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Pojo's Pokemon Card of the Day

 

Kyogre

EX Emerald

 

Date Reviewed: 05.27.05

Ratings & Reviews Summary
Unlimited: 1.5
Modified: 1.87
Limited: 3

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.


Otaku

Name: Kyogre

Set: EX Emerald

Card#: 6/106

Rarity: Holographic-Rare

Type: Water

Stage: Basic

HP: 80

Weakness: Electric

Resistance: None

Retreat: CC

Attack#1: (C) Ram [10]

Attack#2: (WCC) Aqua Sonic [40]

This attack’s damage isn’t affected by Resistance.

 

Attributes: Kyogre is a Basic Pokémon, making it so you can just drop it into play on a whim, so long as you have room on your bench.  It is on its own though: no pre-Evolutions or Evolutions.  It is a Water Pokémon, which is solid: Weakness exists (nearly every Fire-Type Pokémon plus a few others here and there), as does Resistance, but Resistance hasn’t existed since the beginning of this game, like Weakness, and is still something of a novelty even after all this time.  It has a solid 80 HP: not the best it could have, but for Basic, good.  There is an Electric Weakness: be careful of this, as it allows Dark Ampharos and Rocket’s Zapdos ex to slap you around pretty easily.  If need be, you could use Ancient Tomb to cover the Weakness.  There is no Resistance, which I consider to be a shame, but there is no sense in dwelling on it.  The last stat to look at is the retreat cost.  Two Energy to retreat is low enough you can, but high enough you will want to avoid it if possible.

 

Abilities: Ram is a straightforward 10 for (C).  This is fair, but its main use is for an attack to use while powering up Aqua Sonic, so it serves its purpose.  Sadly, while Aqua Sonic is actually under priced (you pay for 35, you get 40 with an effect), but as the top attack, 40 is a hair weak.  The costing scheme only involves one Colored Energy cost, making it so this card can be splashed into pretty much any deck utilizing Rainbow Energy or Multi Energy, but the damage is so low, it’s not going to help a lot.  It’d probably be better off with more Colored costs but better damage.

 

Uses and

Combinations: Basically a beatstick for Water decks or Water needing to add a Water-type card pretty easily.  Most other niches are being filled by other cards.  For example, for 10 less HP, you can get a Corsola (from EX Hidden Legends) that can draw and also hit for 40 for the same cost (though doesn’t ignore Resistance).  In Unlimited, there are even better options.

 

Ratings

 

Unlimited: 2/5-Don’t be fooled.  It’s solid enough to use here with some success.  After all, it can use Recycle Energy and Double Colorless Energy for power.  However, most decks have better options. 

 

Modified: 3/5-Better technically, but as with Unlimited, there just isn’t much to do with it.

 

Limited: 4/5-Here we go.  It is a big Basic and can hit for a solid amount.  There is even some Resistance to ignore.  Just watch out for Electric Pokémon.

 

Summary

Some cards are so simple and straightforward they aren’t bad, but they aren’t exactly good.  We usually refer to these cards as “vanilla”.  Since this one’s big attack has a simple effect, its French vanilla.  It isn’t bad… but it’s not really anything special.

 


Thundachu
Kyogre

Overview: IMO, a horrible card. For 1 colorless energy, Ram does 10 damage, then for 1 water and 2 colorless, Aqua Sonic does 40 damage, but good thing is, its not affected by resistance. Weakness to Lightning makes Zapdos ex an issue, and TA Lanturn. 80HP is a little low IMO, and a retreat of 2 is ok I guess. Myself, I probably wouldnt use it.

Unlimited: Keep it in the binder. 1.5/5

Modified: Attacks are too low, and can be easily knocked out. 1.5/5

Limited: Mainly the only reason I see to use this card in Draft is because Aqua Sonic can get by resistance. Other than that, no real reason IMO. 2/5
 
Bullados Kyogre 6

Attributes:
Much like Groudon last week, Kyogre has very reasonable stats. 80 HP is 10 above that Unlimited "Magic Number" of 70, and WELL above Modified's average for Basics that don't evolve. Weakness to Lightning is a problem, as Zapdos and Electrode are both very popular cards right now, and both would OHKO Kyogre without any great difficulty. A retreat of 2 is fair, but I still wouldn't pay it unless I had to.

Attack #1: [C] Ram
A very basic 1 for 10 attack, nothing special here. Backup attack: don't use unless Aqua Sonic isn't powered up.

Attack #2: [WCC] Aqua Sonic
3 for 40 is above average, and not being affected by resistance is always nice. However, this isn't main deck quality of attacking, as 40 damage isn't that much.

Ratings:

Unlimited: Much like Groudon last week, this won't do much here. 10 damage is minimal, and the 40 is ER bait. The 80 HP is decent, but Sneasel takes this thing easily.
1.5/5

Modified: Again, not much better. Could work with Swampert, but only to a very small degree. 40 damage isn't enough to KO anything, and 80 HP isn't much for an attacker.
2.5/5

Limited: BBP with a decent attack means that he will last quite some time in LImited, and will more than likely win you the game, if you use him right. Retreat before the KO, and you will always have a fighting chance here.
4/5
 
Travis
Kyogre (Basic)

Background: The holo Kyogre (still a sucky legendary). 80 HP, Lightning weakness, no resistance, 2 retreat cost.

Attacks:

Ram (1 colorless): 10 damage, simple basic attack.

Aqua Sonic (2 colorless, 1 water): 40 damage, not affected by resistance. Good fr getting past grass decks, but not powerful and a bit expensive.

Ratings:

Unlimited: 0.25/5: You'd have to be a n00b or crazy to play this in unlimited.

Modified: 1/5: Same as above, but still slightly playable if you need to stall in the opening turns.

Lmited: 2/5: Better here because it has simple energy requirements, is a basic, and can deal ok damage.
 
Scyther21
I'm so sorry for not being here in a while I got caught up in the video game trying to find a way to catch Mewtwo on fire red.
 
But anyway lets get down to business.
Kyogre 80 hp.
2 attacks.
Ram for one energy.
Aqua sonic for 40 and kill the treeko's resistance.
This card is not very good but it will be a good pokemon to play
as a your first active pokemon.
Modified 2.7
Limited 2.9
Unlimited 2.6
 
Scyther 21


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