Darkrai
Lv.48 MD
Mornin’
tafbfvaubgvisbnnnnnnnnnn... Oops, fell asleep on the
keyboard… Anyway, today’s COTD today is the new Darkrai
from the MD set. I think I see this card as being played
2 and 2 with the other Darkrai, the one that does 80 if
the defending pokemon is asleep… *Yawn* But then I
remembered that the biggest reason people play Darkrai
is for the Lv.X. And having a 1-1-2 of Darkrai won’t
help anyone. The power is great, auto sleep for the
defending pokemon, that could not only leave your
opponent unable to attack, but combos with the other
Darkrai to do 80 damage. *Yawn* The first attack is
decent, but doesn’t have any use by itself, puts the
defending pokemon asleep AFTER your opponent’s turn. As
I said before, it would only work with the other Darkrai
really. Dark resolve stinks, period, there is nothing
that great about healing 40 damage on a 80 HP pokemon…
Pros –
Nice
poke-power *Yawn*
Cons –
Attacks
could be better
Only
combos with other Darkrai
2 much
retreat cost
Modified
– Could annoy your opponent but couldn’t do much else…
2/5
Limited –
Auto sleep is good, but all (D) requiring attacks are
bad… 3/5
I wonder;
if I played Darkrai right before I went to bed would I
fall asleep any faster?
“Life is
something that happens when you can't get to sleep.”
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