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Pojo's Pokemon Card of the Day
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Kangaskhan
Lv. 28
Diamond & Pearl
Majestic Dawn
Date Reviewed:
07.15.08
Ratings
& Reviews Summary
Modified: 1.00
Limited: 3.25
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Arbok14 |
07/15/08
Hello, I hope everyone is having a
good Tuesday. Today we have the Parent Pokemon,
Kangaskhan!
Name:
Kangaskhan Lv. 28
Set:
Majestic Dawn
Rarity:
Uncommon
Analysis: No big strategy emerges
from this Pokemon. It has no evolutions, so 90 HP is
pretty good. It's not bad for inflicting quick damage.
Unfortunately, you would not be able to inflict any with
it until Turn 2. By then, your opponent should be
setting up nicely, while you are still concentrating
energy on this Pokemon. While Kangaskhan is a better
choice than Lickitung was yesterday, it really isn't
good enough for good decks. The best decks out there
today have some kind of strategy using starting Pokemon
to set up superfast to deal massive damage. Kangaskhan
does nothing but damage, which will make your deck
slower than typical decks with starting Pokemon with
draw power. Plus, the damage Kangaskhan can inflict is
not good enough to pass up the draw power you can have
instead.
Modified: Decent HP but terrible
attacks, weakness and retreat cost. (1/5)
Limited: A tank here. Won't have too
many problems with weakness. (3/5)
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Jigglypuff13 |
7/15 Kangaskhan Lv. 28 (MD)
The top of the card starts off quite nice, with 90 HP on
a basic that isn't legendary, but the +20 Fighting
weakness immediately lets the card down, meaning Gallade
(SW) only ever needs to flip 1 Prize card to KO
Kangaskhan. A 3 Retreat Cost isn't exactly good either,
and the attacks mean you will end up wishing you never
put it in your deck in the first place. Bite is average
at best, with 30 for CC, and Comet Punch, whilst making
me very nostalgic about the good old days of Pokémon
cards the original Kangaskhan from Jungle, is an average
40 for CCC, which is useless in this format. Sure, it
can do 80 damage, but it can also do 0, and I don't like
the flippy nature of the card. Thankfully, if you want a
deck based around Kangaskhan, there aren't any others in
the format, so it has no competition for the best
Kangaskhan in the format. It's also the worst, but that
isn't the point.
Due to it's attacks, HP and lack of a Poké-Power/Body,
it obviously going to be a main attacker, but it isn't
much of one really. Every deck should be able to do the
90 (or 80 and use a Plus Power/Strength Charm) need to
OHKO Kangaskhan, and if yours can't, then it must either
be a stall deck or a rubbish deck.
Ratings:
Modified: 90 HP and +20 Fighting weakness means it lacks
survivability, and it's attacks mean it's useless as an
attacker, and will never be a supporting Pokémon. It's
useless, so avoid putting in your deck, otherwise you
will instantly regret it, unless you can power it up
quickly and use a double headed coin/weighted dice. 1/5
Limited: 90 HP is quite survivable here, and Comet Punch
can be quite devastating, leading to 2HKOs most of the
time, probably. As an Uncommon, you might be able to get
a couple of these, and find them quite useful. However,
you will regret that after your Limited tournament
though. 3.5/5 |
Alazor |
Kangaskhan (Majestic Dawn)
This guy doesn't stand out too much. He has a fighting
weakness of +20, a retreat cost of 3. Bite has an attack
of 30 for two colorless, which isn't bad, but Lucario
can do possibly do 60 damage on the board for two
energy. It's second attack can do up to 80 damage, which
is underrated, but flippy cards work best with Darkness
Pokemon. 90 hp is very good for a basic though. Lugia
(SW) could be better?
Modified: 1/5
Limited: 3/5 -- because flips are underrated and maybe
you can actually get to use his second attack
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