Honchkrow Lv. X SW
Hello everybody. Honchkrow is a card that has one
amazing ability that allows this deck to rock (When
used correctly.) Honchkrow’s (Not the level X’s)
Poke-power allows all any of your active Murkrow to
use Honchkrow’s attacks as long as Honchkrow has
energy needed for the attack. Originally (before
Honchkrow Level X came out,) Honchkrow wasn’t strong
enough even if it was a basic pokemon doing 50
damage for no energies, it still didn’t have enough
oomph. Now, with the big bad Level X in tow, this
deck could be good when used correctly. With two new
attacks for your Murkrow to abuse, it gives them
more options. First, now it can not only attack the
active pokemon for free, but it can also do 40
damage to any of your opponent’s pokemon. Second,
once you knock out the opponent with Honchkrow Lv.
X’s new 60 damage attack, you can get one card back
from you discard (A KO’ed Murkrow perhaps?) Now,
onto more things that rock about this card. 110 HP
is low for a Lv. X, but it is enough to survive a
blast from that “Great Godzilla Gorilla” Infernape
if it is warp pointed or pokemon reversealed (Is
that a word?) no retreat cost means you can save you
energies for something better than retreat if you
need to. And resistance to fighting rocks (No pun
intended.)
Pros –
Free attacks for Murkrow
110 HP
Free retreat cost
Resistance to fighting
Cons –
Murkrow only has 60 HP
You only get 3 other Murkrow than the one use to
evolve into this
Unmodified – Not even the “Big Boss” pokemon can
take out Sneasle. 1/5
Modified – What a fun deck, I want to try one
sometime. =D 4.35/5
Limited – How many Murkrow can you pull? How many
Murkrow you pull+2/5
If only Murkrow had a power that stated “You may
have up to 6 Murkrow in you deck.”
“Save time... see it my way.”
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