Review too
long? Skip straight to the Ratings and Summary!
Yes, it’s
a re-review and since I am low on time, it’s largely
recycled. At least it’s something. ;) I am not updating
the text spoiler since they haven’t altered the card text
and I am low on time anyway.
Name:
Warp Energy
Set:
EX Unseen Forces
Card#:
100/115
Rarity:
Uncommon
Type:
Energy
Subtype:
Special Energy
Text:
Warp Energy provides (C) Energy. When you attach this card
from your hand to your Active Pokémon, switch that Pokémon
with 1 of your Benched Pokémon.
Attributes:
Pretty straight forward-obviously, like any Special Energy
(other than Miracle Energy), Warp Energy is
limited to four per deck, like any non-Basic Energy card. It
provides a single Colorless Energy as evidenced by the symbol in
the upper right-hand corner of the card. As usual, I’ll remind
players that Colorless Energy can only meet Colorless Energy
requirements, because any type of Energy meets a Colorless
requirement.
Abilities:
If you attach it to your Active from your hand, it requires you
switch out that Active with one of your Benched Pokémon. This
is a fairly solid ability, mostly useful since it gets around
Trainer blocking effects, and on the occasion that you need to
bench something while powering it up.
Uses and
Combinations:
The two situations mentioned above ended up being less prominent
than I expected, but there’s still reasons to try it in many
decks, even though in the end it may get cut. First, there are
a lot of Colorless Energy requirements in attacks, so it’s not
like the Colorless Energy part is being wasted. More important
is that you could think of this as a recyclable Switch if
you’re running a Holon’s Castform.
Ratings
Unlimited:
3.5/5-Here I find a single copy to be a staple, due to the “Murkrow
Lock”. While much less painful than a Yata-Lock from
Yu-Gi-Oh, the multiple kinds of Murkrow locks still are
annoying. They aren’t really seen anymore though. Still there
is also so much Trainer denial it also bypasses in general that
does still see play.
Modified:
3/5-Here, not as good. In fact, it now seems to its set mate
and counterpart Cyclone Energy has surpassed it. It’s
useful but far from required for most decks in general, but for
a few it will be quite helpful.
Limited:
4/5-No realistic reason not to take it, given how important
benching an injured Pokémon tends to be in this format.
Summary
Always nice to
have options, even if there isn’t much to combo well with it at
the moment.
-Otaku