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Pojo's Pokemon Card of the Day
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Rhyperior
Lv. X
Legends Awakened
Date Reviewed:
08.11.08
Ratings
& Reviews Summary
Modified: 3.17
Limited: 1.00
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Jigglypuff13 |
8/11 Rhyperior Lv.X (LA)
Hello, and welcome to a new week of LA preview cards.
Well, the three we haven't reviewed yet anyway. Today,
we have the first Lv.X revealed from the set, Rhyperior
Lv.X. Now, the card didn't receive much hype, but a lot
of people are impressed by it. Before I start talking
about why they are impressed, the basic's. First, it has
a massive 170HP, making it the Pokémon with the second
largest HP in the game at the moment (Wailord (GE) has
200HP, though all in all, it will still have second
highest in Unlimited, with tied highest from Wailord and
the EX in SS). Because of this, it is a massive tank,
and chances are, it will survive a lot of hits. The
bottom stats are quite so good. x2 Water Weakness in a
format where Kingdra (LA), Empoleon (MD) and Glaceon
Lv.X (MD) will be powerful forces at the beginning of
the format at least, and thus will considerably reduce
Rhyperior Lv.X's tanking ability. -20 Lightning
Resistance isn't so great either, with the only
Lightning type that will be played a lot being
Electivire (SW), and even then it won't be attacking
much in the Magnezone Lv.X (LA) decks it will be
appearing in. There there's the massive 4 Retreat Cost.
Warp Point and Switch can cure this once each, but
really, you will have to deal with the massive Retreat
Cost eventually.
Ok, those are the basics of the card, and apart from one
thing, they aren't terribly spectacular. However, the
attacks are what make the card so impressive. First,
Hard Crush, an energyless attack, and a double edged
sword as well. You have to Discard the top 5 cards of
your deck, but for every energy card discarded in this
way, you do 50 damage to the defending Pokémon, making a
maximum of 250 damage, KOing everything in the game in
one hit. However, you need a lot of luck to be able to
do so, and thus the average is going to be between 50
and 100 damage, since most decks will not run more than
18 energies, and most Rhyperior decks run a lot fewer.
However, to specifically make a deck based around
Rhyperior Lv.X deal a lot of damage from Hard Crush, the
deck will need a lot more energies than normal. However,
that would only be needed early game, as late game,
Upthrow comes into play to make you whole virtually
Fighting Energy Cards with it's effect, and will also do
60 damage. This 2 little attacks provide a nice little
combo between themselves. However, it will take a long
time for the combo to come to fruition (though, since
you are discarding 5 cards per turn...), but will end up
with a great reward. Despite this, there is the risk of
actually decking yourself by using Hard Crush too many
times before realising you have no cards left. However,
you have to incompetent to allow that to happen. Also,
another problem is because you are discarding so many
energies, you won't have a lot left to allow you power
up a replacement, which is the main problem I see with
the deck, what do you do if your first (and maybe only)
Rhyperior Lv.X gets OHKOed?
Combos, well, we have Porgyon Z Lv.X (MD), which can put
2 chosen cards on the top of your deck, which will allow
you to get 100+ damage from Hard Crush very easily.
Well, it would be easy if it wasn't for needing to set
up 2 Lv.X's to make the deck work. Porygon2 (GE) can be
used as an engine, and is in the same evolution line as
Porygon Z Lv.X, or you can use Claydol (GE). Both have
up and down sides here. While Claydol would normally be
the no brainer, it's still another evolution line.
Unfortunately, the only normal Rhyperior we have at the
moment doesn't combo very well with the Lv.X at all. It
discards your opponent's deck instead of your own with
it's Poké-Power, which is quite nice with the Lv.X's
tanking ability, but the attack is rubbish, doing 80 for
3, but not being able to attack next turn. If you need a
certain 80 damage one turn without it mattering the
next, then I suppose it could be quite useful, but most
of the time, you won't want to be using it.
Survivability, and it's obviously going to be quite good
here. Kingdra only 2HKO's Rhyperior Lv.X at best with
it's second attack, though the first attack, with 9
Water energies in the discard pile, will get a OHKO
whilst Rhyperior Lv.X doesn't have a Bubble Coat
attached to it (it's a new tool, gets rid of weakness
for a turn). Empoleon (MD) gets a OHKO with a 4 or more
bench Surf Together, again without Bubble Coat, though
Dual Splash could be used as a weakener to make a
smaller Bench do the work for Surf Together. Glaceon
Lv.X (MD) cannot get a OHKO without the help of 3 Plus
Powers/Buck's Training played in one turn, though the
spreading from it's attack could cause this to happen
without the need of Plus Powers/Buck's Training.
Skittles would need all the different types of Basic
Energy attached (8 in total) to a single Ho-Oh (SW) and
a Plus Power/Buck's Training to get a OHKO, though it's
more likely the Skittles player will go for a 2HKO using
Ho-Oh and hoping for a flip of a Heads with it's Poké-Power
for if it gets KOed by Hard Crush. Leafeon Lv.X (MD)
will happily get 14 energies into play, probably with
the help of Sceptile (GE) to make it even quicker to get
the OHKO. AMU will probably use Mespirit Lv.X (LA) and
Supreme Blast to get a OHKO, though Uxie (MT) could be
disruptive with it's attack, or use the Lv.X's to deal
damage, and hope for a 2 to 4HKO in that way. In any
other deck you can think of, chances are you will only
get a 2HKO at best. However, Milotic (GE) is another
good counter, stopping Rhyperior Lv.X from attacking it,
going for a stall until you can get something set up to
get a KO. Also, with Milotic's attack, with good flips,
will get a 2HKO anyway with 100 damage per attack.
Ratings:
Modified: For next format, if you get lucky, Rhyperior
Lv.X becomes an incredibly efficient power house that
can recycle it's power whenever needed. However, get
unlucky, and it becomes a waste of a turn that's just
trying to deck yourself. It has a couple of annoying
problems, such as setting a second one up when you are
trying to discard energies, and needing so many energies
that you will never be able to fit anything else in,
plus the fact that you could end up discarding valuable
cards. Those down sides, no matter how powerful the card
may be, are just too much for me, making me think that
it's actually getting a bit too much hype. If you get a
good list for it, that can discard plenty of energies
per turn whilst having enough important stuff in it that
you can draw before the discard, then it will become
good, but I don't see that happening. 1.75/5
For the rest of this format, it's the same really, only
it's speed, which isn't very good anyway, gets worse
thanks to people using DRE and Scramble. However, it
gains flexibility, with Delcatty Ex (CG) allowing you to
shuffle all energies back into your deck, and being able
to do more damage with more than 6 Energy cards in the
discard pile, all for only 1 energy as well. Still not
great to me. 1.5/5
Limited: No normal Rhyperior here. 1/5 |
Arbok14 |
Hi everyone, this week we are coming
to you with three new Legends Awakened cards. Let me
tell you, all three have potential to be great cards! I
am really excited about this new set, I think it will
break the metagame wide open with so many new
possibilities. Enjoy this one, because I believe
Rhyperior can really dominate when used correctly!
Name:
Rhyperior Lv. X
Set:
Legends Awakened
Rarity:
Super Rare Holo
Type: (Fighting) - OK, well there is
nothing wrong to having Fighting types right now. Could
definitely have interesting partners.
HP: (170) - :O Simply the most HP ever
on a Pokemon card, excluding Wailord.
Weakness/Resistance:
(WaterX2/Lightning-20) - Well, this begins the terrible
bottom stats of Rhyperior. Double weakness to water is
as bad as it gets, especially with Empoleon's recent
domination and the new strong water-types coming out.
Resistance to lightning doesn't do a lot.
Retreat Cost: (4) - :O This isn't a
good :O. Play many many Switches.
Attack #1: (0 - Hard Crush) -
Rhyperior's attacks go together nicely to create a
potentially devastating last-game combo. This is the
damage dealer. FOR FREE!
Attack #2: (FFC - Upthrow) - The
attack is beastly, no so much for the damage, but for
the effect. Put all of your fighting energy back in your
deck! That is just great. Considering how this combos
with the first attack, this is a great late game attack
to not only counter decking yourself, but to also
provide ammunition for Hard Crush.
Final Card Analysis: Could this be the
next Infernape? Quite possibly! Unfortunately, it has
water weakness. This is the same as Infernape, but this
guy has double weakness and water is already a dominant
type out there right now. 170 HP is great! 4 Retreat
Cost is not! Honestly, I would combo this with something
else that can attack early and save Rhyperior for the
end of the game. Maybe 2-3 150 to 200 damage attacks?
YES please! Rhyperior's base form is also awesome
because of the Poke-POWER which discards 3 cards from
your opponent's deck! I could see this becoming a
dominant deck, you just need to find the right
supporting cast.
Modified: Has potential. A lot of it!
(4.5/5)
Limited: You...just can't use it
here. (1/5)
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