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					Pojo's Pokemon Card of the Day 
					
                        
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							Lumineon Lv. 38 Legends Awakened 
							Date Reviewed: 
                            11.25.08 
							
							Ratings
                            & Reviews Summary
 Modified: 3.33
 Limited: 3.33
 
							Ratings are based
                            on a 1 to 5 scale. 1 being the worst.
 3 ... average.
 5 is the highest rating.
 
							
							Back to the main COTD 
							Page 
							 |  
 
            
              | Jigglypuff13 | 11/25 Lumineon Lv.38 
						(SF) 
 Right, quick one today on one of Machamp (SF)'s 
						favourite partners, Lumineon. First of all, the basics, 
						and 80 HP is not good on a fully evolved Stage 1. Might 
						survive a hit if you are really lucky. Shame it has +20 
						Lightning Weakness as well since then, Raichu (SF) will 
						only need a sinlge Plus Power/Buck's Training to OHKO 
						this Pokémon with it's second attack (which I have 
						momentarily forgotten the name of). No Resistance has 
						been covered so many times before that I won't bore you 
						with details of it now. It's one redeeming feature here 
						is it's free Retreat Cost, allowing it to get to the 
						bench quickly when in danger, which is always.
 
 Abilities, and first of all, don't think you are going 
						to make a good rouge with this cards attacks. Quick Swim 
						does a nice and solid 20 for free on anything, isn't 
						effected by Weakness or Resistance, which is nice, but 
						is effected by Metal Energy and other such effects. 
						Admitedtly, there aren't many Metal decks at the moment 
						apart from Magnezone Lv.X (LA) decks and the odd 
						Bastiodon (MT) deck. Also, you will have to watch out 
						for, well, Bastiodon stopping your sniping. Not sure how 
						many decks will use it, but it's always a bit of threat, 
						so just remember about it. Elegant Swim is a semi-useful 
						attack for trying to keep Lumineon alive. 30 for W is 
						not bad on it's own, but then you get the possibility 
						(50% chance to be precise) of getting the Agility type 
						effect, of preventing all effects of attacks, including 
						damage, done to Lumineon during your opponents next 
						turn. Not bad and does make up for it's low HP, but it's 
						flippy, and if you are like me, you will almost never 
						see this working. If you are any good with flips though, 
						then this could be your card.
 
 Now for it's main attraction, Fin Luster. When Lumineon 
						is active, you can have a look at your opponents hand if 
						their bench isn't full, see if you can find a Basic, and 
						if so, put it on your opponents bench, then switch it 
						with your opponents active. How great does that sound, 
						but how bad does it sound as well. You force your 
						opponent to have a Basic active that can't attack, but 
						then, what is likely to be a main attacker is sent 
						safely to the bench, ready to be recharged or something. 
						Not great sounding, but does, essentially, give you a 
						free prize.
 Now, this Poké-Power does have some combos. he first is 
						Machamp (SF). What you do is use Lumineon to put a Basic 
						active, retreat, then use Machamp's Take Out to get the 
						OHKO on the basic, then rinse and repeat. Sounds nice, 
						but there are a couple of flaws here. First, it involves 
						retreating twice per turn which, unless you've not 
						looked at the rulebook recently, is not allowed, so you 
						will need a lot of Switches and/or Warp Points, or just 
						use Gardevoir (SW) and it's Lv.X for Teleportation, 
						whilst also getting a free draw engine from Telepass.
 The other combo for Lumineon is with Dusknoir (DP). How 
						this works is to place your opponents main attacker to 
						the bench and fill it up while dragging the basic 
						active, then use Dark Palm to shove their main attacker 
						back into their deck whilst also maybe KOing the basics, 
						depends on how many of their main attacker they have 
						out. Can be quite devestating, but if you go for the KO 
						option, you will need to try and make sure your opponent 
						will have a bench of size 4 or higher constantly, which 
						isn't always easy. Also, if you go with the KO option, 
						you will need to retreat twice per turn again, which 
						means you will need those Switches/Warp Points or 
						whatever again.
 
 Survivability, well, if you leave it active and it stays 
						alive for at least 1 turn, then your opponent is clearly 
						playing a stall deck. 80 HP just makes it prize bait in 
						all honesty.
 
 Ratings:
 
 Modified: Has a nice couple of combos here, both of 
						which could be quite devastating, but also a bit 
						annoying because they need a fair bit of set up, 
						including finding some retreating substitute. Apart from 
						as either a tech or a main supportive line in those 
						Machamp or Dusknoir decks, it will not see play. Don't 
						even think about a main attacker Lumineon because that's 
						just going to be really bad. 2/5
 
 Limited: I suppose dragging a pointless basic out of 
						your opponents hand might be quite nice, and the attacks 
						could be quite useful, especially sniping, which is 
						otherwise quite rare. However, it's still got quite low 
						HP and a very low damage output, which is just going to 
						be this cards downfall. Try it, but don't expect 
						Lumineon to be that useful. 2.5/5
 |  
              |  Ghost
 pokemon
 master
 | 
						It's the final card of the day before Thanksgiving and 
						the card we will be reviewing is Lumineon from 
						Stormfront. Now let's see his stats 
						80HP, 2 attacks, a +20 weakness to electric, no 
						resistance, a poke-power, and no retreat cost. Lumineons 
						poke-power Fin Luster is awesome because it can pull 
						basic Pokémon from your opponents hand onto their bench 
						but the downside is that Lumineon has to be your active 
						Pokémon.  The one combo that I can think of with this 
						card is using it in a deck with the Dusknoir from DP and 
						using Lumineons power each turn than you use Dusknoir to 
						return their best Pokémon to their hand. His first 
						attack QUICK Swim a free attack does 20 damage to any 
						one of your opponents Pokémon not applying weakness & 
						resistance. With this attack you can snipe the bench and 
						best of all its free. Now onto Lumineons last attack 
						Elegant Swim for only one water energy it does 30 damage 
						and you flip a coin if heads prevent all effects of 
						attacks done to Lumineon during your opponents next turn 
						ok I love this attack it's so cheap 30 damage and 
						possible protection for only one water energy a great 
						attack I must say. The only downside to this card is 
						that it has no resistance and only 80HP but for a stage 
						one it's a very balanced card. 
						  
						Modified: 4.25/5 use is card with the DP Dusknoir for 
						great results 
						  
						Limited: 4/5 
						  
						Art; 4.75/5  
						  
						Happy Thanksgiving 
						  
						Ghost PKMN Master |  
              |  Otaku
 | 
							
							
							Super short on time, but I did submit a late CotD 
							for yesterday almost as short as this one. 
							
							  
							
							Even more time crunched than normal, I’ll be brief 
							about Lumineon Lv.38: if you run this small 
							Stage 1, it will be for its Poké-Power, Fin Luster. 
							While Active, Fin Luster lets you forcibly Bench a 
							Basic Pokémon from your opponent’s hand and then 
							make that into the new Defending Pokémon.  It won’t 
							work if there are no Basic Pokémon in your 
							opponent’s hand or room on your opponent’s Bench.  
							When you play this card, your opponent will be 
							forced to fill their Bench or empty their hand of 
							Basics.  You still get to see their hand, and that 
							isn’t bad to know what is coming.  A free Retreat 
							Cost means you can use Switch to get 
							Lumineon Active by Benching 
							your “real” attacker, since this card is weak in 
							that position.  Lumineon itself has a free 
							retreat cost, so Retreating then is easy.  The best 
							use I can think of is to run this with Dusknoir 
							from Diamond and Pearl: combining Dark Palm with Fin 
							Luster, you should be able to force the opponent to 
							do what you want with respect to their Bench. 
							
							  
							
							
							Ratings 
							
							  
							
							
							Unlimited: 
							1/5 
							
							  
							
							
							Modified: 
							3.5/5 
							
							  
							
							
							Limited: 
							3.5/5 
							
							  
							
							-Otaku |  |