  
			Steve Silvestro 
			 
			
			2001 
			WCSTS Champ
							
							2006 
							Top 
							8 @ Nats 
			 
			
			2006 10th at Worlds  | 
              
					
					Pikachu PK: 
					 
					Unlimited 3/5: If you can find a good Raichu in Unlimited , 
					THIS is the Pikachu to play. With the ability in Unlimited to 
					put cards in the discard pile you will have no problems 
					getting a L energy to use Pika's top attack. This one is a 
					winner  
					 
					 
					Modified 3/5: I'm giving this review based on the fact I 
					hope you go second. With the Holon Engine it should be 
					relativly easy to get a L energy in the discard pile to 
					Charge it back. 
					 
					 
					Limited 2/5: Charge does virtually nothing early game. And 
					late game when they finally get something built up you will 
					not be able to take getting hit first. His bottom attack is 
					very solid with a potential fourty.  | 
            
            
              | 
          Olliek  | 
              
						Pikachu PK 
						 
						Modified : well this isnt very good. if your 
						playing raichu PK this is the pikachu you will need but 
						with the low HP it's no good 
						 
						Rating:2/5 | 
            
            
              
					
					  
					Alex Bramham 
					Top 8 
					UK Nationals 
					2006 | 
              
						Power Keepers Pikachu 
						 
						This desert-themed Pikachu card is usable due to its 
						great first attack.  
						40HP is never welcome on a card and this of course 
						impacts the score heavily but speedy energy building is 
						nice. Energies can easily be discarded using holon 
						supporter cards. When pikachu evolves into Raichu d, the 
						lightning energy charged onto Pikachu can be bounced 
						back to your hand by attaching a holon pokemon for 
						energy. If your opponent goes first, on your second turn 
						you can then use Raichu d's Metallic thunder to KO a 
						holon's castform then keep the energies to discard next 
						turn for 90 damage. Such a move would give you good 
						control of the board. 
						 
						The negatives; being low HP and non-delta reduce the 
						score but if used 
						right: 
						 
						Modified: 3.5/5 | 
            
            
              | 
					
					
					Koopa-Troopa | 
              
						The first attack 
						isn’t something to play turn one, charge is usually 
						something you want if you plan on discarding an electric 
						energy turn one. Slam is decent, but the 40Hp keeps me 
						from playing this one.2/5 |