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					Pojo's Pokemon Card of the Day 
					 
					
                        
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							Primeape Delta 
							Holon Phantoms 
							Date Reviewed: 
                            06.21.06 
							
							Ratings
                            & Reviews Summary
 Unlimited: 2.20
 Modified: 2.20
 Limited: 3.00
 
							Ratings are based
                            on a 1 to 5 scale. 1 being the worst.  3 ... average.  5 is the highest rating.
 |  
 
            
              |  William
 Hung
 | My reviews 
				are ratings are for Modified only. 
 
				
					Primeape delta
 
					Modified - 1/5  Sorry, it's next to impossible to accumulate 
					damage counters without getting KO'd, making the second 
					attack weak, and the first attack isn't powerful enough. |  
              | ninetales 1234
 | 
						Attacks that discard stadiums from play 
						are not uncommon, (and have been around since G1) but 
						Primeape δ’s attack does additional damage if there is a 
						stadium card in play. Another thing that makes this 
						attack different, is you have no choice in discarding 
						the stadium. If effects from stadiums are not part of 
						your deck’s win condition, this should not be a problem. 
						  
						Primeape’s second attack is very similar 
						to other attacks that do damage proportional to the 
						damage on itself. However, what makes Primeape stand out 
						is that instead of 10 additional damage for each damage 
						counter, it is 20 additional damage for each damage 
						counter on Primeape. 
						  
						Combinations: -With Double Rainbow 
						Energy, you could do 50 damage on the first turn, if you 
						are able to evolve with Rare Candy/Wally’s Training and 
						get a stadium in play. 
						  
						-Primeape’s HP is a little low. 70 is the 
						minimum for a stage 1 to have and not be considered 
						crap. “Flames 
						of Rage” can do 130 damage, but that’s only if it has 
						exactly 60 damage. What would make that a lot easier? 
						Focus Band! Focus Band can keep it alive for a little 
						longer and allow you to do lots of damage for 3 energy. 
						  
						-Energy Root 
						could also be helpful, allowing you to do up to 170 
						damage with Primeape, but I think Focus Band is better. 
						  
						-Search cards 
						like Magcargo [DX] can ensure that you can play a 
						stadium every turn (to do more damage with “Wreck”. 
						Scott could help too. 
						  
						Unlimited: 
						Being fire instead of its traditional type (fighting) 
						gives it the ability to FTKO Scyther [JU]. “Wreck” is 
						helpful against Chaos Gym. 3/5 
						  
						Modified: 
						This could be a legitimate central attacker for a deck. 
						Not enough to be in an archetype deck, however. 
						3/5 
						  
						Limited: 
						Nothing special about this card. Good luck getting 
						stadiums into play. 2/5 |  
              | .jpg) Raichu88
 | My name is Primeape I’m Mankey’s last stage
 I’ll do 10 + 20 damage
 With my Flames of Rage
 
 Unlimited: Neahh, Flames of Rage is too expensive.
 You have other Pokemon that can do rage much cheaper.
 
 Modified: Not good not bad, discarding a stadium isn’t 
						always good.
 But Flames of Rage isn’t bad.
 
 Rating: 1.5/5
 
 Limited: Well could go well here as a game finisher. 
						Cause you really don’t discard much stadiums here. But 
						one final shot Flames of Rages could kill an important 
						Stage 2 or such.
 
 Rating : 3/5
 |  
              | Justin K | Primape d HP 
 This card is probably the most fun you'll be likley to 
						play - This guy has 70HP, which is pretty disapointing 
						for a stage 1, but I love both the attacks. The first 
						will the majority of the time do 60 for just 2 energy, 
						as almost all decks run 4-5 counter stadiums - for the 
						cost ths is a pretty nice attack.
 
 His main attack is pretty intresting - you discard 2 
						energy, which can be done with a DRE, then you do 10, 
						plus 20 for each damage counter on him - on a 70hp 
						pokemon thius has its limits, I would combine this with 
						energy root - allowing his HP tank to be a little 
						better. In terms of recovering the energy lost, there 
						seems to be a very interesting combo with Metagross dx, 
						who would not only recover 1-2 Steel energy that you 
						could have discarded, it would add an extra 20-40 damage 
						to its attack. This reminds me a little of the combo 
						between Scizor ex and Metagross dx we say in the Cities 
						this year. You could also use cards like Rainbow energy 
						and Venture bomb to build up his damage.
 
 His bottom stats are ok too, free retreat is pretty cool 
						for a stage 1 card.
 
 Unlimited - 1/5 I'm seeing combos, but nothing thats 
						going to survive in the format
 
 Modified - 2.5/5 - I like this card much more than most 
						people, but I think that the combos, although good, rely 
						on him having a very low HP for flames of rage. Unlike 
						Scizor, the metal energy would not help defend him, and 
						you may well find its too risky and inconsistant to be 
						very succesful. He could be good in DX-on format
 
 Limited 4/5 - Pretty good here, hes stage 1, and 
						uncommon which makes him playable - also damage tends to 
						whittle your HP down rather than make a 1HKO, He is 
						definatly worth playing, even in a 1-1 line.
 |  
              | 0bsol33t | Primeape - Holon 
						Phantoms 
 Unlimited
 
 Nice, strong attacks for cheap prices - this kind of 
						Uncommon brings back memories from the early days of the 
						game. I can see people using this as a nice Fire splash 
						in many kinds of decks - especially as counters to 
						Slowking decks that abuse their powers to keep Stadiums 
						in play. I've also actually played against an Unlimited 
						deck that was packing the Golduck (delta species) that 
						keeps opponents from playing Stadiums - this would've 
						been nice to have. With Double Colorless Energy and Gold 
						Berry, the second attack is nearly unstoppable - if it's 
						got 40 damage, you discard DCE, deal 90 damage, and get 
						your 40 damage healed. Free Retreat, Psychic 
						Weakness...I've seen stuff that hurts a card much, much 
						worse than these stats.
 
 3.5/5
 
 
 Modified
 
 I wouldn't be surprised if there are many, many rogue 
						decks using this card as an enforcer. Energy Root adds 
						on an extra 20 HP to this bad, baaad monkey and makes it 
						possible to deal damage up to 170 for just discarding 2 
						Energy (Scramble, DRE, Boost would be eligible to cover 
						this price). Golduck (delta species) is more commonly 
						seen here, so it's possible you won't be able to get rid 
						of the opponent's Stadium without it. Then again, it 
						would be killer to play a Giant Stump, forcing your 
						opponent to discard 1 or 2 of their Benched Pokémon, 
						then slap the active with 60 damage and get rid of the 
						Stadium you just played. As a free Retreat Stage 1, 
						they're swarmable, too. There are less Trainer cards to 
						support and maintain in this format than Unlimited 
						though, so it's rating drops as well as its viability.
 
 3.1/5
 
 
 Limited
 
 This card's usefulness is largely dependent upon the 
						rest of your Draft. If you can lay hands on 2, or even 3 
						or 4, Stadium cards then Primeape is a force to be 
						reckoned with. It's sporting only 70 HP, plus you have 
						to Evolve it, meaning it may not stay on the field too 
						long...but the opponent should watch out when it's got 
						about 40 or 50 damage on it, Flames of Rage can take a 
						large bite out of their forces. Free Retreat is great, 
						but I think a Resistance (maybe to
 Colorless?) would've helped it.
 
 3/5
 
 
 - 0bsol33t
 pojo0bsol33t @ exyxe.com
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