Review too long? Skip straight to the scores and
summary.
Name:
Mew ex
Set:
EX Legend Maker
Card#:
88/92
Rarity:
Pokémon-ex
Pokémon-ex Rule:
When Pokémon-ex has been Knocked Out, your opponent
takes 2 Prize cards.
Type:
Psychic
Stage:
Basic
HP:
90
Weakness:
Psychic
Resistance:
None
Retreat:
C
Poké-Body:
Versatile
Mew ex can use the attacks of all Pokémon in play as
its own. You still need the necessary Energy to use
each attack.)
Attack:
(PC) Power Move
Search your deck for an Energy card and attach
it to Mew ex. Shuffle your deck afterwards.
Then, you may switch Mew ex with one of your
benched Pokémon.
Attributes:
Mew ex is a Basic Pokémon-ex, of course. It
is a Psychic Pokémon, and as I’ve stated before
Psychic Types have it pretty good in the current
Modified format: Weakness is abundant, though
perhaps not on as many commonly played as one might
like. Still, it’s out there and in at least a few
prominent decks. Resistance is uncommon both in
terms of amount and what gets played.
Mew ex
has 90 HP, double Mew’s normal HP in the TCG,
which is quite nice for a Pokémon-ex to actually
accomplish. Ignoring the “base” Pokémon, it is
still a very good score; you either want to be at
the maximum (120 HP for a Basic Pokémon-ex) or at
90, the highest you can have and not be vulnerable
to Desert Ruins.
Psychic Weakness could be a problem: there are a
surprising number of “Ghost” Pokémon in this set.
If they become popular, then that means many Psychic
decks that aren’t Weak to other Psychic Pokémon.
Other than that, it’s not particular damaging at the
moment; just remember what’s waiting in the wings.
As there is no Resistance, let us move onto the
Retreat Cost. At one Energy, it will rarely be a
problem.
Abilities:
Versatile is a Poké-Body that lives up to its name:
it gives you access to all attacks in play. You
still need to be able to pay for the attacks (and do
whatever they require), but given the amount of
nice, inexpensive supporting attacks and joy of
Holon’s Electrode, it should be reasonable to
use nearly any attack in play.
The actual attack on this card supports the theme as
well, though I feel it is a bit pricey. I can only
assume they predict Versatile to be fantastically
strong. Power Move requires (PC). Having more than
one Energy requirement is normally a bad idea for an
attack that is meant to get more Energy. It does
have the bonus of allowing you to bench Mew ex
though, but by the time you have (PC) attached, you
can probably start using better attacks.
Uses and
Combinations:
Mew ex is somewhat rare for a Pokémon-ex in
that in a very real sense, it can be either a deck
focus or merely a nice, supporting Pokémon. If you
try to build around it, focus mostly on Pokémon with
useful, mostly Colorless attack costs and/or nice
Poké-Bodies/Powers. An example would be
Gardevoir from EX Emerald. It has the Heal
Dance Poké-Power, allowing you to remove up to 2
damage counters on your turn, extending Mew ex’s
life, in addition to being of the same type and
having mostly colorless costs for its attacks. Note
that I am not saying this is exactly how to run it,
just that they work well enough. It is also easy to
splash into about any Psychic deck, as the above
example illustrated, it will make it easy to copy
attacks.
In its own deck, Holon’s Electrode and maybe
even Holon’s Magneton as well are musts: two
of them will let you easily perform almost any
attack in the game.
Ratings
Unlimited:
3/5-A few Neo Genesis Slowking to protect
your Energy and keep you up front, one or two strong
Basic Pokémon with easy to copy attacks, and you
might have a decent deck.
Modified:
3.5/5-I feel this is a promising card, though I
can’t find any truly stellar combos at the moment,
it is also a very new card, so give me time. As
stated, even if it can’t carry a deck, it can be
added to a few without much trouble.
Limited:
4/5-The second attack will become more important
here. Ideally, you use a couple Fossil cards
to buy time “prize free” while using the second
attack to get the right compliment of Energy. Good
thing there are three different Fossils in the set.
If you can’t get enough fossils, just something that
has decent HP and can buy you time can be worth it.
Summary
Mew ex
is a very nice card that is fairly well designed
except for one rough spot. At the absolute worst, I
feel it will yield a fun deck that is just shy of
being competitive enough to see major tournament
play.