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Pojo's Pokemon Card of the Day

 

Espeon δ

EX Delta Species

 

Date Reviewed: 01.30.06

Ratings & Reviews Summary
Unlimited: 1
Modified: -
Limited: -

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.


William
Hung
Espeon Delta: 2/5 I don't think it can compete with Espeon ex, and simply not worth the deck space, even if you run an Eevee-loution deck. Delta Heal, unlike the old Xatu, can only heal 1 damage counter on a Pokemon of your choice per turn. If you run Eevee-loution decks, healing 1 damage counter is meaningless, because the Eevee-loutions simply doesn't have enough HP.
 

~
R Pac~
Espeon from Delta Species

This will be the first of 5 cards to be reviewed in the Eeveelution week :-P. Let's take a look. 70HP might be a little low for unlimited play with a first stage evolution. One retreat cost is easily paid. His power is what this card seems to be focused on. It allows you to heal one damage on each Poke that is delta per turn (despite how many Espeons you have out). The attack is also subpar only dishing out 30 damage for two different energies. Being the unlimited reviewer, I can't reasonably give this card a decent score. Most Pokes will be OHKOed in play here and playing a weak stage 1 evolution is qualification enough for the Pokemon player's insane asylum.

Unlimited Rating 1/5
 

Otaku

Skip straight to the scores and summary for a concise overview.

 

Please note that while I denote δ Delta Species Pokémon by adding a δ to the end of their name, but that said symbol is not actually part of their name for gaming purposes.  For example, a “Pokémon δ” can Evolve from or into a non-Pokémon δ, so long as no other rules are being broken.  That is, I can Evolve Dratini δ into a Dark Dragonair, plain Dragonair, of the “Dragonair δ”.  I cannot, however, Evolve a Dark Dragonair into a Dragonite δ or a Dragonair δ into a Dark Dragonite.

 

Name: Espeon δ

Set: EX Delta Species

Card#: 4/113

Types: Psychic, Metal

Stage: 1 (Evolves from Eevee)

HP: 70

Weakness: Psychic

Resistance: None

Retreat: C

Poké-Power: Delta Heal

Once during your turn (before your attack), you may remove 1 damage counter from each of your Pokémon that has δ on its card.  You can’t use more than 1 Delta Heal Poké-Power each turn.  This power can’t be used if Espeon is affected by a Special Condition.

Attack: (PM) Psyshock [30]

Flip a coin.  If heads, the Defending Pokémon is now Paralyzed.

Name: Eevee δ

Set: EX Delta Species

Card#: 68/113

Type: Metal

Stage: Basic

HP: 50

Weakness: Fighting

Resistance: None

Retreat: C

Attack: (C) Metal Scoop [10]

Search your discard pile for a (M) Energy card and attach it to Eevee.

Name: Eevee

Set: EX Delta Species

Card#: /113

Type: Colorless

Stage: Basic

HP: 50

Weakness: Fighting

Resistance: None

Retreat: C

Attack#1: (C) Call for Family

Search your deck for a Basic Pokémon and put it onto your Bench.  Shuffle your deck afterward.

Attack#2: (CC) Rear Kick [20]

 

Attributes: Espeon δ is a Stage 1 δ Delta Species Pokémon.  It Evolves from Eevee.  This set contains two different Eevee: one normal Colorless version and one δ Delta Species version.  Both have 50 HP, a Fighting Weakness, and a Retreat Cost of one.  Of the actually Eevee δ,  Metal Scoop suffers since it is an attack, and the most likely time to use it is early game before any Metal Energy are in the discard pile, and it only affects actual Metal Energy cards.  The “plain” Eevee has two “okay” attacks.  I recommend neither, due to the superiority of EX Unseen Forces Eevee with “Energy Evolution” for Modified.  Said Poké-Power allows you to search for an Evolution matching an Energy card you attach from your hand to said Eevee.  Using Metal Energy (or any card that provides it), you may search for any Eeveelution that is part Metal (which is all five Eeveelutions that aren’t Pokémon-ex in this set).  Just be careful since this Eevee has only 40 HP.  For Unlimited use, the Blackstar Promo with Chain Reaction or Neo Discovery version with a coin flip determined Energy Evolution may be better: note that the Chain Reaction Eevee is to be run alongside either of the Energy Evolution Eevee.  The question is whether or not to risk the slightly lower HP for the better reliability of the newest version (I feel it is: Tyrogue and most Pokémon threats can OHKO both of them anyway).

 

Returning to Espeon δ itself, it is a Dual-Type Pokémon: both Psychic and Metal.  Psychic Weakness is the second most common (150), while Psychic Resistance is limited to 20 Pokémon (roughly the middle of the pack).  The Metal aspect increases the amount of vulnerable Pokémon by 17, and adds 25 Resistant Pokémon, which is somewhat disappointing.  Thankfully, we get the wonderful bonus of Metal Energy’s defensive boost.  Additionally, there are no Dual-Resistant or Dual-Weak cards that match both types.

 

Espeon δ has a mere 70 HP.  While not the lowest for a Stage 1, even in Modified, those that are lower tend to have fantastic or unique Abilities… or else are a major hindrance for the card, often making it “bad”.  Looking at the actual figures, 70 HP is the most common for a Stage 1 Pokémon that isn’t a Pokémon-ex and doesn’t Evolve.  That still doesn’t make it good, though.  This low means most serious attackers will be able to OHKO you unless you are at full health, and many even if you are.  Additionally, the effect of Metal Energy becomes more critical for defending against the weaker, early game attacks as they can more easily overwhelm you while at the same time you get less of a benefit late game since the Metal Energy will likely be superfluous.  That is, you are dependant upon Metal Energy to survive early in the game, and late game it won’t offer any real safety.

 

With such a low HP, the Psychic Weakness of Espeon δ becomes a serious concern: most Stage 1 Psychic Pokémon who rely mostly on doing damage – as opposed to things such as Special Conditions or damage counter placement – will also score a OHKO.  Likewise, supporting attacks on a Psychic Pokémon that is a deck focus will also be very, very likely to score a OHKO.  10 to 20 more HP would greatly reduce the impact.

 

The low HP also increases the need for a Resistance.  Why is it different from, say, Metal Energy?  Since Resistance is built in and a guaranteed 30 point reduction in damage (at least as guaranteed as it can be in Pokémon), even though it’s only against one type, it will almost completely shut out early game damage and significantly reduce late game damage (though a OHKO would still be likely).  More over, since this is a part Metal Pokémon, the combination of the two would have created at least one favorable type match up based on Defense.

 

Finally, we come to a Retreat Cost of one.  This is the second best retreat cost in the game; even if a “naked” Espeon δ is forced active, you should be able to bench it with ease.  Of course, given the HP score and Pokémon, a free retreat cost really was needed.

 

Abilities: Espeon δ has a Poké-Power and an Attack.  The Poké-Power, Delta Healer, is fairly nice: even though it is worded so that multiples of it won’t stack, on its own it is impressive: each of your Pokémon δ gets to remove a damage counter.  The attack, Psyshock, is disappointing.  It requires two different Energy types, so the amount of Energy put into it should yield base 35 damage, possibly base 40.  We get 30 points of damage with a 50% chance of Paralysis.  That just meets my lower estimate.  Of course, this is a Stage 1 and this card’s only attack.  As such, the Poké-Power must be expected to be potent and the card to be a “bench sitter”.  Personally, I would have liked an attack with a bit more synergy to the Poké-Power, even if it wasn’t especially good.

 

Uses and

Combinations: Here is where the card falls somewhat flat.  The good new: it is an easy to incorporate Stage 1 line for most Pokémon δ decks.  The bad news: none of the Pokémon δ possess attacks that place a small amount of damage counters on your Pokémon.  That may seem odd, but remember such a drawback often offsets good damage or the same effect being done to the opposition.  Instead, we Rayquaza δ who places 7 counters on itself; too much for Delta Healer to really offset and Rayquaza δ has a Poké-Body to prevent that drawback, anyway.

 

As such, Espeon δ has very little going for it.  I can think of four uses for it:

 

1)       If you somehow end up with at least four extra slots in a Pokémon δ heavy deck and can’t find anything better to use for it.

2)       If you are running a Pokémon δ heavy deck and facing a lot of widespread bench damage in your area.

3)       If you are running an Eeveelution δ deck.

4)       If you are running something like Blastoise ex in an otherwise Pokémon δ heavy deck.

 

Ratings (assuming a Pokémon δ heavy deck)

 

Unlimited: 1/5-Even if you want to do a Pokémon δ deck, you’re better off backing it with Neo Genesis Slowking.  Run a single copy for an Eeveelution δ deck.

 

Modified: 2/5-Healing can help some, so it does have a place.

 

Limited: 3.5.5-It won’t make you invulnerable, but more than likely it will make your Pokémon amazingly durable, especially if you can pull the normal “tricks” for this format (namely retreating at the right moment).

 

Summary

Don’t let the low scores fool you: for a deck built around the δ Delta Species Eeveelutions, a single copy is a staple.  It isn’t a useless card, but it is confined to a very, very small niche.  If we get a δ Delta Species Pokémon with a good Ability that has the drawback of damaging several of your own Pokémon put towards a good purpose.  Ironically, the one Pokémon that from this set I’ve heard has had some success being run with Blastoise ex is Steelix ex, which can’t take advantage of Delta Healer.

 


Raichu88

 

Espeon (delta species)

 

It’s Eeveelution week

 

Unlimited: Two for 30 is weak here. And  you can only use it’s power once so it won’t be able to hold on very long. And 70 HP isn’t much but  it’s ok being a stage one.

 

Rating :  1/5

 

Modified: Hmm let me think about it…. NO I mean what for. It’s power can only be used once (10 would be to less anyway) If you want to heal use bellosssom or gardevoir(Ok you can only heal one poke but still. ) And it’s attack isn’t great. Just use Espeon ex ; ).

 

Rating : 1/5

 

Limited: Could be actual good here. 70 is nice here and a quick 30 plus a 50% chance of confusion. And if you have a lot of delta pokemon just leave it on your bench to heal.

 

Rating :  2.5/5


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