Jigglypuff13 |
8/8 Giratina Lv.52 (LA)
Hello, we have have now reviewed all of the MD Lv.X's,
and because of that, we (or, considering the amount of
reviewers this week, me) have now got another preview
card to review, the one that wasn't reviewed last week.
However, since we had the reviews for this week all
planned out, 2 more preview cards were revealed. Still,
we have another new legendary to review, Giratina. I'll
start with the basic's of the card. 100HP on a basic,
even a Legendary, is pretty impressive, and thus it
could end up surviving a hit or 2. x2 Dark Weakness is
quite bad really, but thankfully, there are very few
Dark Pokémon being played or will be played. However,
Weavile (SW) could end up making everything and anything
Dark types, which would end up being a massive pain for
Giratina. -20 Colorless Resistance is meh, really, since
Colorless isn't really ever a played type, not at the
moment, and chances are, not next format as well. 3
Retreat Cost is very bad really, on everything, so on a
Basic, it's not something you want.
Now, Shadow Force. PC for 20 snipe is really average,
and not something you will try to put in every or any,
really, sniping deck. The secondary effect of Agility
could end up being quite nice, allow Giratina to stall
for a bit, but will need a lot of luck to do so. Brutal
Edge is very costly, PPCC, and next format, with no
Energies providing 2 or more Energies, that's going to
be a tough cost to fulfill. Actually, even this format,
it's though since Giratina is a basic, which means
Special Energies like aren't allowed to be attached to
it any way. The damage could quickly mount up, however,
providing the Defending Pokémon has a fair bit of damage
on it before using Brutal Edge. Basically, with the
right amount of damage counters on the Defending
Pokémon, it could end up KOing anything in one. Between
these 2 attacks, it's actually quite tough to figure out
which one is the main attack. Brutal Edge seems like the
main one, but since it needs a lot of setting up to
actually become useful. That must mean Shadow Force is
the main attack, but since it only does 20 damage, even
being a snipe, I'm not sure if it can be fully
justified, though the Agility type effect does help.
Combos, well, it might be quite nice to have some Energy
acceleration for Brutal Edge. Leafeon Lv.x (MD),
reviewed yesterday, has the nice Energy Forcing Poké-Power,
and is essentially the only good energy acceleration
that next format will have. Some sniping would be nice
to to power up Brutal Edge some more, but that could
just end up slowing the deck down. Mind you, no matter
what you try to do, Giratina could end up being way to
slow to work in any deck. For the rest of this format,
it's more of the same really, only you could use
Gardevoir (PK) to power it up. No matter what you try,
the odds are against you finding a good combo for it.
Survivability, well, for next format, it should be able
to live enough turns to get Shadow Force powered up.
Kingdra (LA) can 2HKO Giratina, but it's 20 sniping
could weaken Giratina enough to get a OHKO when it's
active. Empoleon (MD) gets a OHKO with Surf Together and
a full bench, but it may just end up Dual Splashing it
to get the prize. Glaceon Lv.x (MD) shuts of Poké-Powers,
making Giratina slower if you try to use Energy
acceleration to make it quicker, and will 2HKO Giratina
with it's attack, though it's possible spreading could
weaken it enough to a KO when Giratina gets put active.
AMU can either use Mespirit Lv.X (LA) for 200, or 2HKO
Giratina with any of the other attacks in it's arsenal.
Skittles gets OHKO with 5 different types of energies on
Ho-Oh (SW), which is fairly easy to do. GG/Plox decks
that may still be around will get a OHKO with Psychic
Cut, or 2HKO with Psychic Lock. Luxray (LA) can use it's
second attack for a OHKO on Giratina. However, all of
these can be reduced to OHKOs from 2HKOs with the
addition of Weavile (SW), or can be increased from 1 or
2HKOs to 2 or 3HKOs with the flip of a heads from Shadow
Force.
Ratings:
Modified: For the next format, it's way to slow to
actually be any good, doesn't have any good combos to
speed it up enough to make it any useful, and is likely
to get KOed quite quickly. Shadow Force can help if you
get enough turns to power the attack up thanks to it's
Agility type effect, but even then, you need a lot of
luck on your side to make it work. Don't use this card.
1/5
For the rest of this format (it'll be legal for 11 days
in HP-on!), it's more of the same, only more so really.
It's too slow, doesn't have enough HP, and won't work
with anything. 1/5
Limited: Here, that 100HP is a massive tank, especially
with Shadow Force backing it up. Get enough Shadow
Forces in, it will either allow you get another Pokémon
in to start KOing everything, or will allow you use
Brutal Edge to KO everything. Still, it's a little slow,
but really, it will be survivable in ways it can't be in
Modified. Best of all, it's a basic. You'll regret
keeping this after the Limited Tournament though. 2.5/5 |