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					Pojo's Pokemon Card of the Day 
					
                        
                          | 
                           |  | 
							Scizor Lv. 47 Stormfront 
							Date Reviewed: 
                            12.11.08 
							
							Ratings
                            & Reviews Summary
 Modified: 4.25
 Limited: 4.50
 
							Ratings are based
                            on a 1 to 5 scale. 1 being the worst.
 3 ... average.
 5 is the highest rating.
 
							
							Back to the main COTD 
							Page 
							 |  
 
            
              | Meganium45 | Whoa, finally a power card to discuss. 
 The 100 HP fire week Turn 2 monster we call Scizor.
 
 Did I mention that I like the potential of this card???
 
 First, the new Scyther has a FREE RETREAT cost. Yeah, we 
						love that in a starter Pokemon. Poisoned, burned, 
						confused, Smokescreened, CYA.
 
 But now on to the big guy!
 
 100 HP is GREAT for a Stage 2. Fire Weakness, that is 
						fine currently, as there is little fire played with the 
						threat of Kingdra and his posse (Empoleon and others)
 
 The attacks, both 2 energy let you REALLY have some deck 
						space for the fun cards like Pokeblower to truly disrupt 
						your opponent.
 
 If you attack for the KO with the first attack SURPRISE, 
						you can’t hurt Scizor the next turn! Just like evolving 
						into Lucario LVL X, but, woot, not a power or body!
 
 If you attack with the second attack, with no powers in 
						play, 70 for 2 is very, very good.
 
 This is a swarmable beast, usually not taken down in a 
						hit.
 
 Combines well with Cherrim, or just by itself for an 
						ULTRA fast deck.
 
 I still remember the song “Scizor Furret Muk” from the 
						FAT quite a few years ago, when Scizor was big back 
						then…memories.
 
 OK, on to the rating.
 
 You MUST test against this card, so your are not 
						surprised at your City Championship against it! Know its 
						tricks, or be tricked!
 
 Modified, 4.5/5 Very good in a pretty slow envio.
 
 Limited, 5/5…Take it or the next player will! Can’t 
						leave THIS on the board!
 |  
              |  Ghost
 pokemon
 master
 | Thursday's card of the day is Scizor. His stats are 
						100HP, has a poke-body, 2 attacks, a +20 weakness to 
						fire, no resistance, and 1 retreat cost. His body 
						Honeycomb Defender is awesome if Scizor has 60 or more 
						damage on it his attacks do 40 more damage. The first 
						attack Accelerate for two energies of any type does 30 
						damage and if the defending Pokémon is knocked out by 
						this attack prevent all effects of an attack including 
						damage done to Scizor during your opponents next turn. 
						So if you play this card in a deck that used cards like 
						plus power and bucks training to raise the amount of 
						damage you do to your opponents Pokémon. Scizors second 
						attack Pound Down for 2 grass energy does 40 damage and 
						if you don't have any Pokémon with poke-powers in play 
						it does 30 more damage. It's obvious that this card will 
						see play because it's only a stage one and it can do 
						more than 100 damage for two energy. 
 Modified: 4/5
 Limited: 4/5
 Art 5/5
 |  
              | Narctiss | 
						
						Scizor Lv.47 
						
						  
						
						Grass: Nothing special to be honest! 
						
						  
						
						HP: 100. Awesome :P Much better than these low 80 and 
						90's! But still not the highest we've seen! (That's not 
						including Wailord, he's just ridiculous XD). 
						
						  
						
						Poke-Body: Honeycomb Defender! (DUN DUN DUNNN). 
						
						This can be pretty broken when you need it! Having 6 
						damage counters or more on any Pokemon is no good.. But 
						a defence of 40 less damage taken from attacks? NICE! 
						Total saviour in a difficult situation. A lot of attacks 
						currently do about 60-70 damage, and so this means you 
						can last an extra 2 turns if you're lucky! 
						
						  
						
						Attacks: 
						
						Accelerate (2C): 
						
						30 dmg for 2 = Low!! 
						
						However, as a finishing move to KO an opponent. Horay! 
						You prevent all effects of attacks done to Scizor during 
						your opponent's next turn. :D 
						
						  
						
						Pound Down (2G): 
						
						40 dmg for 2 = Still low!! 
						
						No Poke-Powers in play?  
						
						70 dmg for 2 = Great! :D 
						
						And in most Scizor decks, this is easy to pull off. 
						
						  
						
						Weakness: 
						
						+20 Fire. The same as yesterday, not too much of a 
						problem! 
						
						  
						
						No resistance is once again no fun 
						
						  
						
						Retreat Cost of 1 isn't so bad 
						
						  
						
						Now then, Scizor is an Amazing T2 deck and gets your 
						opponent on the edge for the first couple of moves, half 
						of the time ruining their setup. There is, supposedly, 
						which you will soon see, a perfect combo with Scizor. 
						This little thing would be Cherrim! 
						
						  
						
						Cherrim sits on the Scizor player's bench, about 3, if 
						not all 4 of them, with another Scizor waiting to 
						attack, and each one of them uses it's Poke-Body for an 
						extra 10 damage.. so if you have 3 of them, thats an 
						extra 30 damage. Combine this with Scizor and it's 
						attacks start doing 60 with Accelerate (massively 
						improved and easier to get that nice KO you need for 
						preventing attacks next turn) and, with no P-Powers, 100 
						damage with Pound Down.  
						
						For 2 energy, those aren't bad attacks at all! It tends 
						to be a consistant deck too once the setup is complete 
						since no energy needs to be discarded and their are no 
						real down sides to this card at all! I've seen Unown Q 
						included in this deck to make Scizor's retreat free, 
						making it easier to escape when HP is low, bring out a 
						Cherrim and start attacking for free, doing 20 (+10 for 
						however many Cherrims in play, including itself) and 
						healing any Pokemon for 20. 
						
						  
						
						Tada! Scizor! XD 
						
						Good!! :D 
						
						  
						
						Modified: 4/5 |  
              | KFT Winner of a 
			Stormfront Prerelease
 | Scizor (SF25) 
 Today's Card of the Day is Scizor, the Pincer Pokemon.
 
 Scizor has 100 HP, which is a fair amount for a stage 
						one, especially when combined with its Poke-Body. this 
						card is the first Scizor to be a grass type by the way. 
						Anyways, Scizor has a +20 weakness to fire, which is bad 
						news if any kids are still running Magmortar and 
						Infernape decks, as they will KO Scizor faster then you 
						can say, "Oddly red colored metal ninja bug." No 
						resistnace is what you get from not being a metal type 
						anymore, as he would then get psychic reistance of -20. 
						One retreat cost is okay, but what you expect what 
						happens when you cover a bug in metal.
 
 The Poke-body is honey Comb Defender, and it says that 
						if Scizor has 6 or more damage counters on it, any 
						damage done to Scizor by attacks is reduced by 40 (after 
						applying Weakness and Resistance). this is great, as it 
						ensures that people have to do 50-80 damage to it to 
						finally KO him.
 
 Scizor's first attack is Accelerate, which, for two 
						colorless energies, does 30 damage, and, if the 
						defending Pokemon was KOed, it prevents all effects of 
						an attack done to Scizor the next turn. You can weaken 
						people with his nxt attack, and then use Accelerate to 
						gain protection for the next turn.
 
 Scizor's final attack is Pound Down, which does 40 
						damage for two grass energies, but if you don't have any 
						Pokémon with any Poké-Powers in play, Pound Down does 70 
						damage. This is an extreme amount of damage for two 
						energies, and will cause so many 2TKOs it won't be 
						funny.
 
 Modifed 4.5/5
 I hate to give this score, but I personally believe 
						Scizor will become a big new archetype with just how 
						fast it is. Combine this thing with three or four 
						Cherrims on the bench and he will be unstopable..Now I 
						regret trading my Scizors for Tangrowths at the 
						prerelease...
 
 Limited 4/5
 As said previously, there are next to no playable fire 
						types in Stormfront, and Scizor can hit fast, and hit 
						very big. It gets a smaller scoire sicne you're not as 
						likely to get multiple Cherrims out.
 ~KFT
 |  
              |  J-Wittz
 | Happy Thursday friends and enemies! Today's Card of the 
						Day is Scizor,  everyone's favorite  red  winged pokemon 
						with blades for arms.  When I was little, I hated him 
						because scyther was cool and didn't need an evolution. 
						The creators of pokemon did not listen to me. They still 
						dont. Anyways. . . HP-- 100. that's what I'm talkin' 
						about! 100 hp is very nice on a stage one. combined with 
						his pokebody, this can be very, very, very annoying.  Weakness-- fire+20-- as I've said, and will say 
						untill the metagame changes, fire is a type that you 
						won't have to worry much about these days. Good 
						weakness.  Resistance-- nothing. Scyther had resistance to 
						fighting, but then scizor went all "no way, man. I'm too 
						cool and tough for resistance, dude". I miss the days 
						when scyther was tough and scizor wasn't real =( Retreat Cost-- one. Scyther had no retreat cost, but 
						then scizor went all "no way, man. I'm too cool and fat 
						for no retreat cost, dude". seriously though, one 
						retreat cost is pretty nice. I just miss syther being 
						cool.  Pokebody-- honeycomb defender-- this name makes no 
						sense to me. What does scizor have to do with 
						honeycombs? He just must really love the breakfast 
						cereal! Nonsenical commentary aside, this can be a very 
						powerful body. Example! Kindra hits for 60. Next turn, 
						he's only hitting for 20. It will have to be a 3HKO, 
						which is a very good thing. This ability also kicks in 
						from the bench-- so all of your retreated scizors on the 
						bench with 60 or more damage prevent damage from attacks 
						like Kingdra's, Tyranitar's, and the non holo Regigigas. 
						Defense is cool.  Attack--accelerate-- This isn't the main reason 
						you'll be playing him, but this attack can be extremely 
						helpful combined with pluspowers and cherrim. With these 
						added power boosts, you can knock out the defending 
						pokemon, and then remain relatively safe from attack 
						next turn! you can still be warp pointed/cyclone 
						energy'd away from safety, but it's still a solid 
						defensive attack.  Attack--Pound Down-- if you're playing scizor the way 
						you should be, this attack simply is two for 70. Which 
						is rediculous. Back in my day 2 for 30 with a coin flip 
						to get 40 was the toughest thing anybody had ever heard 
						of. Scizor can also run with the aid of cherrim and 
						pluspowers/bucks, leading to totals peaking around 100 
						damage! for two energy! And even if this attack doesn't 
						knock out the defending pokemon, chances are they'll be 
						open for an Accelerate KO. Pound down pounds your 
						opponents down.  Combos-- are a delicious snack, especially the 
						pretzel ones.  ... Combos-- I know people will argue with me on this 
						one, but Scizor almost NEEDS to be run with cherrim. It 
						just provides a rediculously strong turn two attack. 2 
						for 70 + is incredibly easy to get out, and incredibly 
						awesome. Both are stage ones, so your deck also has room 
						in it for techs and trainers without the burden of 
						several rare candy's. Do it. Everyone knows Mantises 
						love cherries, anyways.  Final Words-- Scizor has extreme potential, and has 
						won a handful of city championships already. He has 
						decent HP, two attacks that help him survive longer, and 
						a completely beastly attack for a devastating amount of 
						damage. It should be noted, though, that it is hard to 
						run a scizor deck with everyone's favorite staple card-- 
						Claydol. It has a pokepower, thus its existance 
						completely docks pound down of its massive power. Scizor 
						is too cool for pokepowers, too.  Modified-- 4.25/5. A great card that has completely 
						useful attacks and abilities. Excpect to see him at 
						local tournaments.  Limited-- 4.75/5. Accelerate is colorless-- very 
						good. Honeycomb defender makes him a complete wall 
						against helpless Stormfront contenders. Everybody scram. The review's over. Go home. |  
              | Octillery49 | Scizor is an AMAZING attacker, IF you aren't running any 
						pokemon with Pokepowers. The problem with that is 
						without Claydol or Uxie, your deck would be very slow. 
						You could run Scizor straight, but that is somewhat 
						fragile. Probably the best way to play it is with 
						Cherrim. Who makes you do even MORE damage. I'll give it a 4/5. |  |