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Pojo's Pokemon Card of the Day

 

Ditto Lv. 33

Legends Awakened

Date Reviewed: 10.03.08

Ratings & Reviews Summary

Modified: 3.50
Limited: 2.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Jigglypuff13 10/3 Ditto Lv.33 (LA)

Ah, Ditto, a little card that harks back to the old days of Fossil and the original Ditto. First, the basics, and 60 HP on a non-evolving Basic isn't that great to be honest. If it had maybe 10 more HP, it would be a bit better, but it doesn't, so, oh well. Mind you, you shouldn't care too much about the original HP of this card to be honest, but more about that later. +20 Fighting weakness isn't too bad really, with only Gallade (SW), Gliscor (holo and Lv.X, both from LA) and Rhyperior Lv.X (LA) being the mainly played Fighting cards, and even then they don't see that much play, with Gliscor probably being the most played out of that list. No Resistance, well, have a slight guess what that means. 1 Retreat Cost is about average really, and you can't really expect too much more from a amorphous pink blob.

Now, Ditto DNA, all it can do, and while that doesn't sound very promising, being only a Poké-Body and all, but it's such a brilliant one that can really mess with your opponent, and just be really fun really. Essentially, Ditto's maximum HP becomes that of your opponents active so long as Ditto remains attack, and can use any attack from your opponents active so long as Ditto has the required energy attached to do the attack. Basically, if you use any deck that uses every type of energy, or uses Multi energy, then Ditto can become an effective tech. Obviously, there are some Pokémon that you'd more want to copy than others. You may want to copy Garchomp (MT) in order to make the game a misery for your opponent, but you probably wouldn't like the idea of copying Mesprit Lv.X (LA) when your Ditto isn't used in an AMU deck. Essentially, it's a tech that becomes anything your opponent has out. Watch out, though, since if your opponent is smart, they'll deal a bit of damage, then send Ditto to the bech to be KOed by it's 60 HP, or retreat and send something else active, changing Ditto's HP to your new actives HP, and probably being less than the damage they've already done. Both of these ways will KO Ditto without actually attacking. Great fun for them, not so great for you.

Combos, and there are a couple of ideas I quite like, and they all involve Togekiss (GE) in some way, shape or form. First, Ditto could be used a rather fun deck on it's own with at least a couple of energies of every type in the deck, then using Togekiss to hopefully power up Ditto's new attacks. Of course, you do need to get really lucky for this to work, but get it to work, and it could be quite effective, and allows your opponent to know what it's like facing their own main attacker. The second is as a tech in decks that already use Togekiss. TogeChomp (Togekiss and Garchomp (MT)) and Skittles (Togekiss and Ho-Oh (SW)) and the main decks that would be able to pull this off since they already include every energy type in them. You could also tech Ditto into your deck to help the mirror matches, but not many decks will need a lot of help in mirror, but an extra attacker could be quite nice.

Survivability, and it depends a lot on what Ditto is facing. I will assume that Snowpoint Temple isn't in play (which would increase Ditto's HP) and that the attacking Pokémon doesn't switch out or force Ditto to the bench. Kingdra (LA) will get a 3HKO using at least 1 fully powered Dragon Pump, though Buck's Training/Plus Power/Sniping. Kingdra can also use a 13 Water energies powered Aqua Stream for a OHKO, with again, power boosters/Sniping decreasing this number. If need be, Kingdra can also snipe a benched Ditto, aiming 3 Dragon Pump snipes to it to get the KO. Luxray (LA) can't get a OHKO without help from at least 2 in any combination of Plus Powers/Buck's Trainings, otherwise it's a 2HKO with at least one Shock Bolt either way. AMU will always get a OHKO using Supreme Blast from Mesprit Lv.X (LA), and won't have anything to fear in this situation against another Ditto. Uxie Lv.X (LA) will always get a 2HKO as well, but Azelf Lv.X (LA) would need help from your opponent needing a lot of energies in play. Skittles will need 5 different Basic Energies attached to Ho-Oh (SW) to get a OHKO, but Togekiss could get a 2HKO with the help of 2 heads when attacking, otherwise it's a 3HKO. Eeveelutions again depend a lot on who is attacking. For Leafeon Lv.X (MD), you would need 8 energies in play for the OHKO, whilst most others (including Glaceon Lv.X (MD)) will get a 2HKO. Jolteon (MD) is the only other one getting a OHKO, but only if it discards it's energies. Magnezone Lv.X (LA) 2HKOs Ditto with the use of Cyber Shock or a 2 Metal Energy powered normal Magnezone (DP) attack.

Ratings:

Modified: How do you rate this card? It is so dependant on what your opponent plays, that it almost makes it so bad it isn't worth playing, but because it depends on what your opponent plays, it can be a brilliant surprise against your opponent, using their Pokémon against themselves. I want to give it 1/5 because it depends on what your opponent uses, but I also want to give it 5/5 because it can be such great fun and a brilliant surprise tech. I like a bit to much for average so... 3.5/5

Limited: Again, depends on what your opponent is using. However, because of the lack of Multi or other similar energies, you won't always be able to find Ditto being useful. Still, great fun here, but I like it slightly less than average, so... 2.5/5
 


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