Jigglypuff13 |
10/3 Ditto Lv.33 (LA)
Ah, Ditto, a little card that harks back to the old days
of Fossil and the original Ditto. First, the basics, and
60 HP on a non-evolving Basic isn't that great to be
honest. If it had maybe 10 more HP, it would be a bit
better, but it doesn't, so, oh well. Mind you, you
shouldn't care too much about the original HP of this
card to be honest, but more about that later. +20
Fighting weakness isn't too bad really, with only
Gallade (SW), Gliscor (holo and Lv.X, both from LA) and
Rhyperior Lv.X (LA) being the mainly played Fighting
cards, and even then they don't see that much play, with
Gliscor probably being the most played out of that list.
No Resistance, well, have a slight guess what that
means. 1 Retreat Cost is about average really, and you
can't really expect too much more from a amorphous pink
blob.
Now, Ditto DNA, all it can do, and while that doesn't
sound very promising, being only a Poké-Body and all,
but it's such a brilliant one that can really mess with
your opponent, and just be really fun really.
Essentially, Ditto's maximum HP becomes that of your
opponents active so long as Ditto remains attack, and
can use any attack from your opponents active so long as
Ditto has the required energy attached to do the attack.
Basically, if you use any deck that uses every type of
energy, or uses Multi energy, then Ditto can become an
effective tech. Obviously, there are some Pokémon that
you'd more want to copy than others. You may want to
copy Garchomp (MT) in order to make the game a misery
for your opponent, but you probably wouldn't like the
idea of copying Mesprit Lv.X (LA) when your Ditto isn't
used in an AMU deck. Essentially, it's a tech that
becomes anything your opponent has out. Watch out,
though, since if your opponent is smart, they'll deal a
bit of damage, then send Ditto to the bech to be KOed by
it's 60 HP, or retreat and send something else active,
changing Ditto's HP to your new actives HP, and probably
being less than the damage they've already done. Both of
these ways will KO Ditto without actually attacking.
Great fun for them, not so great for you.
Combos, and there are a couple of ideas I quite like,
and they all involve Togekiss (GE) in some way, shape or
form. First, Ditto could be used a rather fun deck on
it's own with at least a couple of energies of every
type in the deck, then using Togekiss to hopefully power
up Ditto's new attacks. Of course, you do need to get
really lucky for this to work, but get it to work, and
it could be quite effective, and allows your opponent to
know what it's like facing their own main attacker. The
second is as a tech in decks that already use Togekiss.
TogeChomp (Togekiss and Garchomp (MT)) and Skittles (Togekiss
and Ho-Oh (SW)) and the main decks that would be able to
pull this off since they already include every energy
type in them. You could also tech Ditto into your deck
to help the mirror matches, but not many decks will need
a lot of help in mirror, but an extra attacker could be
quite nice.
Survivability, and it depends a lot on what Ditto is
facing. I will assume that Snowpoint Temple isn't in
play (which would increase Ditto's HP) and that the
attacking Pokémon doesn't switch out or force Ditto to
the bench. Kingdra (LA) will get a 3HKO using at least 1
fully powered Dragon Pump, though Buck's Training/Plus
Power/Sniping. Kingdra can also use a 13 Water energies
powered Aqua Stream for a OHKO, with again, power
boosters/Sniping decreasing this number. If need be,
Kingdra can also snipe a benched Ditto, aiming 3 Dragon
Pump snipes to it to get the KO. Luxray (LA) can't get a
OHKO without help from at least 2 in any combination of
Plus Powers/Buck's Trainings, otherwise it's a 2HKO with
at least one Shock Bolt either way. AMU will always get
a OHKO using Supreme Blast from Mesprit Lv.X (LA), and
won't have anything to fear in this situation against
another Ditto. Uxie Lv.X (LA) will always get a 2HKO as
well, but Azelf Lv.X (LA) would need help from your
opponent needing a lot of energies in play. Skittles
will need 5 different Basic Energies attached to Ho-Oh
(SW) to get a OHKO, but Togekiss could get a 2HKO with
the help of 2 heads when attacking, otherwise it's a
3HKO. Eeveelutions again depend a lot on who is
attacking. For Leafeon Lv.X (MD), you would need 8
energies in play for the OHKO, whilst most others
(including Glaceon Lv.X (MD)) will get a 2HKO. Jolteon
(MD) is the only other one getting a OHKO, but only if
it discards it's energies. Magnezone Lv.X (LA) 2HKOs
Ditto with the use of Cyber Shock or a 2 Metal Energy
powered normal Magnezone (DP) attack.
Ratings:
Modified: How do you rate this card? It is so dependant
on what your opponent plays, that it almost makes it so
bad it isn't worth playing, but because it depends on
what your opponent plays, it can be a brilliant surprise
against your opponent, using their Pokémon against
themselves. I want to give it 1/5 because it depends on
what your opponent uses, but I also want to give it 5/5
because it can be such great fun and a brilliant
surprise tech. I like a bit to much for average so...
3.5/5
Limited: Again, depends on what your opponent is using.
However, because of the lack of Multi or other similar
energies, you won't always be able to find Ditto being
useful. Still, great fun here, but I like it slightly
less than average, so... 2.5/5
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