Name :
Full Flame
Set :
EX Legend Maker
Card# :
74/92
Rarity :
Uncommon
Type :
Trainer
Sub-type:
Stadium
Effect Text:
This card stays in play when you play it. Discard
this card if another Stadium card comes into play.
If another card with the same name is in play, you
can’t play this card.
Put 4 damage counters instead of 2 on each Burned
Pokémon between turns. The Special Condition Burned
can’t be removed by evolving or devolving the Burned
Pokémon.
This should be another short review. Burn, as a Special
Condition, has never been very good. While it averages
the same damage as Poison, part of what makes Poison
useful is that there is usually one time where the
opponent can’t do anything to heal it. That is, with
Poison, you get at least an extra damage counter from
that first “between turns” period. Not so with Burn:
you might get a great two damage counters, or you might
get nothing. Then the opponent has a chance to get rid
of Burn.
Well, Burn gets some much needed help here: the damage
is upped to 4 damage counters by the effect of Full
Flame. This is huge, even if it’s only half the
time. To top it off, it prevents Evolving/de-Evolving
from removing Burned. So if you catch something that
the opponent plans on Evolving (or to use Swoop!
Teleporter on then Evolve), that hurts.
Pretty much all Pokémon that use Burn should consider
this. A few are even better candidates. Dark Muk,
for example, increases the opponent’s retreat cost, and
has an attack that does both Burn and Poison. So it
might be interesting to see how the opponent handles an
increased Retreat Cost and the inability to shake being
Burned by Evolving.
There are also some Pokémon in this set (and presumably
some future sets) that get bonuses to their attacks when
Full Flame is in play.
Ratings
(Deck Specific Scores)
Unlimited :
1.5/5 – Can’t see it being too useful here: Trainer
denial and many Pokémon with a free Retreat Cost hurt
the effectiveness. Still kinda nice to finish off
something that has Focus Band on it.
Modified :
4/5 – Deck specific rating, of course: decks that
prominently inflict Burn should almost never be without
it, or decks that reference it’s effect.
Limited :
5/5 – Assuming you get at least one Pokémon that can
Burn the opponent (or references the Stadium), this can
be amazing. It is unlikely they can counter the
Stadium, so unless your luck is horrid, you should be
racking up some KOs.