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Pojo's Pokemon Card of the Day

 

Exploud Lv. 58

Diamond & Pearl
Great Encounters

Date Reviewed: 03.05.08

Ratings & Reviews Summary

Modified: 3.25
Limited: 3.87

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page


Jermy101
2005 World
Champion

Check out my eBay Store
Exploud

Modified - Ambient Noise is way too random. You might not get the result you want from the flips. Even if you do get perfect flips, the attack is pretty weak. Weakness to Gallade hurts. This is one card you can count on jermy101 not loving :P 1/5

Limited - Again this card is a stage 2 so it's hard to get into play, but if you do it's great. All colorless attacks are the pwn in this format. Confusion is a great Special Condition here too, since your opponent will either have to retreat or risk attacking and hurting themselves. 3/5
Arbok14
(03/05/08) - Exploud Lv. 58

Hey, today we have a card that should be labelled a common. Seriously, out of maybe 20 packs, I have gotten 7 of these. It's Exploud!

Name: Exploud Lv. 58
Set: Great Encounters
Rarity: Rare

Analysis: If there has ever been a random card that you don't know what to do against or what it will do to you, it is this Exploud. It doesn't have 4 attacks like previous ones, but its first attack can represent 4 nicely. You don't get to pick what it does, rather you rely on coin flips. This move, 'Ambient Noise', is quite good. I normally flip tails, which is kind of what you would want to do on the second coin flip. If you get one of these out quickly, I would definitely use ambient noise until it is knocked out. 50 damage or 20 to each benched, Confusion or no trainers. Simply great. The 20 to each benched is especially because of the Pachirisu, which will lead people to load their benches quickly.

Hyper Voice is does good damage but is a tad pricy. Its HP is great, but weakness (Fighting) and retreat cost (3) are not.

Modified: Not a bad choice to build a deck around. I would match it up with Mismagius to counter Gallade. Could see decent play, because of the random first attack. (4/5)

Limited: Again, Ambient Voice would be good here. High HP and a strong second attack, all with colorless requirements are good. (4/5)

Greenzan
goose
Exploud Lv.58 GE
 
Konichiwa. Today’s COTD is Exploud from GE, it has potential but is blocked out for the bad +30 fighting weakness that leaves it vulnerable. For 2 (C) you get to flip two coins, if the first is heads then you do 50 damage to the defending pokemon. If the first is heads it does 20 to your opponent’s benched pokemon. If the second is heads, the defending pokemon is confused. And if the second is tails the opponent can’t play any trainers, supporters, or stadium cards during their turn. If you add up the math you have a 25% chance of getting any two effects at once. Add the no trainers, supporters, and stadiums effect with Cessation Crystal and you lock your opponents hand for a whole turn! The second attack isn’t worth it, 4 (C) for 70 is never worth it… Just stick with the first attack.
 
Pros –
Good HP
2 (C) for a great attack!
No trainers, Ect, Ect, for a whole turn!
 
Cons –
Bad weakness
Bad second attack
Bad retreat cost (The lug must weigh a ton!)
 
Modified – If only GG had one less G to play with… (It would make everyone happy.) 4/5
 
Limited – Grab him! (As long as you have the evo line) He’s colorless! 5/5
 
Yay! Only 5 more days ‘till SSBB!
 
“Forgiveness is divine, but never pay full price for late pizza.”

Michael from Denmark

2 worlds and 4 national finals.

Exploud lv 58

 

I’ve seen this used plenty of times and I believe that its not nearly as good as people hype it to be. Good players are good because they don’t leave whether a deck should function up to chance which is exactly what you do using an attack that starts with : “Flip 2 coins….”. “But it is good whatever happen so it doesn’t matter” some people say. This is not correct I’ve seen this deck losing plenty of times because you give 20 to the benched when needing to give 50 to the active or the other way around. Or confusing when you want to forbid trainers. This is not a bad card, but its randomness makes it a card I wouldn’t like to play.

 

Modified 3,5

Limited 3,5


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