just to have a counter Stadium makes it important for Limited.  Add to the fact that its doubtful most opponents will be able to make good use of it.

 

Summary

Meteor Falls seems like a solid card to me that has a place in many a deck, but far from all decks or even a marginal majority.  If you can find the right lower Stages to exploit, it can be amazing how versatile a single Evolutionary line becomes when its peak may have up to eight attacks…
 


Ash
Meteor Falls ˇV many Pokemons have attacks like it. But most of them donˇ¦t workˇK:P and it can be useful. How? Letˇ¦s seeˇK

Combos:
One word ˇV rage. The rage attack of some Pokemons like Onix SS and Vigoroth RS. Whatˇ¦s the use of it? Usually higher stage Pokemons have more HPs, so if we can use rage attack from the lower stage and 10+ the damage counters on the higher stage Pokemons, it would be very useful. One example is Slaking RS, since Slaking canˇ¦t attack 100 after the turn that it attacks, so you can use Vigorothˇ¦s rage to attack in the next turn by boost or something. It can be very useful.

Ratings:
Unlimited ˇV 2.5/5 doesnˇ¦t seems useful hereˇK
Modified ˇV 3.5/5 as Iˇ¦ve saidˇK
Limited ˇV 2.5/5 also doesnˇ¦t seems useful hereˇK

Sorry todayˇ¦s review is a bit unclear and short since Iˇ¦m very busyˇKthanks. ^_^ˇ¦
 


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