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Pojo's Pokemon Card of the Day

 

Riachu d

EX Holon Phantom

 

Date Reviewed: 06.12.06

Ratings & Reviews Summary
Unlimited: 1.00
Modified: 3.00
Limited: - 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.


~
R Pac~
Today's card is Riachu Delta from Holon Phantoms

This card is pathetic. Zzzap is an attack that works on babies, but doesn't quite cut it as a good attack for a fully evolved Poke. Metallic Thunder is terrible. Discarding 2 Metal Energy to do 90 damage??? Did the makersmiss a zero or something? Its junk. Even with Double Rainbow or Holon Energy its just not worth it to play in Unlimited.

Unlimited Rating 1/5

~R Pac~
Zennium66@aol.com
Otaku

Skip straight to the scores and summary for a concise overview.

 

Please note that while I denote δ Delta Species Pokémon by adding a δ to the end of their name, but that said symbol is not actually part of their name for gaming purposes to my understanding.  For example, a “Pokémon δ” can Evolve from or into a non-Pokémon δ, so long as no other rules are being broken.  That is, I can Evolve Dratini δ into a Dark Dragonair, plain Dragonair, of the “Dragonair δ”.  I cannot, however, Evolve a Dark Dragonair into a Dragonite δ or a Dragonair δ into a Dark Dragonite.  Also, δ Delta Species Pokémon are now appearing in sets other than EX Delta Species, making me realize it was perhaps a poor idea to name the set that.

 

Name: Raichu δ

Set: EX Holon Phantoms

Card#: 15/110

Type: Metal

Stage: Stage 1 (Evolves from Pikachu)

HP: 70

Weakness: Fighting

Resistance: None

Retreat: None

Attack#1: (C) Zzzap

Does 20 damage to each Pokémon that has any Poké-Powers or Poké-Bodies (both yours and your opponent’s).  Don’t apply Weakness or Resistance.

Attack#2: (MMC) Metallic Thunder [50]

You may discard 2 (M) Energy attached to Raichu.  If you do, this attack’s base damage is 90 instead of 50.

Name: Pikachu

Set: EX Holon Phantoms

Card#: 78/110

Type: Lightning

Stage: Basic

HP: 50

Weakness: Fighting

Resistance: None

Retreat: C

Attack#1: (C) Thunder Wave

Flip a coin.  If heads, the Defending Pokémon is now Paralyzed.

Attack#2: (LC) Quick Attack [20+]

Flip a coin.  If heads, this attack does 20 damage plus 10 more damage.

Name: Pikachu

Set: EX Holon Phantoms

Card#: 79/110

Type: Metal

Stage: Basic

HP: 50

Weakness: Fighting

Resistance: None

Retreat: C

Attack#1: (C) Tail Whip

Attack#2: (MCC) Steel Headbutt [30+]

Flip a coin.  If heads, this attack does 30 damage plus 10 more damage.

 

Attributes: Raichu is a Pokémon δ, which explains why it is a Metal Pokémon.  Being a Metal-Type Pokémon is fairly nice.  Although there are more Pokémon Resistant to it than Weak to it, but the important thing is that if you have a Metal Energy on here, it will reduce the damage you take by 10 for each of them, and that is nice.  Unfortunately with only 70 HP, it won’t last too long – that HP is low for the end of a Stage 1 line.  Speaking of its Evolutionary status, there are two Pikachu in this set, and I recommend #78 (the Lightning-Type version) as it is just a better card.  No Modified-Legal Pikachu is especially thrilling, so you should probably experiment.  I didn’t list the Pichu above because they are optional and not from the same set, but the EX Delta Species version might be worth it since it can use a (C) attack to get an Energy (including Special Energy) from the discard pile and attach it to a Pokémon δ.

 

Fighting Weakness can be a problem: Hariyama ex and Medicham ex are still running around.  I keep waiting for someone to build a real good Machamp deck using either (or probably both) currently legal versions, the Dark Tyranitar that is part Fighting-Type is at least used as TecH in most Dark Tyranitar decks.  Nidoqueen is far from dead (though it was more a “surprise” – oriented deck) and there are some other Fighting Pokémon that I just don’t have time to delve into.  It’s the most common Weakness in the game, but it’s pretty easy to find Resistance to splash in and much like Fire Weakness, Fighting Pokémon do so much base damage that most will OHKO a 70 HP Raichu anyway.  No Resistance is the worst Resistance and a disappointment, but at least we have that perfect free Retreat Cost.

 

Raichu has a Bench Sitter’s stats, but what does it do?

 

Abilities: Unfortunately, it’s an attacker.  Fortunately, it’s a fast one: Zzzap, an update of the classic gem first seen on Neo Genesis Pichu (the update is merely updated wording to reflect Poké-Powers and Poké-Bodies existence).  For its third go around, it returns to its original (C) cost, though for a Stage 1 that seems fair.  After all, it is a double-edged sword: it hits yourself as well, so you need to be careful with what you run alongside a Zzzapper.

 

Metallic Thunder is decent, doing 50 damage which you more or less paid for (MMC= 15+15+10, and another 10 for being a Stage 1) with an optional effect (good since Raichu should have a bonus since it doesn’t Evolve further) that gives a more or less “fair” +40.

 

The two have some synergy, Zzzap being a great opener and Metallic Thunder a solid finisher.

 

Uses and

Combinations: Double Rainbow Energy is of course great for Raichu: you’ll only get 80 damage discarding it, but you can just discard said Double Rainbow Energy, allowing you the potential four up to four rapid hits with it.  Of course, that isn’t that great, but it isn’t horrid either.  You can also use a few different combinations, including Holon’s Pokémon which won’t get you Energy ahead but will make it easy to discard something worth (MM).  Most tricks for attaching extra Energy are questionable, because said tricks involve Poké-Bodies/Poké-Powers.

 

So currently, the best idea for a deck using this card is a) TecHing it into a deck that uses a different Raichu or b) its own bizarre Turn 2 style deck that hopes to overwhelm the opponent with Zzzap and Metallic Thunder to quickly score the needed KOs.  The former concept is self explanatory, so let’s look at the latter: you might consider Rocket’s Meowth, since it is probably what was supposed to be the de facto Swoop! Transporter target, and unlike Jirachi you can keep a Rocket’s Meowth on the bench so you have something in play if your Raichu is KO’d and while awkward, its Miraculous Comeback is a decent “last ditch effort” kind of attack.  From there, it’d just be getting the right Trainer set up so that the deck flows.  It might be possible to turn it into a new, no Poké-Body/Poké-Power version of Four Corners.

 

Ratings

 

Unlimited: 1/5 – The reason I didn’t mention a Pichu to use with this Raichu in Unlimited is simple: you use Neo Genesis Pichu instead of this Raichu if you want to Zzzap.

 

Modified: 3/5 – I think it’s not that bad a card, but its finding a good use for it tricky.  There’s enough there that even if I am utterly wrong and no deck with it will be all that good… neither will it be all that bad.

 

Limited: 3/5 – There’s a decent enough chance that you can pay for Metallic Thunder, but mostly you’d take it because you already had a swarm of Pikachu and Zzzap is kinda nice for this format.

 

Summary

Raichu δ is one of those cards that are good enough not to dismiss, but hard to utilize well.  I’ve given my thoughts on it, and it looks to be a decent bit of TecH if you can make a decent Raichu using deck.

 

-Otaku

Raichu88 My name is Raichu
I’m a damage shower
Cause with my Zzzap
I do 20 on Body and Power


Unlimited: Nope Pichu is better to do Zzzap here.

Rating : 1/5

Modified: Could be nice here, although 70HP isn’t to much.
But doing 20 on Powers and Bodies is still nice. Free retreat is always good.

Rating : 2/5

Limited: 70HP, 1 Energy for it’s first attack, free retreat.
Sounds good in Limited. ;-)

Rating : 2.5/5


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