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Pojo's Pokemon Card of the Day
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Desert Ruins
Hidden Legends
Date Reviewed:
08.02.05
Ratings
& Reviews Summary
Unlimited: 2.6
Modified: 4.3
Limited: 2.6
Ratings are based
on a 1 to 5 scale.
1 being the worst. 3 ... average. 5 is the highest rating. |
Bullados |
Desert Ruins
Advantages: This is quite possibly the most versitle
Stadium card in existence. It can be thrown in any
quantity into any deck that doesn?t rely on Pokemon-ex,
and severely hampers the ability of the opponent to use
their own Pokemon-ex. Also, because it?s a Stadium, it?s
difficult to get out of play. The only 2 ways to get it
out is either to replace it, or to use an attack that
discards it.
Disadvantages: Very few, unless you run Pokemon-ex in
your deck. In that case, you should not be running
Desert Ruins anyway.
Ratings:
Unlimited: No advantage, no disadvantage. Use it as a
general Gymbreaker, and nothing else.
1.5/5
Modified: Spectacular card, excellent gymbreaker, also
excellent at making your opponent think twice about that
big ex he just played. This should be in every deck that
doesn?t run Pokemon-ex.
4/5
Limited: Gymbreakers are always good, and for this
format, if it doesn?t help you, it hurts you. Get rid of
your opponent?s Gym before they can use it right. Also,
there are a lot of Basic ex?s in this set, meaning lots
of targets for Ruins.
4/5
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X-Act |
Desert Ruins
Desert Ruins is a Stadium card that counters ex Pokemon
having 100HP or more. Specifically, when Desert Ruins is
in play, each player must put one damage counter on each
of his or her ex Pokemon having 100HP or more at any
time between turns.
I can see this card being very good in HL-on, since ex
Pokemon should be very much played in this format. The
few non-ex decks that will be in HL-on will surely tuck
a few copies of this card in their decks. jermy actually
played 4 copies of this card in his Worlds-winning deck,
to ensure that he always counters the gym that his
opponent plays against him (notably Battle Frontier),
and, at the same time, to aid Nidoqueen to kill the
various ex Pokemon that it could meet.
Unlimited: This is a great card in Unlimited as well.
Wigglytuff ex, Suicune ex and Vileplume ex are all cards
that are played in Unlimited, and all of them have 100HP
or more. So if you’re one of those Unlimited players who
still plays things like Slowking or Snichu or whatever
(anything that doesn’t have a 100HP+ ex Pokemon,
basically), consider putting a few copies of this card
in your deck to counter three of the best Unlimited
decks. 3.5/5
Modified: Thank god the format is HL-on and not FRLG-on.
Desert Ruins will certainly be played in HL-on… the ex
Pokemon are simply too powerful not to be directly
countered by this card. 4.5/5
Limited: Very few people will have an ex Pokemon that
Desert Ruins can counter in HL. Only Kyogre ex, Groudon
ex, Vileplume ex, Metagross ex and Wigglytuff ex are
countered by Desert Ruins in this set, and a player
would have really fantastic luck to be able to draft one
of these cards AND them find a way to evolve them.
Kyogre ex and Groudon ex might be exceptions, but I
think that they are actually not very good in Limited
(for ex’s), and can be countered in other ways. Because
of this, I believe Desert Ruins to be next to useless in
Limited. 1.5/5
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Pidgeot5 |
Desert ruins
Desert ruins is a stadium that is played a lot because
it punishes those big ex pokemon and helps level the
playing field when using the non ex pokemon.
It makes a good gym to have in a non ex deck, especially
when running Pidgeot and you need a counter to battle
frontier, and ex decks that are prone to ruins tend to
play more gyms to counteract it. Some decks that run
90HP exs can also get away with running ruins and
sometimes the effects can be devastating.
Unlimited: It is a good gym because the ex pokemon are
everywhere. Vileplume ex, Suicune ex, Wiggly ex. The
thing is though that these dominate the format so much
that even if ruins is in play, they just comp search or
oak and counter ruins and are able to win before the
continued stream of ruins is able to do too much damage.
In addition if Vile ex is active, ruins cannot be played
anyway.
3/5
Modified: Better here, there are tons of solid non ex
choices for you to play desert ruins with. There are
strong looking exs on the horizon so this gym may be a
good choice in a lot of decks, who knows, it may appear
more commonly now.
4.5/5
Limited: Well your opponent needs to have an ex for this
to work that is over 100HP, and unfortunately 3 out of
the 9 ex pokemon in this set evade ruins and in addition
there are 3 other gyms in this set. Of course if your
opponent is hoping to go romping away with their
Wigglytuff ex or something, this will give them an
unpleasant surprise. Whether it will stop the target
before it takes 4 prizes is questionable but it gives
you a better hope at least. I would have rather pulled a
steven’s advice or maybe even life herb as it has a
better chance of actually doing something for you.
2.5/5
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