Jigglypuff13 |
8/1 Munchlax Lv.7 (MD)
Hello and welcome to August and another MD common being
reviewed for the end of this week, Munchlax. Now, er, I
don't know how to put it lightly, so I'll just come out
and say it: it's rubbish. You may now be asking, "Why is
the card rubbish?". Well, first of all, it's a Baby
Pokémon, and Baby Pokémon recently have never been
useful (go back to when they were first introduced, and
you will find they were useful), but this one does have
something going for it that others don't, which is 60
HP, where as all others only have 40 HP normally.
However, that slightly better HP, which isn't even that
great really, is the last of the good things of the
card. The first bad thing is that Weakness. +10 Fighting
is just saying to all of the Gallade (SW) players (and
there still are a lot) that they can attach a DRE to
Gallade and not flip any Prize Cards to get the Prize
Card for KOing Munchlax. Doesn't sound like a lot, but
GG and Plox decks are still played in large numbers, and
thus is a massive threat to this card (and most cards
really, but that isn't the point). Next, no Resistance
is standard, but 2 Retreat Cost on any Basic is bad, but
on a Baby, it's even worse. Basically, you are never
going to be Retreating without the help of a Switch/Warp
Point. Then there's the attack, Lick. CC for 20 is plain
rubbish, and even the possibility of Paralysis doesn't
make it any better.
So it isn't an attacker, isn't that great at surviving
hits (every deck can do 60 damage for a OHKO against
this card, so it's isn't going to be a basic tank) but,
it does have another ability, and it shares with every
other Baby Pokémon: Baby Evolution. It heals it, which
is great, and evolves it to it's Basic form, which for
Munchlax, is Snorlax. This is good if there is a good
Snorlax in the format, and unfortunately, there isn't.
There 2, but both are absolutely rubbish. First, the DF
one, which heals itself and puts itself to Sleep with
it's Poké-Power, and deals passive damage so long as it
remains Asleep. With no real attack and only a 50%
chance of dealing damage in between turns, it isn't
going to be a damage dealer. With 80 HP and a x2
Fighting Weakness, it isn't going to be a tank either.
In fact, it isn't good either, it's just plain bad. The
DP one doesn't get much better. Block can provide nice
disruption for a bit, until your opponent plays a Warp
Point/Switch, but Ease Up is just rubbish. CCCC for 40
and putting itself to Sleep is bad. +30 if it's evolved
from Munchlax doesn't help. Still, it can be a bit of an
early game tank, with 100 HP and only a +20 Fighting
Weakness, but that's only until the main attackers get
out and 1 or 2HKO Snorlax (DP).
So Munchlax is rubbish and has rubbish Evolutions. There
is another Munchlax in DP, and is a bit better then this
MD one, mainly due to being able to discard cards from
your hand, which helps a few cards, like Fire Starters
and Garchomp Lv.X and can, with a bit of luck, deal some
nice damage, which makes it a lot better than the DP
one at everything really.
Ratings:
Modified: It's rubbish at everything. The only thing
it's got going for it is a slightly higher HP than all
other Baby Pokémon, and that's not enough to make it any
good. Even worse, it has no good Snorlax to evolve to.
If you were using Snorlax, you'd be better of using the
DP Munchlax, which has a slightly useful attack. 1/5
Limited: 60 may see it survive a hit or 2, but don't
expect too much survivability. Lick is still too over
priced to be any good, and with Snorlax to evolve into,
there's no real point in play Munchlax. 1.25/5 |