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Pojo's Pokemon Card of the Day

 

Altaria ex d

EX Dragon Frontiers

 

Date Reviewed: 11.13.06

Ratings & Reviews Summary
Unlimited: 1
Modified: 2.5
Limited: 2.87

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.


Jason
Klaczynski
"Ness"
2006 World
Champion
ALTARIA EX:

Modified:
Cards that allow you to attach extra energy are generally powerful, but this
time it's a Stage1 with a weak attack, attaching it from your hand. Running
Altaria ex
with a Stage 2 is a slow process, and since it isn't an extremely powerful
combo, it falls short of being worth it. Having two other Altaria gives you
nice options a deck, the Altaria ex (EM) takes 30 less from Stage2s and
Altaria (DX) has a Safeguard Poke-Body.

Unfortunately, both of these Pokemon are colorless, and have their
Poke-Bodies shut off by Battle Frontier. In addition, their attacks are weak
as well.

All of these factors give you an overall weak card.

Modified: 2.5/5

Unlimited:
In unlimited, it's nothing but one of hundreds of slow, weak Stage1's.
Unlimited: 1/5

Limited:
A 100 HP Stage1 isn't bad.
Limited: 3.5/5
 

Alex
"Chuck" Brosseau
5th place Worlds 2006 (Also current "best looking player")
Altaria ex d

Altaria ex d is a pretty average card. Its Poke-Power lets you attach an extra energy per a turn to one of your stage 2 EX Pokemon. While this may seem good, it really isn’t, as there aren’t really any stage 2 EXs that can abuse this. The attack is also pretty basic for an EX.

Unlimited: 1/5
No reason to play this whatsoever.

Modified: 2/5
Probably not good. Doesn’t seem to combo very well with anything right now.

Limited: 2/5
Not that great. Useless power, and mediocre attack. 100 HP is nice though.
 

Muk Man

Today’s Card Of The Day is…Alteria Ex from Dragon Frontiers

Talk About Support! Alteria EX is the card that stage 2 Ex Decks have been waiting for!

A stage 1 Ex with A great Power, Extra boost, lets you attach a basic energy to a Stage 2 EX. His attack is also great for WCC you do 60 damage, and remove a damage counter from any pokemon in play. This could keep your Stage 2 on the bench, out of KO range. And with a solid 100HP, along with 2 resistances, he can take a licking. Colorless pokemon have seen better days, and since there is no strong dragon presence, crystal shard wont is popular. If you build a stage 2 deck, make way for this guy. Just beware cursed stone, and Holon Legacy.
 
Combos: Any Stage 2 EX…pick one. T-Tar EX (UF) is finally Playable

 

Modified:  3/5 Alone he is a great attacker, but he does his best work from the bench

Limited: 3/5 With His resistance and attack he can do some decent damage, but I wouldn’t want to play with Swablu, waiting to top deck Alteria.

 

Current ebay Value: $15.50  (Plus or minus $2 dollars)

 

~Muk Man~

P.S. Jeff Reynolds is the best T.O. EVER!

 

For questions or comments, send an email to Treluv3@Excite.com

AIM=Xx804IcemanxX

 

WWW.TheBeatNC.com
 

Espeon Altaria ex d:

Unlimited: 1/5
Stage 2 pokemon ex aren'y useful in this format, so the power is pretty much useless.

Modified: 3/5
If it is going to be used, it is for it's power. It does give an extra energy boost but it is from the hand, and you won't have 2 or more energy in your hand that much if you are running 14-16 energy like most decks. It might have some uses in certain decks though, to pump up some beefy stage 2s like Flygon ex and Dragonite ex.

Limited: 5/5
It's only a stage 1, gives you energy advantage, and swings for 60+heal.
It's one of those get it out and gg cards.
 

Computer Guy
Altaria ex

This definitely isn't one of the best ex's in the set however, it does have some good qualities. First off it's a stage 1 pokemon which makes it easier to get out. Having double resistance is always great. One retreat cost is good for a flying type but I would have preferred a free retreat cost. The attack is solid for 3 energies and also heals your pokemon. The Poke-Body really helps power up a big stage 2 pokemon ex especially if they have a large energy requirement. I think Altaria ex would have been better as a regular holo instead of an ex. If it was a holo it would have been more playable in my opinion.

Unlimited: 1/5
Modified: 2.5/5
Limited: 4/5
 

Raichu88
My name is Altaria
Let’s take a flight
I remove damage
With my Healing Light

Unlimited: Let’s say it together Cle fa-ble.
Rating : 1/5

Modified: Did we really needed another Altaria ex? No I don’t think so.
It’s too weak to play and the power… well.. nevermind.
Rating : 1/5

Limited: Pretty awesome here but the colorless weakness is terrible.
You have a big chance of running into Dewgong.

Rating : 2/5

 

Otaku

Skip straight to the scores and summary for a concise overview.

 

Please note that while I denote δ Delta Species Pokémon by adding a δ to the end of their name, but that said symbol is not actually part of their name for gaming purposes to my understanding.  For example, a “Pokémon δ” can Evolve from or into a non-Pokémon δ, so long as no other rules are being broken.  That is, I can Evolve Dratini δ into a Dark Dragonair, plain Dragonair, of the “Dragonair δ”.  I cannot, however, Evolve a Dark Dragonair into a Dragonite δ or a Dragonair δ into a Dark Dragonite.  Also, two sets names that make things confusing: I will write out EX Holon Phantoms since I want to use HP for Hit Points, and remember, Pokémon δ (Pokémon with δ Delta Species) in their card come from more than just EX Delta Species.

 

Name: Altaria ex δ

Set: EX Dragon Frontiers

Card#: 90/101

Rarity: Pokémon-ex

Pokémon-ex Rule: When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.

Type: Water

Stage: 1 (Evolves from Swablu)

HP: 100

Weakness: Colorless

Resistance: Grass, Fighting

Retreat: C

Poké-Power: Extra Boost

Once during your turn (before your attack), you may attach a basic Energy card from your hand to 1 of your Stage 2 Pokémon-ex.  This power can’t be used if Altaria ex is affected by a Special Condition.

Attack: (WCC) Healing Light [60]

Remove 1 damage counter from each of your Pokémon.

Name: Swablu δ

Set: EX Dragon Frontiers

Card#: 65/101

Type: Water

Stage: Basic

HP: 40

Weakness: Lightning

Resistance: Fighting

Retreat: C

Attack: (W) Splash About [10+]

If Swablu has less Energy attached to it than the Defending Pokémon, this attack doe s10 damage plus 10 more damage.

 

Attributes: Altaria ex is a Pokémon δ, so it can be helped or hurt by Holon Legacy, be discarded for an extra card of draw with Holon’s Adventurer, etc.  Instead of being Colorless (its proper type), it is Water.  With the format still shaping up, it’s hard to tell how beneficial this will be, but most formats we get at least one prominent Fire-Type deck, and those decks tend to be Water Weak, so for now I’ll say that’s a good thing.  It is also a Pokémon-ex, meaning it is excluded from many cards, for better or worse, leading to potential compatibility issues in addition to the need for superior Attributes and Abilities to compensate for losing an extra Prize when it is KO’d.

 

Altaria ex is a Stage 1 Pokémon.  It Evolves from Swablu: the Swablu δ is small but has a decent attack.  Aside from being Colorless, all the other Swablu have the same Attributes as this one, so the deciding factor is Abilities.  The others all have fair, roughly as useful attacks, but they also have Poké-Bodies that protect them, and as such one should go with either the EX Deoxys or EX Emerald version of Swablu, maybe a mix of both.  As a Stage 1 Pokémon, we must also keep that in mind when evaluating the rest of the card.

 

100 HP is low for a Stage 1 Pokémon-ex, though just on the edge of being playable.  It is Colorless Weak, which is probably the worst: if the deck does become strong then everyone can hit the Weakness by using Crystal Shard.  We do get two different types of Resistance, though: Grass and Fighting.  Both tend to “pop up out of nowhere” in terms of tournament winning decks, so while it might not seem so great now, it could be a huge issue come late in the tournament season when all the “secret decks” finally hit.  A Retreat of one is almost disappointing given the Pokémon, but still quite easy to pay and an obvious asset.

 

Abilities: Extra Boost is one of those Poké-Powers that breaks the Extra Energy attachment rule.  It’s once per turn, though multiples stack.  It’s restricted to Basic Energy and it’s from hand, which further limits its use.  Most importantly, it’s only useable on Stage 2 Pokémon-ex!  Still, even with that, we all know extra Energy attachments are potent and you’ll seem there are still some prime candidates in the next section.

 

Healing Light is a solid attack: you pay for 35 points of damage, but do 60 and heal all of your guys by one damage counter.  Though Altaria ex appears meant for a life of Bench sitting, this isn’t a bad attack (just not good enough to get the card played on its own).

 

Uses and

Combinations: Pretty useless unless you combine it with a Stage 2 Pokémon-ex.  At first this seems obscene, but then you remember that, while we lack a “Quick Search” Pokémon (thank goodness – that thing really skewed things) we still have excellent Supporters and Poké-Powers to fuel assorted decks, and so a “reverse” LBS deck where the Stage 1 is the energizing Bench Sitter and the Stage 2 is the big attacker is perfectly feasible.  A quick search on www.pokepedia.net shows 23 potential candidates.  You’d think we’d eliminate any Pokémon with Darkness or Metal Energy requirements, but there’s the magical combo we abused last format: Holon’s Castform/Electrode/Magneton you can use Extra Boost to drop a Basic Energy card and then your normal Energy attachment to drop a Holon’s Pokémon as mentioned above: now you have two of any Energy in play and one Energy back in hand (that a second Extra Boost can drop again).

 

So instead, we’ll eliminate candidates by how effective this trick is.  Big attacks matter, but more important are cards that not only have a hard time setting up but staying set up with respect to Energy needs.  Pokémon that discard some or all of their Energy when they attack are the best candidates.  So that leaves Meganium ex from EX Unseen Force, Salamence ex from EX Deoxys, and Typhlosion ex from EX Unseen Forces.  Meganium ex has a good Energy attaching Poké-Power that works each turn, so let’s focus on Salamence ex and Typhlosion ex.  Bright Flame is just a nice, viscous, hard hitting attack: 120 means that only big Pokémon-ex are safe without protection, and being Colorless means Resistance will almost never be that Protection.  It also has a bench hitting attack to tide you over, and one of the two Energy Types it uses is Water, matching Altaria ex itself.  There are also some nice, solid Salamence available to run with it as a back-up.  Typhlosion ex can attach Energy to itself, but only when it’s Evolved from hand and the amount depends upon the opponent’s Bench size.  So a 2-2 Altaria ex line might give it some much needed back-up and make Kindle wonderfully controlling: you attach an extra Energy and discard it, and you force them to discard an Energy card as well.

 

Ratings

 

Unlimited: 1/5 – There are better ways to attach extra Energy, and they aren’t restricted to just Stage 2 Pokémon-ex.

 

Modified: 3.25/5 – Not a bad Bench Sitter for Stage 2 Pokémon-ex decks, but nothing jumps out at me even after looking.

 

Limited: 4/5 – The Poké-Power might be a waste here, but the Resistance is great and attack serviceable.  Additionally, most Pokémon in this set are on the small side, lessening the disadvantage of its low HP.

 

Summary

Altaria ex is a promising Pokémon in that you know you should be able to get a lot out of the Power… not just with anything currently at your disposal.  Something to keep an eye on.

 


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