Weezing Lv.42 GE
Hurray! It’s Monday! Anyway, Weezing, one of the
most putrid smelling (Fights for first with Muk,) is
our COTD today. This could work in the right deck.
It has horrible stats all around, only 80HP, bad
attack, bad weakness, and a large 2 retreat cost.
But its poke-body is its saving feature, whenever a
pokemon is poisoned (Yours or your opponents.) they
take one extra damage in between turns due to
poison. That means with one out you do 20 per turn,
with 4 out you do 50 and with all four out and a
double poison on the opponent (Like with Crobat) you
max out at a massive 60 damage in between turns!
Pros –
Nice poison help
Extra damage that your opponent can’t stop!
Cons –
Can hit you too…
Easy sniper bait
Warp point, switch, retreating, evolving, ECT…
Unown E, Xatu, Holon energy WP…
Modified – Takes just a little too much to set up.
2.5/5
Limited – as long as you can poison your opponent
use it! 1.5/5 + .25 for every poisoning pokemon and
other Weezing until 5/5
Too bad, I like status condition decks too…
“A lot of people mistake a short memory for a clear
conscience.”
|