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Pojo's Pokemon Card of the Day

 

Team Galactic's Mars

Diamond & Pearl Secret Wonders

 

Date Reviewed: 10.18.07

Ratings & Reviews Summary
Unlimited: 1.67
Modified: 4.00
Limited: 4.33

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.


Otaku

Busy busy busy.

 

I didn’t want to miss a chance to review all of the sneak peak cards, so here is a highly abridged review of Team Galactic’s Mars.  This new Supporter is what I hope to be a new era of Pokémon: the return of cards to manipulate the opponent’s hand.  I avoid the more common term of “hand control”, like I’d use to describe these cards in Yu-Gi-Oh, because that is most definitely what we don’t want: true dominance over another player’s hand is no fun at all for that player, and victory is hallow for the controller.  No, Pokémon is best when you have just manipulation: you can mess with their hand and spoil complex plans (even if it requires a little bit of luck).  Mars lets you draw two cards, so it still gives you a little push towards setting your own side of the field up.  The random loss of one of their cards, even if it is just to the bottom of the deck is still a solid advantage: even if they have a card that lets them retrieve it, they have had to use a resource up on a card they originally already had.  I mean, it is rather annoying to use Celio’s Network for a Pokémon and then have to use a second copy the next turn for that same Pokémon, instead of getting the next stage or using a TV Reporter to draw more, etc.  It’s less annoying if they have a Dusk Ball (it’s eating up a Supporter that really hurts), but that only works for Pokémon.  Obviously if you used Scott to set up for the next few turns worth of Supporters, it is so not happy for one to be sent back to the deck.

 

This might even be handy for Unlimited: there are some older hand manipulation cards, but the problem is that they either hit you as well or are luck based, for the most part.  So a smaller, simpler-but-guaranteed Supporter can actually help.

 

As for Limited, it’s a must since its draw power as well.

 

Ratings-

 

Unlimited: 3/5

Modified: 4/5

Limited: 4.5/5


Michael from Denmark

2 worlds and 4 national finals.

Team Galactics Mars

 

Random discard is the best kind and if you're lucky this may not be a bad choice for your deck this of course suffer from the same problem as galactic wager: need luck.
 

Winning players win because they minimize the chances of there deck screwing them over.  this card only draws you 2 cards it cannot be used to set up. See stevens advice and holon explorer sure you wanna switch them for this?

You can hit some crucial card however and then this becomes good.

 

Modified 2.5

Classic 1

Limited 3.5


Jermy101
2005 World
Champion

Check out my eBay Store
jermy101

Team Galactic's Mars

Unlimited - I would rather use the Rocket's Trap combo. Use Erika a bunch of times, Impostor Oak's Revenge, Rocket's Sneak Attack, then Rocket's Trap. 1/5

Modified - This card will probably be played in a quantity of 4 in many decks. Sure, drawing 2 cards isn't as good as drawing 3, like you would with TV Reporter or Prof Oak's Visit, but you get the added effect of shuffling back an opponent's card. This can totally mess them up if they're holding some game changing card in their hand, like maybe a Rare Candy, Boost Energy, or that Blissey they just picked up from their Prizes. This should have a negative impact on the opponent about 90% of the time. I say 90% because shuffling back a useless card like Windstorm won't do much. 5/5

Limited - You need all the draw you can get in this drawless format! 5/5


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