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Pojo's Pokemon Card of the Day

 

Omanyte Lv. 37

Majestic Dawn

Date Reviewed: 07.31.08

Ratings & Reviews Summary

Modified: 2.00
Limited: 2.65

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Arbok14

07/31/08

 

Name:   Omanyte Lv. 37

Set:   Majestic Dawn

Rarity:   Common

 

Type: (Water) - Omastar has been teamed up with Empoleon. Water is arguably the most popular type these days.

 

HP: (70) - Decent HP for a Stage 1(?). I don't know, it's kind of like a stage 1/2.

 

Weakness/Resistance: (Grass+20/none) - Leafeon and Sceptile pose a serious threat

 

Retreat Cost: (1) - Not bad, not great. Average.

 

Poke-POWER: (Call Up) - Bringing back stuff from the dead is never bad.

 

Attack #1: (WC - Wash Over) - Decent attack, but I wouldn't be using Omanyte for it only.

 

Final Card Analysis - Use this to get to Omastar.

 

Modified: Use this to get to Omastar. (2/5)

 

Limited: Could be good here. (3/5)

Jigglypuff13 7/31 Omanyte Lv.37 (MD)
 
Hello, and, unfortunately, we've run out of preview cards (well, there is one more, that was released before we got the cards to review), so we are reviewing commons for the rest of the week. Now, they are commons, so don't expect much. Today's' one, however, isn't that bad, being Omanyte from MD. Now, the only reason you would be using this is because you are playing Omastar, and have Omanyte there so you don't have to use Rare Candy. That's fair enough, but you may find being quite helpful at some point (I'm not saying it's going to be helpful every game (unless it's in a Fossil deck), but you never know). Before going on about why it may be helpful, I'm going to talk about the basics of the card, the HP and the bottom stats. 70HP on a Stage 1 that is still to evolve is alright really. You shouldn't expect it to survive that much, but it should only really be used on the bench or in desperation early game, so the HP shouldn't be much of a problem. If you leave it on the bench, the Weakness shouldn't be too bad, with a +20 Grass Weakness. Even if it does find itself active, there aren't many Grass decks in the format at the moment (Leafeon based Eeveelutions and Torterra decks spring to mind as the only ones, though you could find Breloom (SW) teched into some decks). There will be in the next format (probably), but at the moment, you have no need to worry about it. No Resistance is expected, and the single Retreat Cost is average again, and expected again, but it's hardly bad.
 
Now, why you could find it useful. Well, in Fossil decks (or decks where you are playing a 2-1-2 Omastar line or bigger), Call Up can be very useful. Normally, I hate flippy cards, but that flippy Poké-Power can get a Fossil back from the Discard Pile and put it straight on the bench. Now, if you need to use 2 Omastars in successive turns, then it can be useful in any deck that has teched in Omastar. Of course, in Fossil decks, it can get back any of the Dome or Helix Fossil or Old Amber from the Discard Pile, which allows for a great, if slightly inconsistent, way of getting your Fossils back. If you end up getting it early game in any deck (you using it in a sniping deck, aren't you?), it can end up being quite useful. Why? Since the attack, Wash Over, can be nice little spreading attack. 20 for WC is a bit bad really, but the double 10 snipe is nice, and really helps with Omastars Poké-Power of devolution, and any Pokémon that has sniping or spreading ability (Kabutops (MD) helps continue the spreading theme, but Empoleon (MD) and other snipers like it as well). Of course, you should only use the attack if you really have to early game since there are better cards for the job, but it can be useful in a tight situation.
 
Combos, well, it works well with the Fossil stated in the Poké-Power (that's Helix Fossil, Dome Fossil and Old Amber for those who can't remember), so it can get them out, but really, it works best as a simple step up stage to get Omastar out without using a Rare Candy. It can be used as something else, but most of the time, you will be using it as a step in the evolution chain. Survivability, well, while it's on the bench, it could find it self sniped. Magmortar Lv.X (MT) is the only card that can snipe to be able to OHKO Omanyte on the bench. Others can 2 or 3HKO it, but it's relatively safe on the bench. Active, early game, 70HP should have the card stay alive for a few turns at least. Mid to late game, it will be KOed for an easy prize, since it cannot survive any main attackers attack (apart from non-Strength Charm or Plus Power boosted Psychic Locks, and maybe others).
 
Ratings:
 
Modified: It is a useful card at all times of the game. Wash Over is a nice attack early game to help with spreading and thus Omastar's great Poké-Power. Call Up is a great Poké-Power mid to late game to get back any KOed Fossils. However, it's a little bit situational to really be used every game and used effectively every game. Wash Over is good, but if you are in a desperate situation, and Call Up is only good if you are playing a Fossil deck. Basically, it can be very good, but only in the right situation. 2/5
 
Limited: 70HP should see it live for a while, and Wash Over can be a nice spreading attack here, and Call Up can be useful in getting back any other Fossil you may have put in your deck here. The spreading is nice, but is better if you have the luck of pulling an Omastar as well, and preferably anything else that can snipe. Should be useful here. 2.25/5


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