Jigglypuff13 |
8/12 Gliscor Lv.42 (LA)
Hello, and welcome to the review of another LA preview
card, Gliscor, the new evolution of Gligar! There has
been a little bit of talk about Gliscor, and if you've
looked at the card, it's understandable. First, Burning
Poison, which for no cost, allows you to either Burn or
Poison the Defending Pokémon, both of which are nice
Special Conditions. Also, you can return Gliscor back to
you hand if you want. That last effect doesn't sound to
good, but it does help, like if Gliscor has been damaged
badly, and you don't want to lose the prize for it being
KOed. It also has the added advantage of being able to
put something active that can then stall of a turn or 2,
which could end up being very useful. However, if you
don't return Gliscor to your hand, Pester is a nice
second attack that complements Burning Poison very well.
40 base damage for FC isn't great, but 80 if they are
effected by a Special Condition is brilliant. If you
keep Gliscor in play, then it's going to end up as an
efficient attacker.
However, while it does sound nice to be able to do 80
for 2, it is quite frail. 80HP isn't going to survive
much, and the +20 Water weakness doesn't help much in a
format where Water is going to be a big type from
Empoleon (MD), Glaceon Lv.X (MD) and Kingdra (LA). the
-20 Fighting Resistance isn't going to help much, when
the most played Fightings would be other Gliscor and
Rhyperior Lv.X (LA), and probably Lucario (DP or LA) as
well. Even if they are played, it won't be as much as
the Water types so it won't be much of a help. 1 Retreat
Cost is average really.
Now, Gliscor does have a nice Lv.X form, which causes
Special Conditions when it comes into play (Paralyze and
Poison to be precise), and the attack is a 60 for 2
attack, and will switch Gliscor Lv.X with one of you
benched Pokémon, which gives you the same sort of effect
as Burning Poison, only allowing you keep Gliscor in
play. It is a very nice card, the Lv.X version. The only
thing left is what could combo with Gliscor, and the
best combos are stalling cards. Mr. Mime (MT) is a nice
one to counter the amount of energy efficient attackers
in the next format, such as Kingdra (LA) or Yanmega
(LA), plus the many others there will be. Shuckle (SW)
is another nice staller if they are playing Special
Energies since it can't be damaged by Pokémon with
Special Energies attached. The final good staller is
Jumpluff (SW), which if you lucky, will not damaged by
anything on the flip of Heads whilst it's active. Unown
G (GE) would be needed with it to stop it being effected
by other effects of attacks.
Survivability, and with only 80HP, it isn't going to
take many hits. Kingdra (LA) gets a OHKO if the player
discards 2 cards from their hand and thus gets a 20
snipe as well. If Gliscor has already been damaged by a
20 snipe, then the Kingdra player doesn't have to
discard any cards at all. Empoleon (MD) needs either a
bench of 1 for a OHKO, or can use Dual Splash to get a
3HKO on a Benched Gliscor. Glaceon Lv.X (MD) gets a OHKO
with Avalanche no matter what. AMU can get a 2HKO using
many of it's attacks in any combination, or can use
Supreme Blast from Mespirit Lv.X (LA) to get a OHKO.
Azelf Lv.X (LA) will probably not get a 1 or 2HKO using
it's attack due to the small of amount of energies the
Gliscor player will have in play. Luxray (LA) with a get
a OHKO using it's second attack, or if Gliscor Lv.X is
in play, using the first attack to get a OHKO on a
normal Gliscor. Skittles needs just 4 different Basic
energy cards attached to Ho-Oh (SW) to get a OHKO, which
is quite easy to do. Leafeon Lv.X (MD) needs only 5
energies (including the 2 needed to use Verdant Dance)
in play to get a OHKO on Gliscor. However, Gliscor isn't
meant to be a tank, it's meant to be a hit-and-runner,
or an opportunistic attacker with Pester.
Ratings:
Modified: It's a disruptive card, never meant to be a
straight out attacker, just to inflict as many different
Special Conditions as possible to one Pokémon, and then
retreat to the bench or hand and allow something to
stall for a while. However, if you can't get it to run
straight away, then you've got a dismal survivability to
deal with. For next format, it has amazing speed with a
no energy attack, and a good number stalling cards to
support it. You just have to make sure you don't let it
stay active for more than your turn really. 3.75/5
for the rest of this format, it more of the same, only
DRE and Scramble means it's speed is less spectacular
than it should be. Still brilliant though. 3.5/5
Limited: Special Conditions here are brilliant since
they are so frustrating here. Pester is a nice little
attack if you can keep your opponents active filled with
Special Conditions. 80HP isn't too bad either due to not
many Pokémon being able to deal that amount of damage.
However, you will need to watch out for water types. 4/5 |