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Pojo's Pokemon Card of the Day
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Tyranitar Lv. 61
Stormfront
Date Reviewed:
10.31.08
Ratings
& Reviews Summary
Modified: 4.50
Limited: 3.50
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Narctiss |
Tyranitar :D.
Watch out for this card, it will be played lots during
the next format, and will definitely be a very tough
contender!
140 HP on a stage 2 is pretty average, but very good! It
will stick around for a while.
Weakness to fighting isn't so bad, however as with Regi
yesterday, Machamp might be played and so it could hurt
a little.
Resistance to Psychic is excellent with AMU and the
ghosts being played!
4 Retreat is very hefty, and a huge price. I doubt
you'll be moving this thing about much anyway and just
keep it out until it dies. However, still have some
Warp/Switches about.
Darkness Drive!
Woah. I have to say this is rather very good. If you use
a Felicity's Drawing, and then your opponent decides to
use their Claydol, Uxie or anything else with powers,
then you get to attach a Darkness energy to it. Because
it's a Poke-Body it's very good that it can also get
away from all the Poke-Power attackers at the moment.
This is great, it combines so well with it's first
attack.
Grind.
We saw this attack on Grumpig, but on here it's
absolutely magical! After attaching energy from your
hand normally as you build Tyran up, and then getting
energy from your discard too. You should have quite a
number of energy at your disposal to do a very good
amount of damage with this attack, and you'll keep
building from there! The best part is, this attack has
no drawback. No matter how much damage you give!
Spinning Tail
This move is, well, it's okay. It is however a bit of a
surprise attack in a way. Once you have all that energy
set up on Tyran, you'll be using Grind a lot for some
nice KO's. But if you combine Tyran with a card like
Dusknoir with Spirit Pulse and it's Lv.X, you can start
spreading some damage around your opponents bench quite
well one way or another. Any other spread would do
though I guess as long as it has some synergy, I'm just
using this as an example. The, when your opponents Uxie
or such isn't looking too good. Do a couple of these
attacks for a few easy KO's!
That's generally it for this card. Just watch out for it
at your local league and maybe even (probably) Cities!
I'm not 100% sure on the combos with this, but be
warned, they will be powerful. It's also nice that it's
pre-evolutions have resistance to another upcoming card.
Raichu!
See you all tomorrow!
Modified: 4.5
Limited: (if you can pull it off and get the energy..) 4 |
Arbok14 |
Happy Halloween!! Today we will be reviewing another new
card from Stormfront, this one a dark Pokemon to go in
with the Halloween theme. It is Tyranitar!
Name: Tyranitar Lv. 61
Set: Stormfront
Rarity: Rare
HP: (140) - Very good for a Stage 2, Tyranitar will
definitely last a few turns.
Weakness/Resistance: (Fighting+30/Psychic-20) - Weakness
to fighting could be a problem if Machamp or something
catches on, but resistance to psychic is definitely
beneficial.
Retreat Cost: (4) - Moonlight Stadium should help this
out, maybe use some Warp Points too.
Poke-BODY: (Darkness Drive) - This is definitely aq nice
attack, especially considering how expensive its attacks
are. To be able to put more and more energy on to use
Grind, this is good. If you have two or three Tyranitar
out, you can easily get a lot of energy back from the
dead.
Attack #1: (CC - Grind) - This is a great attack for
such a tank. Tyranitar will obviously stay around
awhile, so a high energy, heavy damaging attack fits
well. Darkrai and Special Dark Energy also help boost
this attack even more, giving a 4 energy attack 120
damage with no discarding or negative side effects.
Attack #2: (DDDDD - Spinning Tail) - This attack could
even be good, considering the Poke-BODY. Sure, it only
does 30 to everything, but again, if you have special
darkness energy or Darkrai Lv X to boost your basic
energy, this attack, for its base cost, does 80 damage
and 30 to the bench AUTOMATICALLY and with no side
effects.
Final Analysis: This card is very strong. Add in the
combo of Darkrai Lv. X to add even more damage, and
maybe Weavile for energy acceleration, you have a great
team. I could seriously see this card becoming a popular
deck choice in the future.
Modified: So much better than the original version, I
think this card will affect the metagame. (4.5/5)
Limited: Not bad, Grind is a nice attack here. (3/5) |
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