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Pojo's Pokemon Card of the Day
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Feraligatr
EX Unseen Forces
Date Reviewed:
10.04.05
Ratings
& Reviews Summary
Unlimited: 2.125
Modified: 4
Limited: 4.8
Ratings are based
on a 1 to 5 scale.
1 being the worst. 3 ... average. 5 is the highest rating. |
~R Pac~
|
Today's card is Feraligatr from EX Unseen Forces
Feraligatr has nice stats for a stage 2 evolved Poke.
120 HP is very nice and topped with his Poke power of
reducing 10 from attacks on him, he will be a little
hard to kill in one hit. The fact that he's a stage two
is really gonna hurt his rating though. Stage twos don't
cut it in unlimited unless they have a Poke power that
breaks the game... which is why Blastoise and Vileplume
EX will be the only viable ones you'll see played.
Still, the card does have an okay attack. Personally, i
like the first attack much more than the second. Hurting
opponents hands are always fun in unlimited. Still, they
get to pick the discarded cards... so no real help.
Still, could be comboed with Erika ;). This thing just
wont see play here.
Unlimited Rating 1.25/5
~R Pac~
Zennium66@aol.com
|
ninetales
1234 |
One of those atypical cards that alters damage BEFORE
applying weakness (which means it could take off 20
damage). One very typical thing about Intimidating Fang
is that it only kicks in when there’s damage, which
means that if your opponent likes to burn and poison,
this Poké-Body won’t help you. If your opponent is into
bench damage, you are in luck, for Intimidating Fang
protects your benched Pokémon as well.
“Pull Away” reduces your opponent’s hand size to 5. This
is usually a good thing, as it reduces your opponent’s
options. The disadvantage is that your opponent chooses
what he/she discards. Also, your opponent may want to
have a smaller hand size (about to shuffle hand into
deck with a trainer or “Eeeeeek”, about to use Professor
Birch, or in some other situation in which having a
small hand is good.). “Pull Away” probably won’t be very
helpful early game, as your opponent isn’t likely to
have more than 4 cards in the first 3 turns. But it can
be very helpful in the middle of the game; just make
sure you Copycat your opponent’s hand before you make it
smaller.
Tonnage: This is another one of those attacks that gives
you the option of doing extra damage at the cost of
doing damage to yourself (e.g. Meganium [UF], Manectric
[DX]). It’s a good attack; just use common sense. Don’t
use the optional effect if you can’t afford it.
Unlimited: 80 damage for 3 energy is okay. Disrupting
your opponent’s hand is great, but you opponent could
recover very quickly with a Professor Oak. If you want
to play Feraligatr, consider making a “Feraligatr [N1],
Parasect [N3], Trash Exchange” deck, as it will probably
be more effective in this format. 3/5
Modified: This is definitely worth it if you don’t want
to play Feraligatr EX. 4/5
Limited: It protects your benched Pokémon from Yanma,
Steelix EX, Hitmonlee, and others that can damage the
bench. 4.8/5
Questions/comments/corrections? E-mail:
ninetales1234@hotmail.com
|
Kevin89 |
Heeya, this week
we're back with gatr from Unseen Forces.
Unlimited: Gatr is a powerhouse here, it reduces 10
damage from any attack, which is always useful, and a
great body if you ask me, Pull away is absolutely
fantastic since people will probably have big hangs all
the time, and the attack itself does just enough damage
to KO a baby pokemon, however, it's strongest attack,
Tonnage, does a solid 50 damage with the choice to do 80
damage with a 30 damage recoil.
50 damage is enough to KO a basic pokemon, good, 80 is
enough to KO almost any basic pokemon! awesome.
The weakness of this card is not awesome though, there
are usually some electabuzz or rockets zappy around to
destroy gatr decks.
3.5/5
Modified: this card is a nice back-up for gatr ex, or
otherwise, gatr ex is a nice back-up for this card, it
has actually a lot of uses, it is not energy expensive,
it's not an EX, so sitrus berry or DRE/scramble really
boost its power.
His body is less useful here, but still it's good to
have it, Pull away is pretty good here too, since people
usually have large hands.
Tonnage is a nice move, and can 2 hit KO most pokemon,
given that you can choose to do 80 or 50, you can adapt
to the situation to your advantage.
I really like this card.
4/5
Limited: if you are able to draft a line of gatr, i
highly recommend it, people stack up energy in their
hands so pull away is useful, and tonnage KO's most
stage 1 pokemon in one hit! it's body prevents the small
basic pokemon people use to do any sirious damage,
furthermore, there is almost no lightning pokemon in
this set gatr cannot one-hit-KO, the only thing that
stops gatr effectively should be ampharos or water-restistant
pokemon.
4/5
|
Ash |
Hey. Am I going to
say 'I am back'? Nah. I am quitting. I am afraid that
this maybe my last review. After Alex (Xact) I am
another guy to leave Pojo.
So really...why do I leave?
School's killing me. Chemistry's killing me. Teacher's
killing me.
Ah well, I'm not saying that I'll never come back like I
am gone, but com'on...if you are REALLY good in
chemistry, please contact me and make friends...@.@
I know I am saying rubbish all the time, but I really
learnt a lot from doing reviews.
OK so today we'll have Feraligatr for review.
Feraligatr UF – 120 HP – Water
Stage 2 – Croconaw
Poké-Body: Intimidating Fang: As long as Feraligatr is
your Active Pokémon, any damage done by an opponent's
attack is reduced by 10 (before applying Weakness and
Resistance).
[1W] Pull Away (30) If the opponent has 5 or more cards
in his or her hand, your opponent discards a number of
cards until your opponent has 4 cards left in his or her
hand.
[2W] Tonnage (50+) You may do 50 damage plus 30 damage.
If you do, Feraligatr does 30 damage to itself.
Weakness: Lightning
Retreat Cost: 2
Ah it should be the first few UF cards that I've got.
Not bad, not good. Its Poke Body's nothing. Before
applying resistance? Where's its resistance?
Pull away sounds good, it greatly reduce your opponent's
hand size in some situations. But VS ZRE (Zapdos
Rayquaza ex Electrode ex), your opponent may get a great
advantage to discard energies + Zapdos OHKO Feraligatr.
With Tonnage, you can do 80 damage for free with Sitrus
Berry (check out the review of it), and it kills a lot
of thing in the format like Typhlosion (ex) / Charizard
ex. Intimidating Fang isn't anything special since
reducing the damage by 10 is nothing. Lanturn OHKOs it,
Zapdos ex OHKOs it, and a lot more thing can destroy it.
Ratings:
Unlimited: 3/5 not too bad.
Modified: 4.5/5 ok why I'll say that? It the metagame, a
lot of people will play Steven's Advice early. In this
case they can get a big hand for like 10 cards, so we
can use this chance to reduce their hand size and made
them fear to play draws. ;x
Limited: 3/5 nothing special. Tonnage used to be a good
attack in drafts, and intimidating fang can stall for a
long while, but it's so hard to run stage 2 in drafts.
Overall: 3.5/5
Thanks a lot of reading my reviews for such a long time.
I hope I can have the chance to help you guys later.
Where's Ash going? (Training.) (Improve my English. My
English sux. x_x) (Get a trip for Worlds 06.)
Biyees.
Always welcome to e-mail / IM me for strategy
discussions or Apprentice Games!!
[Contact me! Any suggestions, or comments, or even
corrections, please contact me ash.van.je@gmail.com, AIM
AshVanJe, or MSN ash_cheng@hotmail.com Skype: ash_van_je]
|
Tom |
Today we’re looking
at Feraligatr from Unseen Forces. I do my actual Pokemon
Reviews a little different, so bear with me. I’m going
to break down each part of the card, and do my best to
be as informative on each one as possible.
HP: Feraligatr has a pretty basic HP of 120 for 2nd
Stage Pokmon. He wont be knocked out any time soon
(provided he doesn’t go up against his weakness).
Poke-Body: Intimidating Fang isn’t that great of a Body,
but it can be slightly useful. I won’t certainly argue
if my opponent’s attacks are reduced by 10 Damage on
Feraligatr.
Pull Away (WC): Doing 30 damage for two energy isn’t
that bad of an attack, but also add in the fact that it
can help keep your opponent’s hand in check, and in a
format where draw power is key, Pull Away can be very
useful.
Tonnage (WCC): We’ve all seen Tonnage before on other
Pokemon, and it can be a nasty attack, doing 50 base,
and increasing it by 30 more damage if do 30 damage to
Feraligatr itself. I admit that can hurt Feraligatr in
the long run, but you might want to try out Sitrus Berry
to at least null the 30 damage for one turn.
Weakness: Standard for Water Pokemon, Lightning types
will own Feraligatr if you aren’t prepared.
Resistance: None.
Retreat Cost: (CC) isn’t that bad of a cost for a Stage
2, where you might see 3 colorless.
Overall Feraligatr is a nice Pokemon to put in your
Water deck for sheer power, and you might be able to
make a deck on him with other support Pokemon and
Trainers (such as Sitrus Berry mention earlier).
Unlimited: 2/5 Better Water Pokemon
Modified: 3.5/5 Again, he can be useful in Water decks,
or in his own deck
Limited: 2/5 I personally don’t like Stage 2 Pokemon in
a Limited Format. Too slow.
|
Johnny Blaze |
Feraligatr #4 ? Intimidating Fang ?
Sorry I?ve missed reviews for a while but
I?m back with this one as this is one of my
fav. cards from the Unseen Forces set.
Gatr has always been popular dating back
from the ol Riptide version. Now we get 2
new Gatrs ? Feraligatr-ex and this
Feraligatr with the Intimidating Fang
Poke-Body. Also this Gatr has a beefy 120 Hp
as a non-ex.
Intimidating Fang
is a mini Defender that whenever Gatr is
active any damage done by your opponents
attacks is reduced by 10. Now notice that
it doesn?t state that damage done to
Feraligatr is reduced by 10 it states that
any damage done by an opponents attack is
reduced by 10. So this means that any bench
damaging attacks is also reduced by 10.
Just remember though that those attacks that
place damage counters will still get through
Intimidating Fang.
Now lets take a look at Gatr?s 1st
attack - Pull Away. Pull Away does an
average amount of damage 2 for 30 but why it
really shines is that it kills your
opponent?s hand size. Your opponent discards
down to 4 cards if their hand size is 5 or
more. This is perfect to use if they just
used CopyCat to Copy your huge hand then
just use Pull Away next turn.
Gatr?s 2nd attack Tonnage, is
really the powerhouse here. For 1W and 2C
it does a nice 50 damage, but wait there?s
more. If you want to do 80 damage to your
opponent then Gatr will damage itself by
30. Combo this with Sitrus Berry and you
just dished out 80 without doing damage to
yourself.
Unlimited:
2/5 ? I cant really see it staying powered
up long enough. But with a DCE it could
work. Also with all the draw power hand
sizes are usually large so Pull Away may
help.
Modified:
4/5 ? I really like this card. Of course
there are obvious weakness such to Lightning
or Water resistance to Meg-ex, but Fire will
be popular with the new set and so will
Feraligatr. Also with 2 great attacks and a
nice Poke-Body expect to see Feraligatr
played.
Limited:
3/5 ? Hand size usually isn?t an issue in
this format but if you can draw the evo line
then its attacks and HP are well worth it.
|
Psylight Hao |
Well for today we
have Feraligartr in its holo versionm from UFO, here
is the spoiler
Feraligatr 120 HP
Stage 2 Pokémon Water
Illustrator: Masakazu Fukuda
Poké-BODY:
Intimidating Fang
As long as Feraligatr is your Active Pokémon, any
damage done to your Pokémon by an opponent's attack
is reduced by 10 (before applying Weakness and
Resistance).
Attacks:
(WC)-Pull Away 30
If your opponent has 5 or more cards in his or her
hand, your opponent discards a number of cards until
your opponent has 4 cards left in his or her hand.
(WCC)-Tonnage 50+
You may do 50 damage plus 30 more damage. If you do,
Feraligatr does 30 damage to itself.
Weakness: L
Resistance:
Retreat Cost: C C
4/115 Rarity: Rare Holo
Look from the
top we see a nice 120Hp for a stage2 is actually the
maximun in a non-EX has well is water type Pokémon,
the illustration is pretty cool, and seems to
concordate with the attacks. Now the Poké-Body:
Intimidating fang, is not great but still isn't a
total lose since this can't proctect also your
benched Pokémon from attacks like Sppinig Tail of
T-Tar nad has well proctect itself a little.
Attacks: Pull Away could be a very useful against
some decks since reducing your ooponent's hand to
just 4 is kinda borken in the other side and against
decks that have a lot of control over the discrad
pile like Firestarter or Magma Spirit this could be
a grat help for them has well leaving with only for
cards your opponent's doesn't look that great if
your ooponent's them use steven's advice. Tonnage:
Is an attack kind desesperate you can always do the
plus damage but it will also cost you, but since
there is nice sitrus berry you can used a couple of
time adding some sitrus in the down part weaks to
lighting no a surprise but since the new set Delta
Spieceis is coming-up with a lot of Lithinig Pokémon
be were but You can always attach a protective or or
play an Ancient tomb, resistence: none so nothing to
say; Retreat cost of two is easy to pay but if you
can avoid it do it
Ratings
UnLimited:
Could work in Sloking mind games decks has a
discarding tool but since it is a stage2 may cause
problem to play it- 2/5
Modiefied: Nice if you
play it with his EX counter part you can make a deck
to play with those buddies but has I said early
Lightinig type Pokemon can easily handled and has
well decks based in a lot of discard pile 3/5
Limited: If you manage to
pull out this big guy and some its preevolutions
play it discarding does a lot of work here since
there isn't a right engine and a form to return from
discard pile in every deck to play you can always
count on discarding your opoonent's hand and has
well you may play to take something with you with
Tonnage 3/5
|
wierdofur |
The biggest and
baddest fighter in the sea...
Feraligatr (Unseen Forces #4)
Type: Water
Water has a fair deal going for it, and not many
weaknesses.
Feraligatr is a welcome heavy-hitter for them.
HP: 120
Very nice for a Stage 2; normally you'd only get
endurance like this from an ex Pokemon.
Stage of Evolution: Stage 2
Hard to get out, but he can well be worth the effort.
You'll need Croconaw and Totodile to bring him into
play. Rare Candy does wonders, as well.
PokeBody/PokePower: Intimidating Fang
'As long as Feraligatr is your Active Pokemon, any
damage done by an opponent's attack is reduced by 10
(before applying Weakness and Resistance)."
Attacks:
[W] [any] Pull Away {30}
If your opponent has 5 or more cards in his or her hand,
your opponent discards a number of cards until your
opponent has 4 cards left in his or her hand.
[W] [any x2] Tonnage {50+}
You may do 50 damage plus 30 more damage. If you do,
Feraligatr does 30 damage to itself.
Weakness: Lightning
There aren't many Lightning Pokemon that see alot of
play to my knowledge, so his weakness isn't anything to
worry about much.
Resistance: (none)
Sad, but most really good Stage 2s in Unseen Forces have
any resistance.
Retreat Cost: 2
A little hefty, put some Switchs or Warp Points in your
deck.
Rarity: Rare
Hard to get, but If you like water, then go for it.
The Positive:
Being able to decimate your opponent's hand (esspecially
if they're playing conservatively, or using lots of draw
effects. Tonnage provides that big bash that's sometimes
needed to finish off a Pokemon. There's plenty of
healing effects out there, so you can revive him if he
gets too weak. Sitrus Berry seems to be made for him.
He is well worth building a deck around, or can be
emergency muscle.
The Negative:
I'm just not a fan of the Intimidating Fang Poke-Body.
It just provides too little of an effect to be really
outstanding. Also, he needs to hurt himself to deliver
those big blows. He needs serious healing effects to be
usable for long periods of time.
Unlimited:
Lots of healing effects here, and well worth using in a
Water, heavy-hitters or Feraligatr deck.
4.5/5.0
Modified:
There's still enough support to make him work well here.
4.5/5.0
Limited:
Hard to get the cards to bring him out here, so look
elsewhere.
3.0/5.0
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