Name/LV:
Lucario LV.X
Set:
Mysterious Treasures
Card#:
122/123
Rarity:
Level X (Ultra-Rare)
Type:
Fighting
Stage:
Level Up (Put onto Lucario)
HP:
110
Weakness:
Psychic x 2
Resistance:
None
Retreat:
C
Poki-Power:
Stance
Once during your turn (before your attack), when you put
Lucario LV.X from your hand onto your Active Lucario,
you may use this power. Prevent all effects of an
attack, including damage, done to Lucario during your
opponent's next turn. (If Lucario is no longer your
Active Pokimon, this effect ends.)
Attack:
(FFC) Close Combat [80]
During your opponent's next turn, any damage done to
Lucario by attacks is increased by 30 (after applying
Weakness and Resistance).
Rule:
Put this card onto your Active Lucario. Lucario LVX
can use any attack, Poki-Power, or Poki-Body from
its previous Level.
Name/LV:
Lucario LV.30
Set:
Diamond Pearl
Card#:
6/130
Rarity:
Holographic-Rare (Super-Rare)
Type:
Fighting
Stage:
1 (Evolves from Riolu)
HP:
90
Weakness:
Psychic +20
Resistance:
None
Retreat:
C
Poki-Power:
Attack#1:
(C) Feint [30]
Attack#2:
(FF) Aura Sphere [40]
Does 20 damage to 1 of your opponent's Benched
Pokimon. (Don't apply Weakness and Resistance for
the Benched Pokimon.)
Name/LV:
Riolu
Set:
Diamond Pearl
Card#:
61/130
Rarity:
Uncommon
Type:
Fighting
Stage:
Basic
HP:
60
Weakness:
Psychic +10
Resistance:
None
Retreat:
C
Poki-Power:
Attack:
(F) Wild Kick [30]
Flip a coin. If tails, this attack does nothing.
Again, my time is fleeting, so I'll get straight down to
business. It is best to think of Lucario LV.X as
a super Technical Machine just for Lucario. Wait
until your Lucario is about to bite the dust,
then drop this card. If they can't bench (and still
attack) it or have one of those nasty "Ignore" attacks
that could bypass the effect (like you'd play it if it
looked like they could), then you gave yourself access
to an attack that can hit the Defending Pokimon twice as
hard for just an extra Energy over Aura Sphere, maybe
padded your HP enough to survive another attack after
the effect of Stance is over, and denied the opponent a
Prize. Next turn, you can evaluate the situation: Bench
Lucario LV.X to avoid it being KO'd, attack
because it should be safe for a turn, or attack because
it is worth the risk of it getting KO'd. If you bench
it, consider cards like Super Scoop Up (unless
they reprint Mr. Briney's Compassion) to get it
back into your hand for use on another Lucario.
If Giant Stump ever makes a return, it too would
be handy (discard a near deck Benched Lucario LV.X)
I don't recommend more than one Lucario LV.X,
though two would be feasible. It should never be the
star of your deck, just a super nasty trick. Remember
that in the long run, it's just extra HP with an even
worse Resistance: Close Combat is not a move to use in
the long run given the extra damage you'll take from it.
Lucario LV.30 appears to be a great supporting
opener/cleaner, but you need something big to take down
other "big" stuff, and this won't cut it unless it's
used against the "last" big thing you face.
Ratings
Traditional:
3/5 A bench full of Mind Games Slowking, a deck
full of healing and Focus Band, Retro Energy*
and other nasty tricks to keep using it for near
invincibility. Still, it is a potentially fragile combo:
anything that hits the bench can take out the
Slowking protecting Lucario, and without
that, two Gust of Wind and it's as vulnerable as
anything else.
Advanced:
4/5 An incredibly valuable card for Lucario
decks, but it is not going to win the game on its own
unless the opponent is reckless or weak.
Limited:
1/5 No Lucario here to play it on.
-Otaku