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Pojo's Pokemon Card of the Day
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Poke Drawer +
Stormfront
Date Reviewed:
11.13.08
Ratings
& Reviews Summary
Modified: 3.65
Limited: 4.00
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Jigglypuff13 |
11/13 Poké Drawer + (SF)
Stupid spell checker. Hm? Oh, it's times for another
review? And they are already rea... Hello, and welcome
to the day of another Poké + card, Poké Drawer +! Now,
the Poké + cards have a new mechanic. For those of you
who don't know it, read either the card above, or
yesterday's review. Anyway, Poké Drawer +'s 1 card
effect is to draw 1 card. Not bad, it thins your deck,
but PokéDex Handy 909is (DP) is a little better for
looking at the top 2 cards of your deck, and then
choosing the one you want to keep and the one you want
to place on the bottom of your deck. However, if you use
the one card effect for Poké drawer + or use the card
for that effect, you are probably playing it wrong. The
2 card effect is like a Keen Eye (Furret, (SW)) in a
trainer, or as I prefer to think about it, a double
Computer Search with none of the drawbacks. Searching
for any 2 cards from your deck is amazing on any card.
It was amazing on Furret (SW) as an attack when it was
released, and it's amazing on this card. You may only be
able to use this effect twice per game (unless you use
Marley's Request, and is a nice little combo between
these 2 and Luxury Ball, which will be explained later),
but what an effect. And remember, this card has no
restrictions on what it can search for, so cards that
otherwise need a specific starter to be searched for
(mainly Farfecth'd, (SF) or other trainer searcher) can
be searched out for with this trainer, and it won't just
be stuff like basics or energies, it will include Rare
Candy, Old Amber, Plus Powers, and whatever other
Trainers/Supporters/Stadiums that you'd otherwise need a
specific start to search for.
Of course, there are downsides, and the first is, the
super effect can only be used twice per game, so the
timing and what you grab will need to be absolutely
perfect. Of course, sometimes, the choice of what you
need may be reduced to only 1 or 2 cards, making the
searching choice rather easy. However, there are times
when you won't have such a nice choice, and thus may
find it easier to use Claydol (GE) or some other draw
engine or something to see if you can draw into one of
the cards you need, just to make your choice a little
easier. The worst downside (and I don't think I said
about it yesterday) is that, if you want the best
effect, you have to wait for 2 Poké Drawer +'s in you
hand, and that's going to be hard when you are only
drawing into them, and thus when it's in your hand, do
you keep it there, or do you go and put it back in you
deck with Claydol (GE) or a shuffle draw card? It's a
tough one, and it reminds me a lot of Cycnthia's
Feelings. However, the Poké + cards have a little more
flexibility over Cynthia's due to Cynthia's being a
Supporter card, and thus if you have or draw into
another, more useful Supporter, you've already used it
for this turn, and thus will have to wait another turn
before you can use it, which may be one turn too late.
Poké + cards, however, are trainers, thus if you draw
into a useful Supporter after having used a single Poké
drawer + to get it, you can then use it straight away.
Possibly. Depends on if you've already used a Supporter
or not. Also, because the timing of the super effect is
dependant on what your opponent does, it may be worth
while waiting for another Poké Drawer +, since luck is
the only thing that will stop you from using the effect
when you need it.
Oh, and that little combo I was on about earlier. Now,
I'll admit I didn't think of it myself, and person on
another set of forums did, and I like the idea since
it's the only way of actually effectively using Marley's
Request. Essentially, you use Luxury Ball and at least 1
Poké Drawer +, then use Marley's Request on those two.
What does your opponent give you? Do they give you a
free Pokémon from Luxury Ball, or risk Poké Drawer +,
and hope you don't have another in your hand, waiting
for a partner to use the 2 card effect? It's a nice way
of giving your opponent a psychological problem.
Ratings:
Modified: I love this card. Get the 2 when you need
them, and you are searching for any 2 cards, which is
just fantastic. I have read that it works better in
swarm decks than others, so as soon as I get a playset
of them, I'll have to find out. Even if that's the case,
Gengar (SF), Kingdra (LA) and even Beedrill (GE) should
be able to make good use of it, among others, and at
least 2 of them are hyped up to be good decks for this
format. 4/5
Limited: Chances are, you will only get one. Even if
that's the case, due to the complete lack of draw people
will normally get, this should be used, since almost any
draw is good draw. May only ever be one card per game,
but it's better than most. 4.75/5
I do wonder if it's any good in Unlimited. I think it
probably would be, maybe taking the spots away from
Computer Search? And it's not as though there's a lack
of draw to stop you drawing into to 2 at a time or
anything, and Item Finder or Trash Exchange are ways of
re-using it as well. Might be nice here, and I will have
to try it out at some point. |
Otaku |
Name: Poké Drawer +
Set: Stormfront
Card#: 89/100
Rarity: Uncommon
Type: Trainer
Sub-Type: Trainer
Text: You may play 2 Poké Drawer + at the
same time. If you play 1
Poké Drawer +, draw a card. If you play
2 Poké Drawer +, search your deck for up to 2
cards, and put them into your hand. Shuffle
your deck afterward.
Attributes: This is a normal Trainer card,
and that is hard to believe given its effect. It
means you can use this before or after you’d use
your Supporter for the turn. That may not sound
like much, but given its effect that is huge.
Effect(s): If you play one copy at a time, it
is just a deck thinner, drawing a replacement card.
Not especially useful in Pokémon where draw power is
plentiful. Still, better than nothing. The second
effect is phenomenal: you can play two copies of
this card at once to search out any two cards from
your deck and add them to your hand. So you could
nab any two card combo you want and use it. You
could also fetch missing pieces of a larger combo.
Uses and
Combinations: Staple? As a reminder, I am
returning to the game from a hiatus I didn’t really
want to take, and before that I had a low level of
activity. So it’s possible I missed where this
wouldn’t be a staple, but that seems unlikely. I
mean, worst case scenario, you have three copies
Prized… so you use the one copy you do have to draw
one more card. The better your deck is designed,
the better that one card will be.
This is Pokémon, though, and if you have to wait
more than one or two turns to get two copies in your
hand, either you aren’t running a full four or
you’re just unlucky. Yes, using a search effect
from a Poké-Power or attack would make sense as long
as it is for a single card and you have the second
copy of Poké Drawer + in hand: your search
effect is essentially doubled and you thin your deck
by an extra card.
Ratings
Unlimited: 4/5 – I think even here this card
will see play. Why? Thanks to the draw power
available, you should be able to get two or four at
a time (or just chuck extras to pay for Computer
Search or Item Finder). Or draw for one
and annoy the opponent when you draw one of the
dozens of power cards in your deck.
Modified: 4.5/5 – It is very potent, but not
foolproof. Occasionally you’ll just have to use it
for discard fodder or the “draw one” effect.
Limited: 3.5/5 – This is Limited, so yes
drawing one card is still good! Your deck is one
card smaller… unless you find you’re risking decking
out so you don’t play it. Your opponent won’t know
it is a “dead” card in hand, so you can use it to
bluff. That is if you only get 1. Once you have
two or more, it instantly becomes a must run
five-out-of-five!
Summary
The scores may not seem to support what I’ve been
saying about this being a great card. That is
because there is a significant exception to what
should run it, and it seems like such decks pop up
every format and do well. I speak of decks that are
so fantastically fast that they need no search, only
draw power. They draw a card and it instantly (or
within one or two turns) serves its purpose. While
such decks can make better use of the first effect…
they probably won’t want to. Such decks might as
well run another, more useful card (or another draw
Supporter). There is also tomorrow’s card…
-Otaku
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Ghost
pokemon
master
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Thursday's card of the day is poke drawer + like all of
the new plus cards in Stormfront two can be played at
once for a better effect. Its effect is if you play one
you draw one card. Now if you play two poke drawers at
the same time you search your deck for 2 cards and put
them in your hand. I can see some people playing this
card because you can draw cards or if you play two of
these and you can search your deck for 2 cards. In all
there's not much to say about this card aside from the
fact that it can and will see play in decks that are
quick. I have also seen many beginners running this card
because they lack most of the good supporters that are
being played like bebe's and Cynthia's.
Modified: 3/5
Limited: 2.75/5
Art: 4.5/5 |
Narctiss |
Poke Drawer+
Play 1 = Draw 1.
Play 2 = Search 2.
Any draw is good. Even for an extra card! But for
playing one of these, it's effect is quite small. Better
than Mom's Kindness only in the fact that it is a
Trainer and doesn't waste a Supporter turn.
Playing 2 is a good thing. Searching for 2 of ANY card
is definitely a good thing to do. When you need it, this
card can't be beaten for drawer. You think of any card
you need, Pokemon, Basic-Lv.X, Energy, Supporters, other
Trainers and Stadiums. It is good.
We have the same trouble we had yesterday though, with
is it worth stocking your deck with 4 of these just to
play 2 of them at once in a time when you need them.
Well, it is a little better than yesterday, it has more
usefulness in every game you play.
I'd say this. If you play Claydol, then you have a
decent draw engine running. However, you won't always
get exactly what you need, but if you come across one of
these, then cycle it into your deck, unless you come
across 2 or had one in your hand already. Which then
gets you any Claydol'd cards you received, and 2 of your
choice. Not bad :).
If you're not running Claydol. You have to hope you're
lucky enough to draw two, and not want to get a single
extra card in a time of need, or that you have the space
for extra draw. It depends how picky your deck is.
Really, the use of this card is upto you, your deck and
draw engine style.
Modified: 3/5 Using 2 lets it down, but it's usefulness
cannot be beaten in trainers of this format.
Limited: 4/5 Draw is great, Trainers are great, 2 of
these are magickal.
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