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Pojo's Pokemon Card of the Day
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Holon Fossil
Holon Phantoms
Date Reviewed:
04.04.06
Ratings
& Reviews Summary
Unlimited: 2
Modified: 3
Limited: 2
Ratings are based
on a 1 to 5 scale.
1 being the worst. 3 ... average. 5 is the highest rating. |
William
Hung |
Holon Fossil
Unlimited 1/5 - Flipping a coin to get a stage 1 Fossil
Pokemon into play - not too hot. Strange Cave would be
much more viable. Even then, I am not sure if Fossil
Pokemon is worth the trouble.
Modified 2.5/5 - I am really not that certain how this
will work out for a deck running powerful Fossil Pokemon,
including Armaldo ex (Legend Maker). My guess is that
you run 2-3, in addition to Strange Cave.
Limited 3/5 - This may be your only option in order to
play other powerful Fossil Pokemon in the set. So I have
to give this a thumbs up, if there are any powerful
Fossil Pokemon in this set during the Prerelease. The
trick is to have Anorith in your hand or that particular
Fossil Pokemon in your hand, since that will make it
100% that you can get that Stage 1 into play. However,
you may have to do 50/50 - it depends on your situation.
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~R Pac~
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Today's card is Holon Fossil from Holon Species
Ahh, to be a super secret reviewer of unreleased
cards... :-P
Okay, so if you're running an Aerodactyl deck in
unlimited, you gotta run four of this guy. It's just the
best Aerodactyl getter I can think of. You flip heads
you get one from your deck AND put him on your bench.
You flip tails you put one from your hand and put him on
your bench. This just rocks by getting around that
annoying mysterious fossil. However, who runs Aerodactyl
anymore? Evolutions are just about extinct in unlimited
save Blastoise, Vileplume EX and Slowking. So, he could
be used to counter those decks if they are in your area
(if you do play him, use him quickly so your opponent
can't evolve anymore). However, I could also see him as
a precaution. Run a few Aerodactyl and a Holon Fossil in
your deck and the big evolutions can be taken down early
if needed. With all the search in this environment, he
should be no problem to get out. You just have to weigh
the benifit of stopping the three evolution decks
against the deck space of maybe 4ish cards that will
otherwise be useless in most instances. I say it depends
on what your environment looks like. Personally, I would
give him a trial, but would probably stick with a more
focused deck.
If you do run him (and Holon Fossil) be sure to get him
out ASAP when against an evolution deck because he does
no good after the evolution has been played. Also, be
sure to keep in mind his weakness (Scyther = one hit
slaughter) and his low HP. To take advantage of the
trainer, I would put 2-3 Aerodactyls and 1-2 Holon
Fossils in my deck. Computer search (or Oak or whatever)
to get an Aerodactyl and a Holon Fossil into your hand.
Unless your other Aerodactyls are prizes or have been
discarded, you automatically get one of him out despite
how bad you flip coins (because one is in your deck (for
heads) and one is in your hand (tails). To save space,
you could also just run one Holon Fossil and use the
Item Finders that are probably already in your deck if
necessary, but I dont like playing flipping decks.
Unlimited Rating 2.5/5
~R Pac~
Zennium66@aol.com
|
Kevin89 |
Holon Fossil
Unlimited:
this card is a somewhat better version of fossil egg, if
you already have one of the fossil-evolution cards in
you hand it's a win-win situation. If you play
aerodactyl (fossil) here, the only fevolution I can
think of right now that is a bit decent in unlimited
along with ninjask DX, this will come in useful, because
you can get a turn 1 aero to shut off any slowking/blasty
that you come across. use fast ball too.
as for the Holon Fossil, I don't think it will change
gameplay and decks that much here.
1.5/5
Modified:
This card is just a great addition to any deck that uses
fossils.
Strange cave was nice, but getting the Fevolutions out
of your deck was still a problem. you could use elms
training method or celio's network, but that is a bit
too slow.
I can see some Fevolution decks around since the new
ones, from delta species are again another type, so you
could easily play 4 types of pokemon to counter a lot of
decks. so this card will certainly help.
3/5
Limited:
Nah, without mysterious fossil in this set (as far as I
know), fossils won't be worth playing. you could always
hope for a heads on this card, but it's all a bit too
situational and this will probably result in some dead
cards in your hand.
you'll need a full fossil deck (with 2 or 3 holon fossil
at least) and multitiple fevolutions to make a succesful
fossil deck.
2/5
|
Otaku |
If you find the review is too long, skip
straight to the Ratings and Summary!
Name :
Holon Fossil
Set :
EX Holon Phantoms
Card# :
86/110
Rarity :
Uncommon
Type :
Trainer
Effect Text:
Flip a coin. If heads, search your deck for an
Omanyte, Kabuto, Aerodactyl, Aerodactyl ex,
Lileep, or Anorith and put it onto your Bench.
Shuffle your deck afterward. If tails, put an
Omanyte, Kabuto, Aerodactyl, Aerodactyl ex,
Lileep, or Anorith from your hand onto your
Bench. Treat the new Benched Pokémon as a Basic
Pokémon.
Attributes:
Holon Fossil
is a plain, normal Trainer. This is somewhat of a
surprise, and the only downside to this is… you
can’t search it out with Holon Transceiver
like you could if it was a Supporter. Of course,
you can draw into it with a Supporter, so that’s
nothing, really. ;)
Abilities:
The downside: its coin flip based. The upside:
tails doesn’t automatically fail. If you get heads,
not only can you search for one of the Stage 1
“Fossil” Pokémon, but you can then Bench it as if it
were a Basic. That’s fantastic, and more or less an
update of the old Fossil Egg. They made it
one better, though: on tails, you can still bench
one of the listed Pokémon from your hand as if it
were a Basic. So as long as you have one of the
listed Pokémon you want to Bench in your hand and
one in your deck, either way you’ll get something
out of this.
Uses and
Combinations:
Super speed for Fossil decks. So long as you get
the desired Stage 1 into play as a Basic, it’s
obviously a benefit. However, the simple combos are
also quite nice: use this first turn, then Candy
into the Stage 2. The Kabutops we reviewed
on February 6th this year can attack for
a single Fighting Energy, hitting for a solid 30.
Since its Fighting, think about an opening Plusle,
or any of the several Fighting Weak Pokémon. If you
do go second, you would have the option of a
Supporter, and if it discarded an Energy, then the
secondary effect of Kabutops’ attack would
let you attach said Energy, allowing you to use the
“big” attack turn four of the game: not great, but
still pretty good. Omastar, should you be
using it, pester the opponent with Drag Off… and
since you would still have the option of using
Strange Cave
or playing another Holon Fossil (allowing you
to Bench a Kabuto), Drag Off that early would
be quite nice. Cradily/Dark Ampharos
decks would benefit: though you’d have a hard time
using Cradily’s attacks first turn, you would
reduce your reliance upon
Strange Cave…
allowing the deck to run Desert Ruins or
Cursed Stone for extra damage.
Ratings
Unlimited:
3/5 – There are a few decks that use Fossil
Aerodactyl, and this is nice for them as it is
better Fossil Egg. It also makes
Aerodactyl ex a little less silly of TecH: it
might be worth adding two of it and two of this to a
deck, just to kill Focus Band.
Modified:
4/5 – This score reflects what I believe it will do
for Fossil based decks, giving them much needed
extra speed. Obviously it’s a must for such decks
and useless outside of them.
Limited :
1/5 – Wait, if this seems stupid it’s because I
don’t know if there are any legal targets in the
set! If there are and you pull one of this and said
target, its great… but yeah if you don’t have a
legal target or there aren’t any in the set, it’s
junk. One last word of warning, this might be the
only way in the set to play said Fossils… making
them risky indeed.
Summary
An excellent card that should see use, but may not
if people develop “Fossil Evolution Phobia”. It
allows you the option of keeping Strange Cave
in the deck (allowing two Fossil Evolutions to be
Benched as Basics in a turn)… or running less
Strange Cave or even none at all and
still have great speed.
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